1. ⁘  ⁘  ⁘
  2. ⁘  ⁘  ⁘
  3. Abo, Akinori 9
  4. aesthetics 19
  5. agile 30
  6. Albers, Josef 17
  7. Alexander, Christopher 135
  8. Alexander, Scott 5
  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 58
  25. Behrensmeyer, Anna K. 7
  26. Bell, Larry 3
  27. Bjarnason, Baldur 8
  28. Blake, William 5
  29. blogging 22
  30. body 11
  31. Boeing, Geoff 7
  32. boredom 9
  33. Botton, Alain de 38
  34. Brand, Stewart 4
  35. Bringhurst, Robert 16
  36. Brooks, Frederick P. 22
  37. Broskoski, Charles 6
  38. brutalism 7
  39. building 16
  40. bureaucracy 12
  41. Burnham, Bo 9
  42. business 15
  43. Byron, Lord 14
  44. Cagan, Marty 8
  45. Calvino, Italo 21
  46. Camus, Albert 13
  47. care 6
  48. Carruth, Shane 15
  49. Cegłowski, Maciej 6
  50. Cervantes, Miguel de 7
  51. chance 11
  52. change 16
  53. Chiang, Ted 4
  54. childhood 6
  55. Chimero, Frank 17
  56. choice 8
  57. cities 51
  58. Clark, Robin 3
  59. Cleary, Thomas 8
  60. Cleary, J.C. 8
  61. code 20
  62. collaboration 18
  63. collections 31
  64. Collison, Simon 3
  65. color 23
  66. commonplace 11
  67. communication 31
  68. community 7
  69. complexity 11
  70. connection 24
  71. constraints 25
  72. construction 9
  73. content 9
  74. Corbusier, Le 13
  75. Coyier, Chris 4
  76. craft 66
  77. creativity 59
  78. crime 9
  79. Critchlow, Tom 5
  80. critique 10
  81. Cross, Nigel 12
  82. Cross, Anita Clayburn 10
  83. css 11
  84. culture 13
  85. curiosity 11
  86. cycles 7
  87. Danielewski, Mark Z. 4
  88. darkness 28
  89. Darwin, Will 10
  90. data 8
  91. death 38
  92. Debord, Guy 6
  93. decisions 10
  94. design 131
  95. details 31
  96. Dickinson, Emily 9
  97. Dieste, Eladio 4
  98. discovery 9
  99. doors 7
  100. Dorn, Brandon 11
  101. drawing 23
  102. Drucker, Peter F. 15
  103. Duany, Andres 18
  104. Eatock, Daniel 4
  105. economics 13
  106. efficiency 7
  107. Eisenman, Peter 8
  108. Eliot, T.S. 14
  109. emotion 8
  110. ending 14
  111. engineering 11
  112. Eno, Brian 4
  113. ethics 14
  114. euphony 38
  115. Evans, Benedict 4
  116. evolution 9
  117. experience 14
  118. farming 8
  119. fashion 11
  120. features 25
  121. feedback 6
  122. flaws 10
  123. Flexner, Abraham 8
  124. food 16
  125. form 19
  126. Fowler, Martin 4
  127. Franklin, Ursula M. 30
  128. friendship 6
  129. fun 7
  130. function 31
  131. games 13
  132. gardens 26
  133. Garfield, Emily 4
  134. Garfunkel, Art 6
  135. geography 8
  136. geometry 18
  137. goals 9
  138. Gombrich, E. H. 4
  139. goodness 12
  140. Graham, Paul 37
  141. graphics 13
  142. Greene, Erick 6
  143. Hamming, Richard 45
  144. happiness 17
  145. Harford, Tim 4
  146. Harper, Thomas J. 15
  147. Hayes, Brian 28
  148. heat 7
  149. Heinrich, Bernd 7
  150. Herbert, Frank 4
  151. Heschong, Lisa 27
  152. Hesse, Herman 6
  153. history 13
  154. Hoffman, Yoel 10
  155. Hofstadter, Douglas 6
  156. home 15
  157. Hoy, Amy 4
  158. Hoyt, Ben 5
  159. html 11
  160. Hudlow, Gandalf 4
  161. humanity 16
  162. humor 6
  163. Huxley, Aldous 7
  164. hypermedia 22
  165. i 18
  166. ideas 21
  167. identity 33
  168. images 10
  169. industry 9
  170. information 42
  171. infrastructure 17
  172. innovation 15
  173. interaction 10
  174. interest 10
  175. interfaces 37
  176. intuition 8
  177. invention 10
  178. Irwin, Robert 65
  179. Isaacson, Walter 28
  180. Ishikawa, Sara 33
  181. iteration 13
  182. Ive, Jonathan 6
  183. Jackson, Steven J. 14
  184. Jacobs, Jane 54
  185. Jacobs, Alan 5
  186. Jobs, Steve 20
  187. Jones, Nick 5
  188. Kahn, Louis 4
  189. Kakuzō, Okakura 23
  190. Kaufman, Kenn 4
  191. Keith, Jeremy 6
  192. Keller, Jenny 10
  193. Kelly, Kevin 3
  194. Keqin, Yuanwu 8
  195. Ketheswaran, Pirijan 6
  196. Kingdon, Jonathan 5
  197. Kitching, Roger 7
  198. Klein, Laura 4
  199. Kleon, Austin 13
  200. Klinkenborg, Verlyn 24
  201. Klyn, Dan 20
  202. knowledge 29
  203. Kohlstedt, Kurt 12
  204. Kramer, Karen L. 10
  205. Krishna, Golden 10
  206. Kuma, Kengo 18
  207. language 20
  208. learning 30
  209. life 59
  210. light 31
  211. loneliness 12
  212. love 25
  213. Lovell, Sophie 16
  214. Lupton, Ellen 11
  215. Luu, Dan 8
  216. Lynch, Kevin 12
  217. MacIver, David R. 8
  218. MacWright, Tom 5
  219. Magnus, Margaret 12
  220. making 77
  221. management 14
  222. Manaugh, Geoff 27
  223. Markson, David 16
  224. Mars, Roman 13
  225. material 39
  226. math 16
  227. McCarter, Robert 21
  228. meaning 33
  229. media 16
  230. melancholy 51
  231. memory 28
  232. metaphor 10
  233. metrics 19
  234. microsites 49
  235. Miller, J. Abbott 10
  236. Mills, C. Wright 9
  237. minimalism 10
  238. Miyazaki, Hayao 30
  239. Mod, Craig 15
  240. modularity 6
  241. Mollison, Bill 31
  242. morality 8
  243. Murakami, Haruki 21
  244. music 16
  245. Müller, Boris 7
  246. Naka, Toshiharu 8
  247. names 11
  248. Naskrecki, Piotr 5
  249. nature 51
  250. networks 15
  251. Noessel, Christopher 7
  252. notetaking 35
  253. novelty 11
  254. objects 16
  255. order 10
  256. ornament 9
  257. Orwell, George 7
  258. Ott, Matthias 4
  259. ownership 6
  260. Pallasmaa, Juhani 41
  261. Palmer, John 8
  262. patterns 11
  263. Patton, James L. 9
  264. Pawson, John 21
  265. perception 22
  266. perfection 7
  267. performance 17
  268. Perrine, John D. 9
  269. Petroski, Henry 24
  270. philosophy 6
  271. photography 20
  272. physics 6
  273. Pinker, Steven 8
  274. place 14
  275. planning 15
  276. Plater-Zyberk, Elizabeth 18
  277. poetry 13
  278. politics 9
  279. Pollan, Michael 6
  280. practice 10
  281. problems 31
  282. process 22
  283. production 7
  284. productivity 12
  285. products 21
  286. programming 9
  287. progress 16
  288. Pye, David 42
  289. quality 26
  290. questions 8
  291. Radić, Smiljan 20
  292. Rams, Dieter 16
  293. Rao, Venkatesh 14
  294. reading 16
  295. reality 13
  296. Reichenstein, Oliver 5
  297. religion 11
  298. Rendle, Robin 12
  299. repair 28
  300. research 17
  301. Reveal, James L. 4
  302. Richards, Melanie 3
  303. Richie, Donald 10
  304. Rougeux, Nicholas 4
  305. Rowe, Peter G. 10
  306. Rupert, Dave 4
  307. Ruskin, John 5
  308. Satyal, Parimal 9
  309. Saval, Nikil 13
  310. Sayers, Dorothy 32
  311. Schaller, George B. 7
  312. Schwulst, Laurel 5
  313. science 17
  314. seeing 36
  315. Sennett, Richard 45
  316. senses 11
  317. Seuss, Dr. 14
  318. Shakespeare, William 4
  319. Shorin, Toby 8
  320. silence 9
  321. Silverstein, Murray 33
  322. Simms, Matthew 19
  323. Simon, Paul 6
  324. simplicity 14
  325. Singer, Ryan 12
  326. skill 17
  327. Sloan, Robin 5
  328. Smith, Cyril Stanley 29
  329. Smith, Justin E. H. 6
  330. Smith, Rach 4
  331. socializing 7
  332. society 23
  333. software 68
  334. solitude 12
  335. Somers, James 8
  336. Sorkin, Michael 56
  337. sound 14
  338. space 20
  339. Speck, Jeff 18
  340. spirit 10
  341. streets 10
  342. structure 13
  343. Strunk, William 15
  344. Ström, Matthew 13
  345. style 30
  346. Sun, Chuánqí 15
  347. symbols 12
  348. systems 18
  349. Sōetsu, Yanagi 34
  350. Sōseki, Natsume 8
  351. Tanaka, Tomoyuki 9
  352. Tanizaki, Jun'ichirō 15
  353. taste 10
  354. Taylor, Dorian 16
  355. teaching 21
  356. teamwork 17
  357. technology 41
  358. texture 7
  359. thinking 31
  360. Thoreau, Henry David 8
  361. time 54
  362. Tolkien, J.R.R. 6
  363. tools 32
  364. touch 8
  365. transportation 16
  366. Trombley, Nick 44
  367. truth 15
  368. Tufte, Edward 31
  369. Turrell, James 6
  370. typography 25
  371. understanding 32
  372. urbanism 68
  373. ux 100
  374. Victor, Bret 9
  375. Viollet-le-Duc, Eugène 4
  376. vision 7
  377. visualization 34
  378. Voltaire 4
  379. wabi-sabi 8
  380. walking 23
  381. Wallace, David Foster 33
  382. Wang, Shawn 6
  383. war 7
  384. waste 12
  385. Watterson, Bill 4
  386. Webb, Matt 14
  387. Wechler, Lawrence 37
  388. whimsy 11
  389. White, E.B. 15
  390. Wirth, Niklaus 6
  391. wisdom 20
  392. Wittgenstein, Ludwig 7
  393. Woolf, Virginia 11
  394. words 35
  395. work 81
  396. writing 55
  397. Wurman, Richard Saul 18
  398. www 88
  399. Yamada, Kōun 5
  400. Yamashita, Yuhki 4
  401. Yudkowsky, Eliezer 17
  402. zen 38
  403. ⁘  ⁘  ⁘
  404. About
  405. RSS Feed
  406. Source

Tools

Close
  • Tool-being

    Take Heidegger's notion of "tool-being", built around the central distinction between tools that are "ready-to-hand" versus "present-at-hand".

    In the former state, technologies function as anticipated, do and stay where they're supposed to, and therefore sink below the level of conscious reflection. In the latter, the material world resists, obstructs, or frustrates action, and therefore calls attention to itself (precisely because we must now work to figure out and overcome barriers in our no-longer seamless world).

    Steven J. Jackson, Rethinking Repair
    1. ​​To be truly simple​​
    • tools
  • All sorts of ways to use the machine

    Jobs wanted to sell Pixar's computers to a mass market, so he had the Pixar folks open up sales offices—for which he approved the design—in major cities, on the theory that creative people would soon come up with all sorts of ways to use the machine. "My view is that people are creative animals and will figure out clever new ways to use tools that the inventor never imagined."

    Walter Isaacson, Steve Jobs
    1. ​​In ways you didn't anticipate​​
    2. ​​Hacking is the opposite of marketing​​
    3. ​​Stretching the product​​
    4. ​​This tactile form of doodling​​
    • tools
  • Stretching the product

    When we’re thinking about where to take our product next, we actually take a lot of inspiration from our customers and the Figma Community, to see how they’re stretching our product in interesting or unexpected ways. We saw this happening in the early days of the pandemic. Our users were starting to use Figma for everything from brainstorming ideas to running team warm-up activities, to even putting on social events for people to get to know each other. We saw a lot of use cases that got us thinking.

    Yuhki Yamashita, A Q&A with Figma's VP of Product
    1. ​​All sorts of ways to use the machine​​
    2. ​​Hacking is the opposite of marketing​​
    3. ​​In ways you didn't anticipate​​
    4. ​​This tactile form of doodling​​
    • tools
  • The reflective craftsman

    Specialized tools like bench shears have proliferated throughout history in part because craftsmen necessarily do the same task with the same tool over and over. After a while, the task becomes routine, and the craftsman is able to perform it with predictable skill. The most creative of artisans is frequently one who, in the midst of routine, pays attention to the details of the work and the tools that effect that work, and so it is that the reflective craftsman develops ideas for new and improved tools in the course of working with those that he perceives to limit his achievement or efficiency.

    Henry Petroski, The Evolution of Useful Things
    1. ​​Eating your own dog food​​
    • tools
    • routine
    • skill
  • The inventive process was often a nonverbal one

    Through the ages, the professional users of tools by and large have not needed to, been able to, or wanted to talk to outsiders about their implements. They did not need to because tools themselves are used to make other tools, and thus users could very often fashion a new tool with their old ones. If they did need to communicate the design for a new tool to someone outside their trade, they could do so without having to reveal the tool's intended use...Besides, the inventive process of conceiving a new tool was often a nonverbal one. Finally, craftsmen were unwilling to share information about their specialized tools because to do so would have been to give up their competitive edge and their value to those outside the craft.

    Henry Petroski, The Evolution of Useful Things
    1. ​​Focal awareness​​
    • tools
  • Maybe I should sharpen soon

    image.png

    I've been doing this for decades, so I've found tools that can't get any better. Tools by a good blacksmith cut well for the entire day, as well as the next; occasionally, even on the third day. I'll think, maybe I should sharpen soon, even though it's still cutting okay.

    So that's what it's like — it's all about how good your tools are.

    Akinori Abo, Kigumi House
    • tools
    • quality
  • When our tools are broken, we feel broken

    In his piece [for Time] Lev Grossman correctly noted that the iPhone did not really invent many new features, it just made those features a lot more usable. "But that's important. When our tools don't work, we tend to blame ourselves, for being too stupid or not reading the manual or having too-fat fingers...When our tools are broken, we feel broken. And when somebody fixes one, we feel a tiny bit more whole."

    Walter Isaacson, Steve Jobs
    • tools
    • repair
  • A minimum size to fish

    There is the famous story by Eddington about some people who went fishing in the sea with a net. Upon examining the size of the fish they had caught, they decided there was a minimum size to the fish in the sea! Their conclusion arose from the tool used and not from reality.

    Richard Hamming, The Art of Doing Science and Engineering: Learning to Learn
    1. ​​Every Tool Shapes the Task​​
    • tools
  • You can almost tell which software they were designed in

    Tatiana von Preussen, cofounder of London practice vPPR Architects, says that certain software comes with constraints that encourage a particular style:

    “Something I’ve noticed with new buildings is that you can almost tell which software they were designed in. For instance, if you take Revit, it’s very hard to freely create non-orthogonal, non-linear geometries, and it’s very easy to create repetitive elements, so it lends itself to a particular way of building.”

    Nick Jones, Back to the Drawing Board
    1. ​​Every Tool Shapes the Task​​
    • constraints
    • tools
    • design
  • So insufficiently palimpsestic

    I worry that unlike Kahn's process and tools, the processes and tools we use are aimed at helping us satisfy the demand for moving fast and breaking things, not to be good, or to better ensure the doing of good work.

    My son Gerrit told me about a YouTube video from a conference where the presenter asked for a show of hands from video game developers in the audience who could produce or successfully compile their own code from the previous quarter. Or from the previous year. Or from two years ago. And by that time the point had been made: nobody had their hand in the air.

    Dan Klyn, Ruins, Rub-outs, and Trash
    understandinggroup.com
    • tools
    • software
  • The teleology of tool-building

    The teleology of tool-building suggests that the real value lies in the end use of the tool, rather than in its origins

    Geoff Boeing, The Right Tools for the Job
    • tools
  • The computer creates a distance

    Computer imaging tends to flatten our magnificent, multi-sensory, simultaneous and synchronic capacities of imagination by turning the design process into a passive visual manipulation, a retinal journey. The computer creates a distance between the maker and the object, whereas drawing by hand as well as working with models put the designer in a haptic contact with the object, or space.

    Juhani Pallasmaa, The Eyes of the Skin: Architecture and the Senses
    • tools
    • design
    • drawing
  • Humble servants

    Our electrical appliances should be humble servants, to be seen and heard as little as possible. They should ideally stay in the background, like a valet in the old days, that one hardly noticed. — Erwin Braun

    They should accompany an individual over a long period of time without hindering or disturbing through ‘extravagant forms, loud colors or flashy proportions’.

    Sophie Lovell & Dieter Rams, Dieter Rams: As Little Design as Possible
    1. ​​Functionalism can be a kind of religion​​
    • tools
  • Michaelangelo's hammer

    A young man named Michelangelo stands in front of a huge granite monolith. He stands there at a time in history before the technologies that brought us the hammer and chisel have occurred. He gazes at the rock. He dreams his dream and the best that he is able to say is, What a wonderful stone you are.

    …

    Michaelangelo now stands in front of the same rock. Thrust into his hands are a hammer in one and a chisel in the other. He looks at his hands, at the technological tools that they hold, and gazing at the same stone, with epiphanic zeal, says I must let Moses out.

    Richard Saul Wurman, Understanding Understanding
    1. ​​Constrained by the medium​​
    • tools
  • Employs nothing at all

    The man of today planes to perfection a board with a planing machine in a few seconds. The man of yesterday planed a board reasonably well with a plane. Very primitive man squared a board very badly with a flint or a knife. Very primitive man employed a unit of measurement and regulating lines in order to make his task easier. The Greek, the Egyptian, Michaelangelo or Blondel employed regulating lines in order to correct their work and for the satisfaction of their artist’s sense and of their mathematical thought. The man of today employs nothing at all and the result is the boulevard Raspail.

    Le Corbusier, Towards a New Architecture
    1. ​​The Nature and Art of Workmanship​​
    • tools
  • But men live in old houses

    It is not right that we should produce bad things because of a bad tool; nor is it right that we should waste our energy, our health and our courage because of a bad tool; it must be thrown away and replaced.

    But men live in old houses and they have not yet thought of building houses adapted to themselves.

    Le Corbusier, Towards a New Architecture
    • tools
  • When Movable Type ate the blogosphere

    Here’s the crux of the problem: When something is easy, people will do more of it.

    When you produce your whole site by hand, from HEAD to /BODY, you begin in a world of infinite possibility. You can tailor your content exactly how you like it, and organize it in any way you please. Every design decision you make represents roughly equal work because, heck, you’ve gotta do it by hand either way. Whether it’s reverse chronological entries or a tidy table of contents. You might as well do what you want.

    But once you are given a tool that operates effortlessly — but only in a certain way — every choice that deviates from the standard represents a major cost.

    Movable Type didn’t just kill off blog customization.

    It (and its competitors) actively killed other forms of web production.

    Amy Hoy, How the Blog Broke the Web
    • constraints
    • choice
    • tools
  • Tools of the digital age

    The myriad tools of the digital age that provide quick ways to capture words, images, and data have added to the perception that handwritten field notebooks are passé. As someone who routinely encounters objects that can speak to us over millions of years, I may have a bias towards things that have stood the test of time. That said, it is clear that there is still much to recommend preserving records and information in traditional paper field notes.

    Over the course of my career, I have developed a habitual field note protocol in which a paper notebook is used both to record information and to integrate records made on standardized data sheets, in computer files, and in photographs.

    Anna K. Behrensmeyer, Linking Researchers Across Generations
    • tools
  • On Tools

    I read an article when I was very young in Scientific America. It measured the efficiency of locomotion for various species on the planet — you know, for bears and chimpanzees and raccoons and birds and fish — how many kilocalories per kilometer did they spend to move? And humans were measured too. And the condor won, it was the most efficient. And mankind, the crown of creation, came in with rather an unimpressive showing about a third of the way down the list.

    But somebody there had the brilliance to test a human riding a bicycle, and it blew away the condor, all the way off the charts. And I remember this really had an impact on me, I remember thinking that humans are tool builders, and we build tools that can dramatically amplify our innate human abilities.

    And to me — we actually ran an ad like this, very early at Apple — the personal computer is the bicycle of the mind. And I believe that with every bone in my body, that of all the inventions of humans, the computer is going to rank near if not at the top as history unfolds and we look back. It is the most awesome tool that we have ever invented, and I feel incredibly lucky to be at exactly the right place in Silicon Valley, at exactly the right time where this invention has taken form.

    Steve Jobs, Steve Jobs: The Lost Interview
    • tools
  • Sublime tools

    Getting better at using tools comes to us, in part, when the tools challenge us, and this challenge often occurs just because the tools are not fit-for-purpose. In both creation and repair, the challenge can be met by adapting the form of a tool, or improvising with it as it is, using it in ways it was not meant for.

    The all-purpose tool seems a special case. In its sheer variety, a flat-edged screwdriver admits all manner of unfathomed possibilities; it, too, can expand our skills if only our imagination rises to the occasion. Without hesitation, the flat-edged screwdriver can be described as sublime—the word sublime standing, as it does in philosophy and the arts, for the potently strange.

    Richard Sennett, The Craftsman
    • tools
  • Resonances

    The resonances arising in workmanship are often very subtle. The fact that the material itself guides the tool differently in different processes of working introduces changes in the overall relationship of curvatures. The smooth curves of surfaces approaching the edge of a jade axe that come about from innumerable abrasive particles moving against a slightly yielding and mechanically unconstrained backing would seem incongruous if other surfaces or outlines were present that had come from cleavage or from the geometric motions of a machine. These could be produced easily enough, but the eye would not establish larger resonances among them.

    Cyril Stanley Smith, A Search for Structure
    • tools
    • technique
    • craft
  • When all you have is a hammer

    The success and spread of a particular tool – and this tool can be organizational or administrative as well as mechanical – has another consequence. Any task tends to be structured by the available tools. It can appear that the available tools represent the best or even the only way to deal with a situation.

    Thus is may be wise, when communities are faced with new technological solutions to existing problems, to ask what these techniques may prevent and not only to check what the techniques promise to do.

    Ursula M. Franklin, The Real World of Technology
    • tools
    • problems
  • Three Perfect Tools

    An Article by Tim Bray
    www.tbray.org

    There is a particular joy in a product that just does what you need done, in about the way you expect or (thrillingly) better, and isn’t hard to figure out, and doesn’t change unnecessarily. Here are three to learn from.

    • tools
    • perfection
    • design
  • How can we develop transformative tools for thought?

    A Research Paper by Andy Matuschak & Michael Nielsen
    numinous.productions
    Image from numinous.productions on 2021-11-05 at 8.05.31 AM.svg

    Conventional tech industry product practice will not produce deep enough subject matter insights to create transformative tools for thought.

    ...The aspiration is for any team serious about making transformative tools for thought. It’s to create a culture that combines the best parts of modern product practice with the best parts of the (very different) modern research culture. You need the insight-through-making loop to operate, whereby deep, original insights about the subject feed back to change and improve the system, and changes to the system result in deep, original insights about the subject.

    • making
    • thinking
    • tools
    • design
    • feedback
    • research
    • cognition
    • technology
    • software
  • The tools matter and the tools don't matter - Austin Kleon

    An Article by Austin Kleon
    austinkleon.com
    Image from austinkleon.com on 2021-10-06 at 12.37.15 PM.jpeg

    Though you might not think it from the comic, I’m actually sympathetic to questions about tools and process, as I myself am a kind of process junky. I love hearing about how other writers work.

    I’m also not someone who dismisses questions about tools with the line “the tools don’t matter.” In fact, I think tools matter so much that if you don’t talk about them correctly you can do some damage.

    ...What I love about John Gardner and Lynda Barry is that they believe that the tools you use do matter, but the point, for them, is finding the proper tools that get you to a certain way of working in which you can get your conscious, mechanical mind out of the way so that your dreaming can go on, undeterred.

    You have to find the right tools to help your voice sing.

    • tools
    • making
    • dreams
  • So many little design helper sites!

    An Article by Chris Coyier
    css-tricks.com
    Image from css-tricks.com on 2021-09-29 at 11.41.35 AM.png

    I’m sure y’all find these things just as useful as I do. They don’t make us lazy, they make us efficient. I know how to make a pattern. I know how to draw a curve with a Pen Tool. I know how to convert SVG into JSX. But using a dedicated tool makes me faster and better at it. And sometimes I don’t know how to do those things, but that doesn’t mean I can’t take advantage. Fake it ’til you make it, right?

    • microsites
    • tools
    • css
    • html
  • In ways you didn't anticipate

    A Quote by Patrick Hebron
    www.noemamag.com

    I always have a hard time wrapping my mind around some of the classic user questions: What is this thing for, is it for novices or professionals, etc? I do my best to avoid these questions, because the best thing you can possibly accomplish as the maker of a tool is to build something that gets used in ways you didn’t anticipate. If you’re building a tool that gets used in exactly the ways that you wrote out on paper, you shot very low. You did something literal and obvious.

    1. ​​All sorts of ways to use the machine​​
    2. ​​Hacking is the opposite of marketing​​
    3. ​​Stretching the product​​
    4. ​​This tactile form of doodling​​
    • tools
    • surprise
    • ux
  • Forget the computer — here’s why you should write and design by hand

    An Article by Herbert Lui
    uxdesign.cc
    2021-08-27 13.47.43.png

    In the middle of the 2000s, the designers at creative consultancy Landor installed Adobe Photoshop on their computers and started using it. General manager Antonio Marazza tells author David Sax:

    “Overnight, the quality of their designs seemed to decline. After a few months of this, Landor’s Milan office gave all their designers Moleskine notebooks, and banned the use of Photoshop during the first week’s work on a project. The idea was to let their initial ideas freely blossom on paper, without the inherent bias of the software, before transferring them to the computer later for fine-tuning. It was so successful, this policy remains in place today.”

    1. ​​From the desk of: Austin Kleon​​
    • writing
    • design
    • drawing
    • tools
    • creativity
  • Hacking is the opposite of marketing

    An Article by Tom MacWright
    macwright.com

    One of my favorite definitions of “hacking” is the creative reuse of tools for new and unexpected purposes. Hacking is using your email account as a hard drive, using your bicycle seat to open a beer, using Minecraft’s red bricks to create a calculator in the game.

    The opposite of hacking is marketing. Marketing tells you that this particular non-stick pan is the pan you’ll use to make omelettes, and you’ll do it in the morning dressed in fashionable clothing in a nice kitchen. It includes a photo and inspirational copywriting to drive this home. Marketing dictates a style, context, and purpose for even the most general-purpose products. This narrative needs to be specific so that you can readily imagine it: it’s you, in an Airbnb, laughing with friends.

    1. ​​All sorts of ways to use the machine​​
    2. ​​In ways you didn't anticipate​​
    3. ​​Stretching the product​​
    • tools
    • advertising
    • creativity
    • utility
  • The return of fancy tools

    An Article by Tom MacWright
    macwright.com

    Technology is seeing a little return to complexity. Dreamweaver gave way to hand-coding websites, which is now leading into Webflow, which is a lot like Dreamweaver. Evernote give way to minimal Markdown notes, which are now becoming Notion, Coda, or Craft. Visual Studio was “disrupted” by Sublime Text and TextMate, which are now getting replaced by Visual Studio Code. JIRA was replaced by GitHub issues, which is getting outmoded by Linear. The pendulum swings back and forth, which isn’t a bad thing

    • complexity
    • simplicity
    • tools
    • software
    • technology
    • notetaking
  • René: A Product Design Tool

    A Tool
    rene.jon.gold
    Screenshot of rene.jon.gold on 2021-02-19 at 2.32.42 PM.png
    • tools
    • design
  • Web Brutalism, seamfulness, and notion

    An Essay by Brandon Dorn
    uxdesign.cc

    How a tool for sensemaking reconciles two distinct software design ideologies.

    1. ​​Seamful vs. seamless​​
    2. ​​Reveling in infrastructure​​
    3. ​​The brilliance of notion​​
    4. ​​How our understanding is working​​
    1. ​​Usability is not the most important thing on earth​​
    2. ​​The split personality of brutalist web development​​
    • brutalism
    • www
    • tools
    • software

See also:
  1. design
  2. software
  3. constraints
  4. drawing
  5. technology
  6. creativity
  7. making
  8. technique
  9. craft
  10. problems
  11. choice
  12. brutalism
  13. www
  14. surprise
  15. ux
  16. complexity
  17. simplicity
  18. notetaking
  19. advertising
  20. utility
  21. repair
  22. writing
  23. quality
  24. routine
  25. skill
  26. microsites
  27. css
  28. html
  29. dreams
  30. thinking
  31. feedback
  32. research
  33. cognition
  34. perfection
  1. Le Corbusier
  2. Tom MacWright
  3. Walter Isaacson
  4. Henry Petroski
  5. Richard Saul Wurman
  6. Richard Sennett
  7. Sophie Lovell
  8. Dieter Rams
  9. Steve Jobs
  10. Anna K. Behrensmeyer
  11. Cyril Stanley Smith
  12. Ursula M. Franklin
  13. Richard Hamming
  14. Amy Hoy
  15. Nick Jones
  16. Juhani Pallasmaa
  17. Geoff Boeing
  18. Brandon Dorn
  19. Dan Klyn
  20. Patrick Hebron
  21. Steven J. Jackson
  22. Yuhki Yamashita
  23. Herbert Lui
  24. Akinori Abo
  25. Chris Coyier
  26. Austin Kleon
  27. Andy Matuschak
  28. Michael Nielsen
  29. Tim Bray