1. ⁘  ⁘  ⁘
  2. ⁘  ⁘  ⁘
  3. Abo, Akinori 9
  4. aesthetics 19
  5. agile 30
  6. Albers, Josef 17
  7. Alexander, Christopher 135
  8. Alexander, Scott 5
  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 59
  25. Behrensmeyer, Anna K. 7
  26. Bjarnason, Baldur 8
  27. Blake, William 5
  28. blogging 23
  29. body 11
  30. Boeing, Geoff 7
  31. books 6
  32. boredom 9
  33. Botton, Alain de 38
  34. Brand, Stewart 4
  35. Bringhurst, Robert 16
  36. Brooks, Frederick P. 22
  37. Broskoski, Charles 6
  38. brutalism 7
  39. building 16
  40. bureaucracy 12
  41. Burnham, Bo 9
  42. business 15
  43. Byron, Lord 14
  44. Cagan, Marty 8
  45. Calvino, Italo 21
  46. Camus, Albert 13
  47. Carruth, Shane 15
  48. Cegłowski, Maciej 6
  49. Cervantes, Miguel de 7
  50. chance 11
  51. change 17
  52. Chiang, Ted 4
  53. childhood 6
  54. Chimero, Frank 17
  55. choice 8
  56. cities 51
  57. Cleary, Thomas 8
  58. Cleary, J.C. 8
  59. code 20
  60. Coelho, Paulo 31
  61. collaboration 18
  62. collections 31
  63. color 23
  64. commonplace 11
  65. communication 31
  66. community 7
  67. complexity 11
  68. connection 24
  69. constraints 25
  70. construction 9
  71. content 9
  72. Corbusier, Le 13
  73. Coyier, Chris 4
  74. craft 67
  75. creativity 59
  76. crime 9
  77. Critchlow, Tom 5
  78. critique 10
  79. Cross, Nigel 12
  80. Cross, Anita Clayburn 10
  81. css 11
  82. culture 13
  83. curiosity 11
  84. cycles 7
  85. Danielewski, Mark Z. 4
  86. darkness 28
  87. Darwin, Will 10
  88. data 8
  89. death 38
  90. Debord, Guy 6
  91. decisions 10
  92. design 132
  93. desire 6
  94. destiny 6
  95. details 31
  96. Dickinson, Emily 9
  97. Dieste, Eladio 4
  98. discovery 9
  99. doors 7
  100. Dorn, Brandon 11
  101. drawing 23
  102. dreams 8
  103. Drucker, Peter F. 15
  104. Duany, Andres 18
  105. Eatock, Daniel 4
  106. economics 13
  107. efficiency 7
  108. Eisenman, Peter 8
  109. Eliot, T.S. 14
  110. emotion 8
  111. ending 14
  112. engineering 12
  113. Eno, Brian 4
  114. ethics 14
  115. euphony 38
  116. Evans, Benedict 4
  117. evolution 9
  118. experience 14
  119. exploration 6
  120. farming 8
  121. fashion 11
  122. fear 7
  123. features 25
  124. flaws 10
  125. Flexner, Abraham 8
  126. food 16
  127. form 19
  128. Fowler, Martin 4
  129. Franklin, Ursula M. 30
  130. fun 7
  131. function 31
  132. games 13
  133. gardens 26
  134. Garfield, Emily 4
  135. Garfunkel, Art 6
  136. geography 8
  137. geometry 18
  138. goals 9
  139. Gombrich, E. H. 4
  140. goodness 13
  141. Graham, Paul 37
  142. graphics 13
  143. Greene, Erick 6
  144. Hamming, Richard 45
  145. happiness 18
  146. Harford, Tim 4
  147. Harper, Thomas J. 15
  148. Hayes, Brian 28
  149. heat 7
  150. Heinrich, Bernd 7
  151. Herbert, Frank 4
  152. Heschong, Lisa 27
  153. Hesse, Herman 6
  154. history 14
  155. Hoffman, Yoel 10
  156. Hofstadter, Douglas 6
  157. home 15
  158. Hoy, Amy 4
  159. Hoyt, Ben 5
  160. html 11
  161. Hudlow, Gandalf 4
  162. humanity 16
  163. Huxley, Aldous 7
  164. hypermedia 22
  165. i 18
  166. ideas 21
  167. identity 33
  168. images 10
  169. industry 9
  170. information 42
  171. infrastructure 17
  172. innovation 15
  173. interaction 10
  174. interest 10
  175. interfaces 37
  176. intuition 9
  177. invention 10
  178. Irwin, Robert 65
  179. Isaacson, Walter 28
  180. Ishikawa, Sara 33
  181. iteration 13
  182. Ive, Jonathan 6
  183. Jackson, Steven J. 14
  184. Jacobs, Jane 54
  185. Jacobs, Alan 5
  186. Jobs, Steve 20
  187. Jones, Nick 5
  188. Kahn, Louis 4
  189. Kakuzō, Okakura 23
  190. Kaufman, Kenn 4
  191. Keith, Jeremy 6
  192. Keller, Jenny 10
  193. Keqin, Yuanwu 8
  194. Ketheswaran, Pirijan 6
  195. Kingdon, Jonathan 5
  196. Kitching, Roger 7
  197. Klein, Laura 4
  198. Kleon, Austin 13
  199. Klinkenborg, Verlyn 24
  200. Klyn, Dan 20
  201. knowledge 29
  202. Kohlstedt, Kurt 12
  203. Kramer, Karen L. 10
  204. Krishna, Golden 10
  205. Kuma, Kengo 18
  206. language 21
  207. learning 31
  208. life 60
  209. light 32
  210. loneliness 12
  211. love 29
  212. Lovell, Sophie 16
  213. Lupton, Ellen 11
  214. Luu, Dan 8
  215. Lynch, Kevin 12
  216. MacIver, David R. 8
  217. MacWright, Tom 5
  218. Magnus, Margaret 12
  219. making 77
  220. management 14
  221. Manaugh, Geoff 27
  222. Markson, David 16
  223. Mars, Roman 13
  224. material 39
  225. math 16
  226. McCarter, Robert 21
  227. meaning 33
  228. media 16
  229. melancholy 53
  230. memory 29
  231. metaphor 10
  232. metrics 19
  233. microsites 49
  234. Miller, J. Abbott 10
  235. Mills, C. Wright 9
  236. minimalism 10
  237. Miyazaki, Hayao 30
  238. Mod, Craig 15
  239. modularity 6
  240. Mollison, Bill 31
  241. morality 8
  242. Murakami, Haruki 21
  243. music 16
  244. Müller, Boris 7
  245. Naka, Toshiharu 8
  246. names 11
  247. Naskrecki, Piotr 5
  248. nature 51
  249. networks 15
  250. Neustadter, Scott 3
  251. Noessel, Christopher 7
  252. notetaking 35
  253. novelty 11
  254. objects 16
  255. order 10
  256. ornament 9
  257. Orwell, George 7
  258. Ott, Matthias 4
  259. ownership 7
  260. Pallasmaa, Juhani 41
  261. Palmer, John 8
  262. patterns 11
  263. Patton, James L. 9
  264. Pawson, John 21
  265. perception 22
  266. perfection 7
  267. performance 17
  268. Perrine, John D. 9
  269. Petroski, Henry 24
  270. photography 20
  271. Pinker, Steven 8
  272. place 14
  273. planning 15
  274. Plater-Zyberk, Elizabeth 18
  275. poetry 13
  276. politics 9
  277. Pollan, Michael 6
  278. practice 10
  279. problems 31
  280. process 22
  281. production 7
  282. productivity 12
  283. products 21
  284. programming 9
  285. progress 16
  286. Pye, David 42
  287. quality 26
  288. questions 8
  289. Radić, Smiljan 20
  290. Rams, Dieter 16
  291. Rao, Venkatesh 14
  292. reading 17
  293. reality 13
  294. Reichenstein, Oliver 5
  295. religion 12
  296. Rendle, Robin 12
  297. repair 28
  298. research 17
  299. Reveal, James L. 4
  300. Richards, Melanie 3
  301. Richie, Donald 10
  302. Rougeux, Nicholas 4
  303. Rowe, Peter G. 10
  304. Rupert, Dave 4
  305. Ruskin, John 5
  306. Satyal, Parimal 9
  307. Saval, Nikil 13
  308. Sayers, Dorothy 32
  309. Schaller, George B. 7
  310. Schwulst, Laurel 5
  311. science 17
  312. seeing 36
  313. Sennett, Richard 45
  314. senses 11
  315. Seuss, Dr. 14
  316. Shakespeare, William 4
  317. Shorin, Toby 8
  318. silence 9
  319. Silverstein, Murray 33
  320. Simms, Matthew 19
  321. Simon, Paul 6
  322. simplicity 14
  323. Singer, Ryan 12
  324. skill 17
  325. Sloan, Robin 5
  326. Smith, Cyril Stanley 29
  327. Smith, Justin E. H. 6
  328. Smith, Rach 4
  329. socializing 7
  330. society 23
  331. software 69
  332. solitude 12
  333. Somers, James 8
  334. Sorkin, Michael 56
  335. sound 14
  336. space 20
  337. Speck, Jeff 18
  338. spirit 10
  339. streets 10
  340. structure 13
  341. Strunk, William 15
  342. Ström, Matthew 13
  343. style 30
  344. Sun, Chuánqí 15
  345. symbols 12
  346. systems 18
  347. Sōetsu, Yanagi 34
  348. Sōseki, Natsume 8
  349. Tanaka, Tomoyuki 9
  350. Tanizaki, Jun'ichirō 15
  351. taste 10
  352. Taylor, Dorian 16
  353. teaching 21
  354. teamwork 17
  355. technology 41
  356. texture 7
  357. thinking 31
  358. Thoreau, Henry David 8
  359. time 55
  360. Tolkien, J.R.R. 6
  361. tools 32
  362. touch 8
  363. transportation 16
  364. Trombley, Nick 45
  365. truth 15
  366. Tufte, Edward 31
  367. Turrell, James 6
  368. typography 25
  369. understanding 33
  370. urbanism 68
  371. ux 100
  372. Victor, Bret 9
  373. Viollet-le-Duc, Eugène 4
  374. vision 7
  375. visualization 34
  376. Voltaire 4
  377. wabi-sabi 8
  378. walking 23
  379. Wallace, David Foster 33
  380. Wang, Shawn 6
  381. war 7
  382. waste 12
  383. Watterson, Bill 4
  384. Webb, Matt 14
  385. Webb, Marc 3
  386. Weber, Michael H. 3
  387. Wechler, Lawrence 37
  388. whimsy 11
  389. White, E.B. 15
  390. Wirth, Niklaus 6
  391. wisdom 21
  392. Wittgenstein, Ludwig 7
  393. Woolf, Virginia 11
  394. words 35
  395. work 81
  396. writing 55
  397. Wurman, Richard Saul 18
  398. www 89
  399. Yamada, Kōun 5
  400. Yamashita, Yuhki 4
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society

Close
  • A set of potential photographs

    A Quote by Susan Sontag

    ...a mentality which looks at the world as a set of potential photographs.

    1. ​​The Eyes of the Skin: Architecture and the Senses​​
    2. ​​Mere retinal art​​
    • photography
    • society
    • images

    First found in Pallasmaa's boook.

  • The one reveals a subject and the other reveals an algorithm

    My own book may be crap, but I am certain, when such an imbalance in profitability as the one I have just described emerges, between photojournalism and selfies, that it is all over. This is not a critical judgment. I am not saying that the photos of Pol Pot are good and the selfies are bad. I am saying that the one reveals a subject and the other reveals an algorithm, and that when everything in our society is driven and sustained in existence by the latter, it is all over.

    Justin E. H. Smith, It's All Over
    • algorithms
    • society
  • We live in the aftermath

    So do we live in later modernity, postmodernity, alternative modernity, or liquid modernity? Knowledge societies, information societies, network societies, or risk societies? New media, old media, dead media, or hypermedia? The world of information, the world of search, the world of networks, or the or the world of big data?

    The answer is simple: like every generation before, we live in the aftermath.

    Steven J. Jackson, Rethinking Repair
    • society
    • history
  • From consumption to production

    I see no other solution (political, economic) to the problems of mankind than the formation of small responsible communities involved in permaculture and appropriate technology. I believe that the days of centralised power are numbered, and that a re-tribalisation of society is an inevitable, if sometimes painful, process.

    The greatest change we need to make is from consumption to production, even if on a small scale, in our own gardens.

    Bill Mollison, Introduction to Permaculture
    • society
    • consumption
    • production
  • Management and manipulation of fear

    More and more of daily life is governed by the management and manipulation of fear.

    A society can be judged by the risks to which it chooses to respond, the dangers it values, the targets it gives high priority.

    Michael Sorkin, 20 Minutes in Manhattan
    • fear
    • society
  • To create noblemen and kings

    While civilization has been improving our houses, it has not equally improved the men who are to inhabit them. It has created palaces, but it was not so easy to create noblemen and kings.

    Henry David Thoreau, Walden
    • society
    • civilization
  • Cupcakes and froyo

    Screenshot of www.ribbonfarm.com on 2020-04-17 at 12.29.53 PM.png

    Premium mediocre is the finest bottle of wine at Olive Garden. Premium mediocre is cupcakes and froyo. Premium mediocre is “truffle” oil on anything (no actual truffles are harmed in the making of “truffle” oil), and extra-leg-room seats in Economy. Premium mediocre is cruise ships, artisan pizza, Game of Thrones, and The Bellagio.

    Venkatesh Rao, Premium Mediocre
    www.ribbonfarm.com
    • culture
    • society
    • demography
  • Consumption

    The proponents of technology in the 1840s were very enthusiastic about replacing workers with machines. But somehow I find no indication that they realized that while production could be carried out with few workers and still run to high outputs, buyers would be needed for those outputs. The realization that though the need for workers decreased, the need for purchasers could increase, did not seem to be part of the discourse on the machinery question. Since then, however, technology and its promoters have had to create a social institution – the consumer – in order to deal with the increasingly tricky problem that machines can produce but it is usually people who consume.

    Ursula M. Franklin, The Real World of Technology
    • consumption
    • waste
    • society
  • Millennials and Gen. Z

    I made a prediction on Twitter on February 6th: If Millennials (b. 1980 – 2000) were the premium mediocre generation, Gen Z (b. 2000 – 2020) is going to be the domestic cozy generation.

    A squeezable nugget of comfort
    www.ribbonfarm.com
    • society
    • culture
    • demography
  • Premium Mediocre vs. Domestic Cozy

    Premium mediocre seeks to control its narrative. Domestic cozy is indifferent both to being misunderstood and being ignored.

    Instagram, Tinder, kale salads, and Urban Outfitters are premium mediocre. Minecraft, YouTube, cooking at home, and knitting are domestic cozy. Steve Jobs represented the premium that premium mediocrity aspired towards. Elon Musk represents the relaxed-playfulness-amidst-weirdness at the heart of domestic cozy.

    Premium mediocre looks outward with a salesman affect, edgy anxiety bubbling just below the surface. Domestic cozy looks inward with a relaxed affect. A preternaturally relaxed affect bordering on creepy. One best embodied by the rise of the ASMR-like sensory modality (which even the NYT has noticed) that has come to be known as oddly satisfying.

    Premium mediocrity is the same everywhere, every patch of domestic cozy is domestic cozy in its own way.

    A squeezable nugget of comfort
    www.ribbonfarm.com
    • society

    Millennials may be the generation of premium mediocre, but I know a good chunk of them who are exhausted of pretending, and have jumped ship - or are at least ready to jump - to domestic cozy.

  • We infantilize ourselves

    Here in the US, we expect government and law to be our conscience. Our superego, you could say. It has something to do with liberal individualism, and something to do with capitalism, but I don't understand much of the theoretical aspect—what I see is what I live in. Americans are in a way crazy. We infantilize ourselves. We don't think of ourselves as citizens—parts of something larger to which we have profound responsibilities. We think of ourselves as citizens when it comes to our rights and privileges, but not our responsibilities. We abdicate our civic responsibilities to the government and expect the government, in effect, to legislate morality.

    David Foster Wallace, The Pale King
    • society
    • government
    • politics
    • morality
    • civics
  • The Real World of Technology

    A Lecture by Ursula M. Franklin
    www.amazon.com
    1. ​​Technology is a system​​
    2. ​​Fish and water​​
    3. ​​Defining activities​​
    4. ​​Holistic and prescriptive technologies​​
    5. ​​That which requires caring​​
    1. ​​From hands to machines​​
    2. ​​The design systems between us​​
    3. ​​Stress systems​​
    • technology
    • work
    • society
    • craft
  • This is Water

    A Speech by David Foster Wallace
    www.youtube.com
    1. ​​Everybody worships​​
    1. ​​No words to describe​​
    • life
    • attention
    • society
  • Man in the Middle: The Designer

    A Book by C. Wright Mills
    www.carlosvieirareis.com
    1. ​​The old unity​​
    2. ​​Defining craftsmanship​​
    3. ​​The central value for which they stand​​
    4. ​​The star system​​
    5. ​​As if it were an advertisement​​
    • design
    • society
  • The Waste Land

    A Poem by T.S. Eliot
    www.poetryfoundation.org
    1. ​​HURRY UP PLEASE ITS TIME​​
    2. ​​A handful of dust​​
    3. ​​Who walks beside you?​​
    4. ​​Has it begun to sprout?​​
    5. ​​Fragments​​
    • solitude
    • society
  • Builder Brain

    An Essay by Charlie Warzel
    newsletters.theatlantic.com

    The Builder mindset often eschews policy completely and focuses on the macro issues, rather than the micro complexities. It is a mindset that seeks to find very elaborate, hypothetical-but-definitely-paradigm-shifting, futuristic technology to fix current problems, instead of focusing on a series of boring-sounding and modest reforms that might help people now.

    …The worst version of Builder mentality is that their dreams become reality, but instead of maintaining their creations, they simply move onto the next Big Thing, leaving others to deal with the mess they’ve made.

    1. ​​A time to build and a time to repair​​
    • technology
    • building
    • society
    • repair
  • evermore, and other beautiful things

    An Article by Linus the Sephist
    linus.coffee

    If all evidence of civilization on Earth was destroyed, and humans had to re-build society from the ground up, what would be different? Feynman reckons that pivotal scientific moments, like the discovery of the atom, will still happen in the same way. Perhaps mathematics will be similarly rediscovered.

    Someone told me once in response to this question, no artwork would ever be recreated. The art we create – music, stories, dance, film – isn’t a fundamental element of the universe, or even of humanity. It’s unique to each artist. If you choose to create art, you leave something in the world that has never had a chance to exist before, and will never again have a chance to exist. There will never be another Beatles or Studio Ghibli or Picasso. Art, in its infinite variations of originality, is cosmically unique in a way the sciences will never be. Art immortalizes human experiences that would otherwise vanish in time.

    • art
    • science
    • humanity
    • society
  • The Third Way

    An Article by Kevin Kelly
    kk.org

    But all the civilized cities of the world were also filled with third places that people loved. Not quite private, not quite public, these third places were intimate but open to anyone. Like settling down at a table at a cafe. It felt like your space, but you were not the landlord. They were public, open spaces that you could “own” for a while.

    …We need a new third category of work — something between “employee” and “not an employee”—that encompasses digital gig laborers. AirBnB is neither a hotel, nor a private resident. It is a third thing, and we need to create a new category to deal with it…This is the era of the third way.

    • place
    • society
    • work
    • culture
  • Class 1 / Class 2 Problems

    An Article by Kevin Kelly
    kk.org

    There are two classes of problems caused by new technology. Class 1 problems are due to it not working perfectly. Class 2 problems are due to it working perfectly.

    ...Class 1 problems arise early and they are easy to imagine. Usually market forces will solve them. You could say, most Class 1 problems are solved along the way as they rush to become Class 2 problems. Class 2 problems are much harder to solve because they require more than just the invisible hand of the market to overcome them.

    ...Class 1 problems are caused by technology that is not perfect, and are solved by the marketplace. Class 2 problems are caused by technology that is perfect, and must be solved by extra-market forces such as cultural norms, regulation, and social imagination.

    • problems
    • technology
    • culture
    • society
  • Stepping out of the firehose

    An Article by Benedict Evans
    www.ben-evans.com

    In 1800, if you’d said that you wanted something ‘made by hand’, that would be meaningless - everything was handmade. But half a century later, it could be a reaction against the age of the machine - of steam and coal-smoke and ‘dark satanic mills.’ The Arts and Crafts movement proposed slow, hand-made, imperfect craft in reaction to mass-produced ‘perfection’ (and a lot of other things besides). A century later this is one reason I’m fascinated by the new luxury goods platforms LVMH and Kering, or indeed Supreme. How do you mass-manufacture, mass-market and mass-retail things whose entire nature is supposedly that they’re individual?

    ...we keep building tools, but also we let go. That’s part of the progression - Arts and Crafts was a reaction against what became the machine age, but Bauhaus and futurism embraced it. If the ‘metaverse’ means anything, it reflects that we have all grown up with this now, and we’re looking at ways to absorb it, internalise it and reflect it in our lives and in popular culture - to take ownership of it. When software eats the world, it’s not software anymore.

    1. ​​Things that don't scale​​
    2. ​​Dark satanic mills​​
    • hypermedia
    • progress
    • society
    • technology
  • The Cycle of Goodness

    An Idea by Tadao Yoshida
    ykknorthamerica.com

    The CYCLE OF GOODNESS® is the corporate philosophy established by YKK’s founder, Tadao Yoshida, who believed that “no one prospers without rendering benefit to others.” It expresses the basic belief of the YKK Group. Tadao Yoshida firmly believed that business belongs to society. As an important member of society, a company survives through coexistence. When the benefits are shared, the value of the company’s existence will be recognized by society. When pursuing his business, Mr. Yoshida was most concerned with that aspect and would find a path leading to mutual prosperity. He believed that using ingenuity and inventiveness in business activities and constantly creating new value would lead to the success of clients and business partners and make it possible to contribute to society. This type of reasoning is referred to as the CYCLE OF GOODNESS® and has always served as the foundation of our business activities.

    1. ​​Why YKK zippers are the brown M&Ms of product design​​
    • goodness
    • society
    • business
  • Life as Protest

    A Fragment by Craig Mod
    craigmod.com

    I’ve written this before but I constantly need to remind myself of it, so, once again: A certain kind of work, lifestyle, mode of living — in and of itself — is protest. That is, work that is curious and rigorous is implicitly an antipode to didactic, shallow bombastity. It is inherently an archetype against bullshit. That to be committed to this work or life of rigor (be it rigor focused on “art” or, as they say in Japanese, sakuhin, or family or athleticism or whatever), and to share it with the world is to opt-out of being paralyzed by idiocy, and help others who may be paralyzed find a path back to whatever fecundity of life it is that they deserve.

    • life
    • work
    • society
  • Premium Mediocre

    An Article from Ribbonfarm by Venkatesh Rao
    www.ribbonfarm.com
    1. ​​Cupcakes and froyo​​
    2. ​​Maya Millennial​​
    3. ​​What premium mediocre is not​​
    • society
    • culture

See also:
  1. culture
  2. technology
  3. work
  4. consumption
  5. demography
  6. life
  7. waste
  8. government
  9. politics
  10. morality
  11. civics
  12. design
  13. craft
  14. solitude
  15. attention
  16. civilization
  17. fear
  18. production
  19. photography
  20. images
  21. goodness
  22. business
  23. history
  24. hypermedia
  25. progress
  26. algorithms
  27. problems
  28. place
  29. art
  30. science
  31. humanity
  32. building
  33. repair
  1. Ursula M. Franklin
  2. Venkatesh Rao
  3. David Foster Wallace
  4. Kevin Kelly
  5. C. Wright Mills
  6. T.S. Eliot
  7. Henry David Thoreau
  8. Michael Sorkin
  9. Bill Mollison
  10. Susan Sontag
  11. Craig Mod
  12. Tadao Yoshida
  13. Steven J. Jackson
  14. Benedict Evans
  15. Justin E. H. Smith
  16. Linus the Sephist
  17. Charlie Warzel