1. ⁘  ⁘  ⁘
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  7. Alexander, Christopher 135
  8. Alexander, Scott 5
  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 58
  25. Behrensmeyer, Anna K. 7
  26. Bjarnason, Baldur 8
  27. Blake, William 5
  28. blogging 22
  29. body 11
  30. Boeing, Geoff 7
  31. boredom 9
  32. Botton, Alain de 38
  33. Brand, Stewart 4
  34. Bringhurst, Robert 16
  35. Brooks, Frederick P. 22
  36. Broskoski, Charles 6
  37. brutalism 7
  38. building 16
  39. bureaucracy 12
  40. Burnham, Bo 9
  41. business 15
  42. Byron, Lord 14
  43. Cagan, Marty 8
  44. Calvino, Italo 21
  45. Camus, Albert 13
  46. care 6
  47. Carruth, Shane 15
  48. Cegłowski, Maciej 6
  49. Cervantes, Miguel de 7
  50. chance 11
  51. change 16
  52. Chiang, Ted 4
  53. childhood 6
  54. Chimero, Frank 17
  55. choice 8
  56. cities 51
  57. Clark, Robin 3
  58. Cleary, Thomas 8
  59. Cleary, J.C. 8
  60. code 20
  61. collaboration 18
  62. collections 31
  63. color 23
  64. commonplace 11
  65. communication 31
  66. community 7
  67. complexity 11
  68. connection 24
  69. constraints 25
  70. construction 9
  71. content 9
  72. Corbusier, Le 13
  73. Coyier, Chris 4
  74. craft 66
  75. creativity 59
  76. crime 9
  77. Critchlow, Tom 5
  78. critique 10
  79. Cross, Nigel 12
  80. Cross, Anita Clayburn 10
  81. css 11
  82. culture 13
  83. curiosity 11
  84. cycles 7
  85. Danielewski, Mark Z. 4
  86. darkness 28
  87. Darwin, Will 10
  88. data 8
  89. death 38
  90. Debord, Guy 6
  91. decisions 10
  92. design 131
  93. details 31
  94. Dickinson, Emily 9
  95. Dieste, Eladio 4
  96. discovery 9
  97. doors 7
  98. Dorn, Brandon 11
  99. drawing 23
  100. Drucker, Peter F. 15
  101. Duany, Andres 18
  102. Eatock, Daniel 4
  103. economics 13
  104. efficiency 7
  105. Eisenman, Peter 8
  106. Eliot, T.S. 14
  107. emotion 8
  108. ending 14
  109. engineering 11
  110. Eno, Brian 4
  111. ethics 14
  112. euphony 38
  113. Evans, Benedict 4
  114. evolution 9
  115. experience 14
  116. farming 8
  117. fashion 11
  118. features 25
  119. feedback 6
  120. flaws 10
  121. Flexner, Abraham 8
  122. food 16
  123. form 19
  124. Fowler, Martin 4
  125. Franklin, Ursula M. 30
  126. friendship 6
  127. fun 7
  128. function 31
  129. games 13
  130. gardens 26
  131. Garfield, Emily 4
  132. Garfunkel, Art 6
  133. geography 8
  134. geometry 18
  135. goals 9
  136. Gombrich, E. H. 4
  137. goodness 12
  138. Graham, Paul 37
  139. graphics 13
  140. Greene, Erick 6
  141. Hamming, Richard 45
  142. happiness 17
  143. Harford, Tim 4
  144. Harper, Thomas J. 15
  145. Hayes, Brian 28
  146. heat 7
  147. Heinrich, Bernd 7
  148. Herbert, Frank 4
  149. Heschong, Lisa 27
  150. Hesse, Herman 6
  151. history 13
  152. Hoffman, Yoel 10
  153. Hofstadter, Douglas 6
  154. home 15
  155. Hoy, Amy 4
  156. Hoyt, Ben 5
  157. html 11
  158. Hudlow, Gandalf 4
  159. humanity 16
  160. humor 6
  161. Huxley, Aldous 7
  162. hypermedia 22
  163. i 18
  164. ideas 21
  165. identity 33
  166. images 10
  167. industry 9
  168. information 42
  169. infrastructure 17
  170. innovation 15
  171. interaction 10
  172. interest 10
  173. interfaces 37
  174. intuition 8
  175. invention 10
  176. Irwin, Robert 65
  177. Isaacson, Walter 28
  178. Ishikawa, Sara 33
  179. iteration 13
  180. Ive, Jonathan 6
  181. Jackson, Steven J. 14
  182. Jacobs, Jane 54
  183. Jacobs, Alan 5
  184. Jobs, Steve 20
  185. Jones, Nick 5
  186. Kahn, Louis 4
  187. Kakuzō, Okakura 23
  188. Kaufman, Kenn 4
  189. Keith, Jeremy 6
  190. Keller, Jenny 10
  191. Keqin, Yuanwu 8
  192. Ketheswaran, Pirijan 6
  193. Kingdon, Jonathan 5
  194. Kitching, Roger 7
  195. Klein, Laura 4
  196. Kleon, Austin 13
  197. Klinkenborg, Verlyn 24
  198. Klyn, Dan 20
  199. knowledge 29
  200. Kohlstedt, Kurt 12
  201. Kramer, Karen L. 10
  202. Krishna, Golden 10
  203. Kuma, Kengo 18
  204. language 20
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  206. life 59
  207. light 31
  208. loneliness 12
  209. love 26
  210. Lovell, Sophie 16
  211. Lupton, Ellen 11
  212. Luu, Dan 8
  213. Lynch, Kevin 12
  214. MacIver, David R. 8
  215. MacWright, Tom 5
  216. Magnus, Margaret 12
  217. making 77
  218. management 14
  219. Manaugh, Geoff 27
  220. Markson, David 16
  221. Mars, Roman 13
  222. material 39
  223. math 16
  224. McCarter, Robert 21
  225. meaning 33
  226. media 16
  227. melancholy 52
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  230. metrics 19
  231. microsites 49
  232. Miller, J. Abbott 10
  233. Mills, C. Wright 9
  234. minimalism 10
  235. Miyazaki, Hayao 30
  236. Mod, Craig 15
  237. modularity 6
  238. Mollison, Bill 31
  239. morality 8
  240. Murakami, Haruki 21
  241. music 16
  242. Müller, Boris 7
  243. Naka, Toshiharu 8
  244. names 11
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  246. nature 51
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  249. Noessel, Christopher 7
  250. notetaking 35
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  256. Ott, Matthias 4
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  322. simplicity 14
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  324. skill 17
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  326. Smith, Cyril Stanley 29
  327. Smith, Justin E. H. 6
  328. Smith, Rach 4
  329. socializing 7
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  332. solitude 12
  333. Somers, James 8
  334. Sorkin, Michael 56
  335. sound 14
  336. space 20
  337. Speck, Jeff 18
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  342. Ström, Matthew 13
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  348. Sōseki, Natsume 8
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  350. Tanizaki, Jun'ichirō 15
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  • More than the Graces and less than the Muses

    The Sukiya consists of the tea room proper, designed to accommodate not more than five persons, a number suggestive of the saying "more than the Graces and less than the Muses..."

    The tea room is unimpressive in appearance. It is smaller than the smallest of Japanese houses, while the materials used in its construction are intended to give the suggestion of refined poverty. Yet we must remember that all this is the result of profound artistic forethought, and that the details have been worked out with care perhaps even greater than that expended on the building of the richest palaces and temples. A good tea room is more costly than an ordinary mansion, for the selection of its materials, as well as its workmanship, requires immense care and precision. Indeed, the carpenters employed by the tea masters form a distinct and highly honored class among artisans, their work being no less delicate than that of the makers of lacquer cabinets.

    Okakura Kakuzō, The Book of Tea
    • details
    • material
    • craft
  • The subtlest slightest kinds of differences

    Someone said to me the other day that there's nothing really ever new. That everything really repeats itself, you know, is repeating itself all the time, and they were showing me a Carl Andrew and they were also showing me some aborigine art and there really was a very strong similarity. And so I got to thinking about it and it came to me that if everything is really repeating itself constantly and that there's nothing ever really new...at the same time it's equally true that nothing is ever exactly the same. That everything is different every single time even though it's repeated constantly and all the same things keep passing through. They're never exactly the same so that the nature of change is not about something wholly new. It's actually about the subtlest slightest kinds of differences.

    Robert Irwin, Robert Irwin: A Conditional Art
    • novelty
    • change
    • details
  • I am here

    I am here, in this work.

    A maker's mark is a peculiar sign. Ancient brickwork established presence through small details marking 'it': the detail itself.

    The great historian of bricks, Alex Clifton-Taylor, observes that what most counts about them is their small size, which just suits the human hand laying a brick. A brick wall, he says, "is therefore an aggregation of small effects. This implies a human and intimate quality not present to the same extent in stone architecture."

    Richard Sennett, The Craftsman
    1. ​​Most cities were mostly built by improvisation​​
    2. ​​The joy of the humble brick​​
    • details
  • Scoop it up and whisk it away

    At one point Jobs looked at the model [for the first iPad] and was slightly dissatisfied. It didn't feel casual and friendly enough, so that you would naturally scoop it up and whisk it away. Ive put his finger, so to speak, on the problem: They needed to signal that you could grab it with one hand, on impulse. The bottom edge needed to be slightly rounded, so that you'd feel comfortable just scooping it up rather than lifting it carefully.

    Walter Isaacson, Steve Jobs
    • details

    "The last time there was this much excitement about a tablet, it had some commandments written on it." — The Wall Street Journal

  • It's not just a little thing

    At one point Kare and Atkinson complained that he was making them spend too much time on tiny little tweaks to the title bar when they had bigger things to do. Jobs erupted. "Can you imagine looking at that every day?" he shouted. "It's not just a little thing, it's something we have to do right."

    Walter Isaacson, Steve Jobs
    • details
  • Good for the next man

    Lou Kahn said that a house is only good if it's good for "the next man."

    He knew that the likelihood of its spaces and places continuing to be loved after "the first man" has come and gone requires the kinds of attention to detail you'd have to be paying if the next man and the next-next man were embraced as stakeholders from the onset.

    Dan Klyn, Ruins, Rub-outs, and Trash
    understandinggroup.com
    • ux
    • details
  • Feeble and ugly

    Thus in order to be called mingei an object must be wholesomely and honestly made for practical use. This calls for the careful selection of material, the employment of methods that are in keeping with the work to be done, and attention to detail. It is only this that produces bona fide objects that will be of practical use in life. Looking at recent works, however, what one sees is an emphasis on visual appreciation over utility and the cutting of corners in the production process, resulting in objects that can only be called feeble and ugly.

    Yanagi Sōetsu, What is Folk Craft?
    • details
    • function
    • objects
  • Rain Chains & Musical Drains

    Image from 99percentinvisible.org on 2020-10-02 at 10.30.32 AM.jpeg

    A rain chain in winter; Dresden Kunsthof Passage; Drainage planters near Pike Place Market in Seattle.

    If there is a larger takeaway here perhaps it is about paths of least resistance, with regards to both the actual flow of water and design decisions. On the one hand, it is easy to blindly follow regional precedents and traditions with long histories (or grab whatever is handy at the hardware store). On the other hand, sometimes it makes sense to take a step back and decide consciously how to reveal (or conceal) a natural process.

    Roman Mars & Kurt Kohlstedt, 99% Invisible
    99percentinvisible.org
    1. ​​Rain chains​​
    • water
    • architecture
    • details
    • patterns
  • Conversations, not commandments

    Good software comes from a vision, combined with conversations not commandments. In a craft-focused environment, care for efficiency, simplicity, and details really do matter. I didn’t leave my last job just because I wanted to make something new. I left because I wanted to make it in a way I could be proud of.

    Pirijan Ketheswaran, Why Software is Slow and Shitty
    pketh.org
    • details
    • craft
    • simplicity
    • efficiency
  • Modularity

    One of the most pervasive features of these buildings is the fact that they are “modular.” They are full of identical concrete blocks, identical rooms, identical houses, identical apartments in identical apartment buildings. The idea that a building can - and ought - to be made of modular units is one of the most pervasive assumptions of twentieth-century architecture.

    Nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass) - but though the units of one kind are all alike in their broad structure, no two are ever alike in detail.

    The same broad features keep recurring over and over again. And yet, in their detailed appearance these broad features are never twice the same.

    Christopher Alexander, The Timeless Way of Building
    • nature
    • architecture
    • making
    • details
    • modularity

    On traditional cultures and their building processes, Alexander expands this view:

    Each building was a member of a family, and yet unique.
    Each room a little different according to the view.
    Each tile is set a little differently in the ground, according to the settling of the earth.

  • Designing detail

    My heart belongs to the details.
    I actually always found them to be more important than the big picture.
    Nothing works without details.
    They are everything, the baseline of quality.

    Truly functional design only comes from the most careful and intense attention to detail.

    Although he did not directly design all products and even had very little to do with some of them, he constantly encouraged tiny improvements that could make a good design better. This attention to detail ranged from the acuteness of angles in forms; the size, feels and distances between switches; the integration of handle fixings; the placement and nature of graphic elements on the products themselves and extended to product photography and packaging.

    Designing detail is about achieving a fine balance in all aspects and areas of the product, including those external to the object.

    Sophie Lovell & Dieter Rams, Dieter Rams: As Little Design as Possible
    1. ​​The details of construction​​
    • details
  • Incidental details

    In these journals lay the incidental details by which a book can be differentiated from a set of scientific articles. Such incidental details can become ends in themselves.

    Roger Kitching, A Reflection of the Truth
    • details
  • What you have observed closely

    Drawing requires that you pay attention to every detail—even the seemingly unimportant ones. In creating an image (no matter how skillfully), the lines and tones on the paper provide ongoing feedback as to what you have observed closely and what you have not.

    Jenny Keller, Why Sketch?
    • drawing
    • details
    • seeing
  • A cumulative effect

    It is a cumulative effect, this character. It results from the combined impact of the design of a great many separate things, none of which is so very atrocious but too many of which are flatly negative, wanting. The design of each single thing in the environment, however small it may be, is really important.

    David Pye, The Nature and Aesthetics of Design
    • details
  • A few millimeters apart

    Aesthetes force us to consider whether happiness may not sometimes turn on the presence or absence of a fingerprint, whether in certain situations beauty and ugliness may not lie only a few millimeters apart, whether a single mark might not wreck a wall or an errant brush stroke undo a landscape painting.

    Alain de Botton, The Architecture of Happiness
    • details
  • The inner nature of material

    The work of an artist in getting the details that he wants is greatly facilitated if he selects a material whose inner nature makes it want to take the desired shape.

    Cyril Stanley Smith, A Search for Structure
    1. ​​A state of energetic repose​​
    • material
    • details
  • Theatre Epidaurus, Greece, 330 BC

    Mounting the massive cut stone stairs [of the amphitheater], we note the way in which the overhanging front edge of each seat folds down to form the first step up to the next section, the second step being the front edge of the foot space of the next set of seats. This detail is complemented by the way the undercut beneath the front edge of each seat is curved rather than sharp-edged — a detail that, being hidden in the shadows, is first revealed by our touch. An equally subtle detail is the way each stone seat is lifted slightly above the level of the foot space behind it, so that one does not set foot on the surface upon which others sit.

    Robert McCarter & Juhani Pallasmaa, Understanding Architecture
    • details
  • Warmed by the afternoon sun

    Textbooks on water-system engineering state that supply mains are generally installed on the north side of the street in the Northern Hemisphere and on the south side in the Southern Hemisphere, so that the sun will warm them. In both hemispheres they are supposed to be on the east side of north-south streets, on the premise that the afternoon sun is warmer than the morning sun.

    Brian Hayes, Infrastructure: A Guide to the Industrial Landscape
    • details
    • urbanism
    • engineering
    • heat
  • We must get our hands dirty!


    We must get our hands dirty!

    In every work of architecture, the construction details are the heart of the project, and the true makers of the project are the ones who make the details, who make the materials directly, and who are not afraid to get dirt
    under their fingernails.

    Christopher Alexander, The Battle for the Life and Beauty of the Earth
    • details
  • Eggs, Easter and poached

    When a site is done with care and excitement you can tell. You feel it as you visit, the hum of intention. The craft, the cohesiveness, the attention to detail is obvious. And in turn, you meet them halfway. These are the sites with the low bounce rates, the best engagement metrics, the ones where they get questions like “can I contribute?” No gimmicks needed.

    What if you don’t have the time? Of course, we all have to get things over the line. Perhaps a challenge: what small thing can you incorporate that someone might notice? Can you start with a single detail? I didn’t start with a poached egg in my breakfast, one day I made a goofy scrambled one. It went on from there. Can you challenge yourself to learn one small new technique? Can you outsource one graphic? Can you introduce a tiny easter egg? Say something just a little differently from the typical corporate lingo?

    Sarah Drasner, In Defense of a Fussy Website
    css-tricks.com
    • www
    • details
    • ux
  • Cloudbusting

    An Article by Daisy Alioto
    dirt.substack.com
    Image from dirt.substack.com on 2022-06-11 at 6.24.15 PM.png

    It is fun to revisit memories this way, a digital stamp in my weather passport, where everything can be contained in a forecast and Stockholm sits between Vilnius and London by sheer chance. It has also been a way to feel close to people I love while traveling, to know whether it is raining where they are.

    As with most technology, this is artistry by committee. There is no Thomas Cole waiting in the wings. But someone has to animate the stars, to decide when to streak one across the screen–to play god in our pockets.

    • weather
    • details
    • interfaces
    • travel
  • The other way to build a massive tech company - doing it slowly

    A Podcast by Howie Liu
    www.secretleaders.com

    I like to think about the early years of [Airtable] as not only a great time for us to be patient and to get a lot of details right in the product. I think some of those details had to be done in a slow, deliberate way with a small team. You can't necessarily parallelize the design and development of a really detail-oriented product.

    • details
    • products
    • slowness
  • Care for the Text

    An Article by Robin Rendle
    css-tricks.com

    Whenever I’m stuck pondering the question: "How do I make this website better?" I know the answer is always this: Care for the text.

    Without great writing, a website is harder to read, extremely difficult to navigate, and impossible to remember. Without great writing, it’s hardly a website at all. But it’s tough to remember this day in and day out—especially when it’s not our job to care about the text—yet each and every <p> tag and <button> element is an opportunity for great writing. It’s a moment to inject some humor or add a considerate note that helps people.

    …These are the details that make a good website great.

    • details
    • typography
    • content
  • Intelligent arrows

    A Fragment by Chris Coyier
    css-tricks.com

    Reminds me of a little feature I like in Notion where if you type dash-arrow (like ->) it turns into → — but intelligently — like it doesn’t do that with inline code or a code block.

    1. ​​Unicode Arrows​​
    • interfaces
    • interaction
    • details

    Referring to Rachel Binx's site Unicode Arrows.

  • Subtilitas

    A Blog
    www.subtilitas.site

    SUBTĪLITĀS (latin; noun f., 3rd):
    fineness of texture, logic, detail; slenderness, exactness, acuteness; sharpness : precision

    1. ​​1/3 House​​
    2. ​​Sprössling​​
    3. ​​OIA Office Building​​
    4. ​​Hospital, Solothurn – Silvia Gmür & Reto Gmür​​
    • architecture
    • geometry
    • texture
    • details

    An architectural blog showcasing mostly modernist and later residential architecture.

  • I recommend eating chips

    An Essay by Sam Anderson
    www.nytimes.com

    Join me. Grab whatever you’ve got. Open the bag. Pinch it on its crinkly edges and pull apart the seams. Now we’re in business: We have broken the seal. The inside of the bag is silver and shining, a marvel of engineering — strong and flexible and reflective, like an astronaut suit. Lean in, inhale that unmistakable bouquet: toasted corn, dopamine, America, grief! We are the first humans to see these chips since they left the factory who knows when. They have been waiting for us, embalmed in preservatives, like a pharaoh in his dark tomb.

    1. ​​Looking Closely is Everything​​
    2. ​​One brick​​
    • seeing
    • details
    • food
  • Why YKK zippers are the brown M&Ms of product design

    An Article by Josh Centers
    theprepared.com

    A ‘pro tip’ for evaluating the quality of a piece of gear is to look at the small details, such as zippers and stitching. Cheap-minded manufacturers will skimp on those details because most people just don’t notice, and even a cheap component will often last past a basic warranty period, so it’s an easy way to increase profits without losing sales or returns.

    If a designer does bother to invest in quality components, that’s a tried-and-true sign that the overall product is better than the competition.

    1. ​​All the way through​​
    2. ​​The Cycle of Goodness​​
    • design
    • details
    • quality
  • littlebigdetails

    A Blog by Floris Dekker
    littlebigdetails.com

    Little Big Details is a curated collection of the finer details of design.

    As Charles & Ray Eames put it:

    “The details are not the details; they make the product.”

    This is intended to be a source of inspiration.

    Created and curated by Floris Dekker. Alumni: Andrew McCarthy.

    1. ​​Essential vs. nice to have​​
    • details
    • microsites
    • whimsy
    • design
  • 80/20 is the new Half-Ass

    An Article by Shawn Wang
    www.swyx.io

    The Pareto Principle is making you lazy.

    Let me be more precise: The Pareto distribution is a useful model of power law effects in real life. But people are using it poorly, primarily as an excuse to be lazy.

    ...People forget that the devil is in the details. The first 20% everyone knows to say on Twitter. The remaining 80% is the ugly, nasty, hacky, unglamorous shit nobody talks about unless you've got time to sweat the details.

    1. ​​The Pareto principle​​
    • details
    • craft
  • The 99% Invisible City

    A Book by Roman Mars & Kurt Kohlstedt
    99percentinvisible.org
    • urbanism
    • cities
    • design
    • architecture
    • details
  • Makespace.fun

    An Application
    makespace.fun

    In today’s software, live video feeds are stuck inside static rectangles that can’t go anywhere. MakeSpace flips all that on its head. Your cursor is your live face, and you can roam free, controlling who and what you want to be close to.

    1. ​​Spatial Interfaces​​
    • details
    • ux
    • communication
    • sound
    • space

    "If a tree falls in MakeSpace, you'll hear it… and know where it fell. That's because sound is spatial here — you can hear where voices and sounds are coming from. And if you need a quiet moment, simply step away."

    Pssssst: Use Caps Lock to broadcast your voice at full volume across the entire Space. For moments when you need everyone's attention.


See also:
  1. architecture
  2. ux
  3. design
  4. craft
  5. seeing
  6. material
  7. urbanism
  8. interfaces
  9. drawing
  10. nature
  11. making
  12. modularity
  13. engineering
  14. heat
  15. www
  16. communication
  17. sound
  18. space
  19. microsites
  20. whimsy
  21. simplicity
  22. efficiency
  23. water
  24. patterns
  25. cities
  26. geometry
  27. texture
  28. function
  29. objects
  30. food
  31. quality
  32. interaction
  33. novelty
  34. change
  35. typography
  36. content
  37. products
  38. slowness
  39. weather
  40. travel
  1. Christopher Alexander
  2. Roman Mars
  3. Kurt Kohlstedt
  4. Walter Isaacson
  5. Richard Sennett
  6. Sophie Lovell
  7. Dieter Rams
  8. Alain de Botton
  9. David Pye
  10. Jenny Keller
  11. Robert McCarter
  12. Juhani Pallasmaa
  13. Roger Kitching
  14. Cyril Stanley Smith
  15. Brian Hayes
  16. Sarah Drasner
  17. Floris Dekker
  18. Pirijan Ketheswaran
  19. Yanagi Sōetsu
  20. Sam Anderson
  21. Dan Klyn
  22. Josh Centers
  23. Shawn Wang
  24. Chris Coyier
  25. Robert Irwin
  26. Okakura Kakuzō
  27. Robin Rendle
  28. Howie Liu
  29. Daisy Alioto