1. ⁘  ⁘  ⁘
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  4. aesthetics 19
  5. agile 30
  6. Albers, Josef 17
  7. Alexander, Christopher 135
  8. Alexander, Scott 5
  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 58
  25. Behrensmeyer, Anna K. 7
  26. Bjarnason, Baldur 8
  27. Blake, William 5
  28. blogging 22
  29. body 11
  30. Boeing, Geoff 7
  31. boredom 9
  32. Botton, Alain de 38
  33. Brand, Stewart 4
  34. Bringhurst, Robert 16
  35. Brooks, Frederick P. 22
  36. Broskoski, Charles 6
  37. brutalism 7
  38. building 16
  39. bureaucracy 12
  40. Burnham, Bo 9
  41. business 15
  42. Byron, Lord 14
  43. Cagan, Marty 8
  44. Calvino, Italo 21
  45. Camus, Albert 13
  46. care 6
  47. Carruth, Shane 15
  48. Cegłowski, Maciej 6
  49. Cervantes, Miguel de 7
  50. chance 11
  51. change 16
  52. Chiang, Ted 4
  53. childhood 6
  54. Chimero, Frank 17
  55. choice 8
  56. cities 51
  57. Clark, Robin 3
  58. Cleary, Thomas 8
  59. Cleary, J.C. 8
  60. code 20
  61. collaboration 18
  62. collections 31
  63. color 23
  64. commonplace 11
  65. communication 31
  66. community 7
  67. complexity 11
  68. connection 24
  69. constraints 25
  70. construction 9
  71. content 9
  72. Corbusier, Le 13
  73. Coyier, Chris 4
  74. craft 66
  75. creativity 59
  76. crime 9
  77. Critchlow, Tom 5
  78. critique 10
  79. Cross, Nigel 12
  80. Cross, Anita Clayburn 10
  81. css 11
  82. culture 13
  83. curiosity 11
  84. cycles 7
  85. Danielewski, Mark Z. 4
  86. darkness 28
  87. Darwin, Will 10
  88. data 8
  89. death 38
  90. Debord, Guy 6
  91. decisions 10
  92. design 131
  93. details 31
  94. Dickinson, Emily 9
  95. Dieste, Eladio 4
  96. discovery 9
  97. doors 7
  98. Dorn, Brandon 11
  99. drawing 23
  100. Drucker, Peter F. 15
  101. Duany, Andres 18
  102. Eatock, Daniel 4
  103. economics 13
  104. efficiency 7
  105. Eisenman, Peter 8
  106. Eliot, T.S. 14
  107. emotion 8
  108. ending 14
  109. engineering 11
  110. Eno, Brian 4
  111. ethics 14
  112. euphony 38
  113. Evans, Benedict 4
  114. evolution 9
  115. experience 14
  116. farming 8
  117. fashion 11
  118. features 25
  119. feedback 6
  120. flaws 10
  121. Flexner, Abraham 8
  122. food 16
  123. form 19
  124. Fowler, Martin 4
  125. Franklin, Ursula M. 30
  126. friendship 6
  127. fun 7
  128. function 31
  129. games 13
  130. gardens 26
  131. Garfield, Emily 4
  132. Garfunkel, Art 6
  133. geography 8
  134. geometry 18
  135. goals 9
  136. Gombrich, E. H. 4
  137. goodness 12
  138. Graham, Paul 37
  139. graphics 13
  140. Greene, Erick 6
  141. Hamming, Richard 45
  142. happiness 17
  143. Harford, Tim 4
  144. Harper, Thomas J. 15
  145. Hayes, Brian 28
  146. heat 7
  147. Heinrich, Bernd 7
  148. Herbert, Frank 4
  149. Heschong, Lisa 27
  150. Hesse, Herman 6
  151. history 13
  152. Hoffman, Yoel 10
  153. Hofstadter, Douglas 6
  154. home 15
  155. Hoy, Amy 4
  156. Hoyt, Ben 5
  157. html 11
  158. Hudlow, Gandalf 4
  159. humanity 16
  160. humor 6
  161. Huxley, Aldous 7
  162. hypermedia 22
  163. i 18
  164. ideas 21
  165. identity 33
  166. images 10
  167. industry 9
  168. information 42
  169. infrastructure 17
  170. innovation 15
  171. interaction 10
  172. interest 10
  173. interfaces 37
  174. intuition 8
  175. invention 10
  176. Irwin, Robert 65
  177. Isaacson, Walter 28
  178. Ishikawa, Sara 33
  179. iteration 13
  180. Ive, Jonathan 6
  181. Jackson, Steven J. 14
  182. Jacobs, Jane 54
  183. Jacobs, Alan 5
  184. Jobs, Steve 20
  185. Jones, Nick 5
  186. Kahn, Louis 4
  187. Kakuzō, Okakura 23
  188. Kaufman, Kenn 4
  189. Keith, Jeremy 6
  190. Keller, Jenny 10
  191. Keqin, Yuanwu 8
  192. Ketheswaran, Pirijan 6
  193. Kingdon, Jonathan 5
  194. Kitching, Roger 7
  195. Klein, Laura 4
  196. Kleon, Austin 13
  197. Klinkenborg, Verlyn 24
  198. Klyn, Dan 20
  199. knowledge 29
  200. Kohlstedt, Kurt 12
  201. Kramer, Karen L. 10
  202. Krishna, Golden 10
  203. Kuma, Kengo 18
  204. language 20
  205. learning 30
  206. life 59
  207. light 31
  208. loneliness 12
  209. love 26
  210. Lovell, Sophie 16
  211. Lupton, Ellen 11
  212. Luu, Dan 8
  213. Lynch, Kevin 12
  214. MacIver, David R. 8
  215. MacWright, Tom 5
  216. Magnus, Margaret 12
  217. making 77
  218. management 14
  219. Manaugh, Geoff 27
  220. Markson, David 16
  221. Mars, Roman 13
  222. material 39
  223. math 16
  224. McCarter, Robert 21
  225. meaning 33
  226. media 16
  227. melancholy 52
  228. memory 29
  229. metaphor 10
  230. metrics 19
  231. microsites 49
  232. Miller, J. Abbott 10
  233. Mills, C. Wright 9
  234. minimalism 10
  235. Miyazaki, Hayao 30
  236. Mod, Craig 15
  237. modularity 6
  238. Mollison, Bill 31
  239. morality 8
  240. Murakami, Haruki 21
  241. music 16
  242. Müller, Boris 7
  243. Naka, Toshiharu 8
  244. names 11
  245. Naskrecki, Piotr 5
  246. nature 51
  247. networks 15
  248. Neustadter, Scott 3
  249. Noessel, Christopher 7
  250. notetaking 35
  251. novelty 11
  252. objects 16
  253. order 10
  254. ornament 9
  255. Orwell, George 7
  256. Ott, Matthias 4
  257. ownership 6
  258. Pallasmaa, Juhani 41
  259. Palmer, John 8
  260. patterns 11
  261. Patton, James L. 9
  262. Pawson, John 21
  263. perception 22
  264. perfection 7
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  266. Perrine, John D. 9
  267. Petroski, Henry 24
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  272. place 14
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  274. Plater-Zyberk, Elizabeth 18
  275. poetry 13
  276. politics 9
  277. Pollan, Michael 6
  278. practice 10
  279. problems 31
  280. process 22
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  282. productivity 12
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  284. programming 9
  285. progress 16
  286. Pye, David 42
  287. quality 26
  288. questions 8
  289. Radić, Smiljan 20
  290. Rams, Dieter 16
  291. Rao, Venkatesh 14
  292. reading 16
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  294. Reichenstein, Oliver 5
  295. religion 11
  296. Rendle, Robin 12
  297. repair 28
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  299. Reveal, James L. 4
  300. Richards, Melanie 3
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  302. Rougeux, Nicholas 4
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  313. Sennett, Richard 45
  314. senses 11
  315. Seuss, Dr. 14
  316. Shakespeare, William 4
  317. Shorin, Toby 8
  318. silence 9
  319. Silverstein, Murray 33
  320. Simms, Matthew 19
  321. Simon, Paul 6
  322. simplicity 14
  323. Singer, Ryan 12
  324. skill 17
  325. Sloan, Robin 5
  326. Smith, Cyril Stanley 29
  327. Smith, Justin E. H. 6
  328. Smith, Rach 4
  329. socializing 7
  330. society 23
  331. software 68
  332. solitude 12
  333. Somers, James 8
  334. Sorkin, Michael 56
  335. sound 14
  336. space 20
  337. Speck, Jeff 18
  338. spirit 10
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  340. structure 13
  341. Strunk, William 15
  342. Ström, Matthew 13
  343. style 30
  344. Sun, Chuánqí 15
  345. symbols 12
  346. systems 18
  347. Sōetsu, Yanagi 34
  348. Sōseki, Natsume 8
  349. Tanaka, Tomoyuki 9
  350. Tanizaki, Jun'ichirō 15
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  352. Taylor, Dorian 16
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  360. Tolkien, J.R.R. 6
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Restoration, Renewal, Recovery

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  • 104. Site Repair

    Problem

    Buildings must always be built on those parts of the land which are in the worst condition, not the best.

    Solution

    On no account place buildings in the places which are more beautiful. In fact, do the opposite. Consider the site and its buildings as a single living ecosystem. Leave those areas that are the most precious, beautiful, comfortable, and healthy as they are, and build new structures in those parts of the site which are least pleasant now.

    Christopher Alexander, Murray Silverstein & Sara Ishikawa, A Pattern Language
    1. ​​Einmal Ist Keinmal​​
    2. ​​Repair​​
    3. ​​But then the knoll was gone​​
    4. ​​Composition and revision​​
    5. ​​Rethinking Repair​​
    • building
    • making
    • design
    • repair
  • Ending is better than mending

    “We always throw away old clothes. Ending is better than mending, ending is better than mending, ending is better…”

    Aldous Huxley, Brave New World
    • novelty
    • repair
    • trash
    • waste
    • melancholy
    • ending
  • Kanawa-tsugi

    The kanawa-tsugi allows for easy replacements, without having to raise the building a great deal. However, these days buildings are demolished in less than 30 or so years, so we live in an era where such measures aren't necessary. Because we're living in an era where you demolish the house before things are replaced, we don't have to do this. But in doing so, the two wood members fit together smoothly; the fit becomes incredibly good. This splicing joint, it's surprisingly rigid once assembled; so, even in an era where we have foundations like these, we still use the kanawa-tsugi.

    Akinori Abo, Kigumi House
    • repair
  • When our tools are broken, we feel broken

    In his piece [for Time] Lev Grossman correctly noted that the iPhone did not really invent many new features, it just made those features a lot more usable. "But that's important. When our tools don't work, we tend to blame ourselves, for being too stupid or not reading the manual or having too-fat fingers...When our tools are broken, we feel broken. And when somebody fixes one, we feel a tiny bit more whole."

    Walter Isaacson, Steve Jobs
    • tools
    • repair
  • I could do better than that

    As a practical matter, I think it's easier to see ugliness than to imagine beauty. Most of the people who've made beautiful things seem to have done it by fixing something that they thought ugly. Great work usually seems to happen because someone sees something and thinks, I could do better than that.

    Paul Graham, Taste for Makers
    1. ​​Notes on the Synthesis of Form​​
    • repair

    This is a primary argument of Alexander's Notes on the Synthesis of Form — it's easier to recognize bad fit than it is to produce good fit, and so good design ends up being a process of incrementally smoothing out the rough edges of something that's not quite good enough yet.

  • No ordinary objects

    Abandoned by the world, no longer of use, but still carefully repaired and preserved, these were no ordinary objects. The reasons for their maintenance remain a mystery. At this point, they could only be described as "art". No—not so much "art" as something that exceeds art...

    Hyperart.

    Genpei Akasegawa & Matt Fargo, Hyperart: Thomasson
    • art
    • repair
    • thomassons
    • objects
  • Responsibility for the sidewalk

    It is a bizarre anomaly that we freely spend countless billions on the construction and maintenance of our streets but leave the repair, and cleaning, of our sidewalks—and the crucial shading apparatus they support—to the tender mercies of private landlords who show no strong inclination to take proper responsibility for this vital duty and whose responsibility for but a fragmentary increment of the block creates conditions of uneven repair and character.

    Michael Sorkin, 20 Minutes in Manhattan
    • repair
  • I'm sorry, I love engineers

    People are afraid to let design have time to actually figure out the right thing to make, because "whatever will the engineers do?" – fuck you, there's plenty for the engineers to do. Go fix some technical debt. Go fix those 700 bugs that you de-prioritized or marked as won't fix because you're an asshole.

    I'm sorry, I love engineers. I don't know why I'm yelling at them. But you know, there's plenty for the engineers to do. There's all sorts of cleanup. They can work on dev-ops stuff! They can work on their build process! Make it faster! I'm not worried about keeping the engineers busy. If you think that the only thing that engineers can do is build yet another stupid feature that nobody is going to use, then you're a garbage designer and you should quit.

    ...Happy 2020 everybody!

    Laura Klein & Kate Rutter, Problems With Agile UX
    • engineering
    • ux
    • features
    • repair
  • Repair

    Within the larger language, it is impossible for any act not to help repair the larger whole. It is impossible for any act of building to remain an isolated act: it always becomes a portion of the flux of acts which is helping to maintain the whole.

    Even the laying of a brick, to mend a wall, will not only be used to mend that wall, but will be used to help repair the seat, the terrace, or the fireplace which that wall helps to form.

    Christopher Alexander, The Timeless Way of Building
    1. ​​104. Site Repair​​
    • repair
  • Little by little

    Check every text you set to see where improvements can be made. Then return to the font and make them. Little by little, you and the instrument – the font, that is – will fuse, and the type you set will start to sing. Remember, though, this process never ends. There is no such thing as the perfect font.

    Robert Bringhurst, The Elements of Typographic Style
    • repair

    Compare to Alexander and his ideas of site repair, with each design decision making the thing just a little bit better.

  • Crafting repair

    Repair is a neglected, poorly understood, but all-important aspect of technical craftsmanship. The sociologist Douglas Harper believes that making and repairing form a single whole; he writes of those who do both that they possess the "knowledge that allows them to see beyond the elements of a technique to its overall purpose and coherence. This knowledge is the 'live intelligence, fallibly attuned to the actual circumstances' of life. It is the knowledge in which making and fixing are parts of a continuum."

    Put simply, it is by fixing things that we often get to understand how they work.

    Richard Sennett, The Craftsman
    1. ​​Its place in the web of nature​​
    • craft
    • repair
  • Hyperart: Thomasson

    A Book by Genpei Akasegawa & Matt Fargo
    kaya.com
    1. ​​No ordinary objects​​
    2. ​​Thomassons​​
    • art
    • repair
  • Snipping the dead blooms

    A Quote by Robin Sloan
    newpublic.substack.com

    I recognize this is a very niche endeavor, but the art and craft of maintaining a homepage, with some of your writing and a page that's about you and whatever else over time, of course always includes addition and deletion, just like a garden — you're snipping the dead blooms. I do this a lot. I'll see something really old on my site, and I go, “you know what, I don't like this anymore,” and I will delete it.

    But that's care. Both adding things and deleting things. Basically the sense of looking at something and saying, “is this good? Is this right? Can I make it better? What does this need right now?” Those are all expressions of care. And I think both the relentless abandonment of stuff that doesn't have a billion users by tech companies, and the relentless accretion of garbage on the blockchain, I think they're both kind of the antithesis, honestly, of care.

    • care
    • repair
    • www
    • gardens
    • technology
  • Builder Brain

    An Essay by Charlie Warzel
    newsletters.theatlantic.com

    The Builder mindset often eschews policy completely and focuses on the macro issues, rather than the micro complexities. It is a mindset that seeks to find very elaborate, hypothetical-but-definitely-paradigm-shifting, futuristic technology to fix current problems, instead of focusing on a series of boring-sounding and modest reforms that might help people now.

    …The worst version of Builder mentality is that their dreams become reality, but instead of maintaining their creations, they simply move onto the next Big Thing, leaving others to deal with the mess they’ve made.

    1. ​​A time to build and a time to repair​​
    • technology
    • building
    • society
    • repair
  • Rethinking Repair

    An Essay by Steven J. Jackson
    sjackson.infosci.cornell.edu

    This chapter is an exercise in broken world thinking. It asks what happens when we take erosion, breakdown, and decay, rather than novelty, growth, and progress, as our starting points in thinking through the nature, use, and effects of information technology and new media.

    1. ​​The modern infrastructural ideal​​
    2. ​​The fulcrum of these two worlds​​
    3. ​​A creature of bones, not words​​
    4. ​​The world is always breaking​​
    5. ​​A side that goes unrecognized​​
    1. ​​104. Site Repair​​
    2. ​​Makers and Making​​
    3. ​​Maintenance and Care​​
    • repair
  • Maintenance and Care

    An Article by Shannon Mattern
    placesjournal.org

    Maintenance has taken on new resonance as a theoretical framework, an ethos, a methodology, and a political cause. This is an exciting area of inquiry precisely because the lines between scholarship and practice are blurred. To study maintenance is itself an act of maintenance. To fill in the gaps in this literature, to draw connections among different disciplines, is an act of repair or, simply, of taking care — connecting threads, mending holes, amplifying quiet voices.

    1. ​​Rethinking Repair​​
    2. ​​What this site is​​
    • repair
    • care
    • connection
    • knowledge
  • A time to build and a time to repair

    An Article by Elizabeth M. Renieris
    www.cigionline.org

    There is a time to build and a time to repair. Repairing what is broken is difficult and important work that requires contextualizing technology and working within creative constraints…If we just keep building without repairing what exists or applying lessons learned along the way, we will continue to spin our wheels as the same problems accumulate and amplify. In this way, our technology may evolve, but our relationship to it (and to each other) can only degrade.

    1. ​​Builder Brain​​
    • repair
    • building
    • technology
  • Can maintenance save civilisation?

    An Article by Tim Harford
    timharford.com

    Maintenance is a low-status affair: you can confess to being unable to change a tyre in a way that you would never confess to being unable to name a play by Shakespeare.

    …We understand the expertise of janitors, plumbers and mechanics, and we suffer mightily in their absence, yet somehow we take them for granted. We take for granted, too, the most basic maintenance of all — preparing food, washing clothes, changing dirty nappies. Nobody would boast at a dinner party or on a first date about doing any of this, yet it is essential.

    …This is about more than breaking bridges and breaking bike chains. There is a missed opportunity here to find something rather wonderful in maintenance.

    • repair
    • civilization
  • Makers and Making

    An Article by Alan Jacobs
    blog.ayjay.org

    The [Silmarils] are good; their making was at least potentially innocent; but afterward arose a lust for owning and controlling that led to great tragedy… The aspect of humanity which the elves represent most fully – both for good and ill – is the creative one.”

    And this is why “making” in and of itself is not the answer to our decadent moment. “Love of things, especially artificial things, could be seen as the besetting sin of modern civilisation, and in a way a new one, not quite Avarice and not quite Pride, but somehow attached to both” – and this is the Fëanor Temptation. It is in light of this temptation that I advocate repair, which is a mode of caring for what we have not made, but rather what we have inherited. We will not be saved by the making of artifacts — or from the repair of them, either; but the imperative of repair has these salutary effects: it reminds us of our debt to those who came before us and of the fragility of human constructs.

    1. ​​The Silmarillion​​
    2. ​​Rethinking Repair​​
    • repair
    • making
    • creativity
    • humanity
  • Chesterton’s Fence

    An Aphorism by G. K. Chesterton
    fs.blog

    In the matter of reforming things, as distinct from deforming them, there is one plain and simple principle; a principle which will probably be called a paradox. There exists in such a case a certain institution or law; let us say, for the sake of simplicity, a fence or gate erected across a road. The more modern type of reformer goes gaily up to it and says, “I don’t see the use of this; let us clear it away.” To which the more intelligent type of reformer will do well to answer: “If you don’t see the use of it, I certainly won’t let you clear it away. Go away and think. Then, when you can come back and tell me that you do see the use of it, I may allow you to destroy it.”

    • walls
    • repair
    • features
  • The McDonald’s Theory of Creativity

    An Article by Jon Bell
    jonbell.medium.com

    I use a trick with co-workers when we’re trying to decide where to eat for lunch and no one has any ideas. I recommend McDonald’s.

    An interesting thing happens. Everyone unanimously agrees that we can’t possibly go to McDonald’s, and better lunch suggestions emerge. Magic!

    It’s as if we’ve broken the ice with the worst possible idea, and now that the discussion has started, people suddenly get very creative. I call it the McDonald’s Theory: people are inspired to come up with good ideas to ward off bad ones.

    1. ​​The surprising effectiveness of writing and rewriting​​
    • creativity
    • ideas
    • repair
  • Imperfectly locked doors quietly waiting

    A Fragment by Geoff Manaugh
    davidmaisel.com

    “Without vitamin C,” Anthony writes, “we cannot produce collagen, an essential component of bones, cartilage, tendons and other connective tissues. Collagen binds our wounds, but that binding is replaced continually throughout our lives. Thus in advanced scurvy”—reached when the body has gone too long without vitamin C—“old wounds long thought healed will magically, painfully reappear.”

    In a sense, there is no such thing as healing. From paper cuts to surgical scars, our bodies are catalogues of wounds: imperfectly locked doors quietly waiting, sooner or later, to spring back open.

    • pain
    • melancholy
    • repair
    • health
    • euphony
  • Feature parity

    An Article
    martinfowler.com

    Whilst Feature Parity often sounds like a reasonable proposition, we have learnt the hard way that people greatly underestimate the effort required, and thus misjudge the choice between this and the other alternatives. For example even just defining the 'as is' scope can be a huge effort, especially for legacy systems that have become core to the business.

    Most legacy systems have 'bloated' over time, with many features unused by users (50% according to a 2014 Standish Group report) as new features have been added without the old ones being removed. Workarounds for past bugs and limitations have become 'must have' requirements for current business processes, with the way users work defined as much by the limitations of legacy as anything else. Rebuilding these features is not only waste it also represents a missed opportunity to build what is actually needed today. These systems were often defined 10 or 20 years ago within the constraints of previous generations of technology, it very rarely makes sense to replicate them 'as is'.

    • software
    • features
    • repair
  • The way we usually do infrastructure

    A Fragment by Noah Smith
    noahpinion.substack.com

    The bipartisan deal contains a pot of money to repair America’s roads and bridges, and build a few more besides. This is the way we usually do infrastructure in America. First we build a ton of roads and bridges that are highly expensive to maintain, especially with our ruinously high construction costs (see this recent article by Jerusalem Demsas). Then, because costs are so high, we wait for a long time to repair the roads and bridges, until civil engineers start screeching, roads get potholed, and there’s a bridge collapse or two. Then we muster up the political will to throw the requisite shit-ton of money at the problem, the potholes and weak bridges get repaired for twice the amount it would have cost had we done it on a regular schedule and three times the amount it would cost if we were a normal rich country. And the whole cycle begins again.

    • infrastructure
    • repair
    • politics
  • Broken world thinking

    A Fragment by Amanda Menking
    www.arenasolutions.com

    Consider, for example, how “broken world thinking” can benefit product design. What if the person (or team) who invented a new technology collaborated with the person (or team) who would one day repair the same technology? What if the innovation stakeholders and the infrastructure stakeholders collaborated closely with the end users? What if every new product designed by a technology company was designed in such as way as to factor in what happens to the product after planned obsolescence?

    • technology
    • repair
    • products
    • design
  • Semi-detached houses, 2019

    A Gallery
    www.pixelprojekt-ruhrgebiet.de
    Image from www.pixelprojekt-ruhrgebiet.de on 2021-05-10 at 3.40.02 PM.jpeg

    Images by Wolfgang Fröhling. Linked via kottke.org.

    With the beginning of the exit from mining, the colliery apartments were gradually privatized. The houses, in which several families used to live, were divided into two semi-detached houses. At some point the new owners began - each for himself - to design their property. The result was a curious mix of styles in the semi-detached house.

    • ownership
    • urbanism
    • repair
  • How the light gets in

    A Quote by Leonard Cohen

    There is a crack in everything.
    That's how the light gets in.

    • flaws
    • light
    • beauty
    • wabi-sabi
    • repair
  • The Maintainers

    A Website
    themaintainers.org

    The Maintainers, a global research network interested in the concepts of maintenance, infrastructure, repair, and the myriad forms of labor and expertise that sustain our human-built world. Our members come from a variety of backgrounds, including engineers and business leaders, academic historians and social scientists, government and non-profit agencies, artists, activists, coders, and more.

    • repair
    • infrastructure
    • building

See also:
  1. building
  2. technology
  3. features
  4. art
  5. making
  6. design
  7. melancholy
  8. infrastructure
  9. creativity
  10. care
  11. thomassons
  12. objects
  13. craft
  14. novelty
  15. trash
  16. waste
  17. ending
  18. engineering
  19. ux
  20. flaws
  21. light
  22. beauty
  23. wabi-sabi
  24. products
  25. ownership
  26. urbanism
  27. politics
  28. software
  29. tools
  30. pain
  31. health
  32. euphony
  33. walls
  34. ideas
  35. humanity
  36. civilization
  37. society
  38. connection
  39. knowledge
  40. www
  41. gardens
  1. Christopher Alexander
  2. Genpei Akasegawa
  3. Matt Fargo
  4. Robert Bringhurst
  5. Richard Sennett
  6. Murray Silverstein
  7. Sara Ishikawa
  8. Aldous Huxley
  9. Laura Klein
  10. Kate Rutter
  11. Michael Sorkin
  12. Paul Graham
  13. Leonard Cohen
  14. Amanda Menking
  15. Noah Smith
  16. Steven J. Jackson
  17. Walter Isaacson
  18. Geoff Manaugh
  19. Akinori Abo
  20. G. K. Chesterton
  21. Jon Bell
  22. Alan Jacobs
  23. Tim Harford
  24. Charlie Warzel
  25. Elizabeth M. Renieris
  26. Shannon Mattern
  27. Robin Sloan