1. ⁘  ⁘  ⁘
  2. ⁘  ⁘  ⁘
  3. Abo, Akinori 9
  4. aesthetics 19
  5. agile 30
  6. Albers, Josef 17
  7. Alexander, Christopher 135
  8. Alexander, Scott 5
  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 59
  25. Behrensmeyer, Anna K. 7
  26. Bjarnason, Baldur 8
  27. Blake, William 5
  28. blogging 23
  29. body 11
  30. Boeing, Geoff 7
  31. books 6
  32. boredom 9
  33. Botton, Alain de 38
  34. Brand, Stewart 4
  35. Bringhurst, Robert 16
  36. Brooks, Frederick P. 22
  37. Broskoski, Charles 6
  38. brutalism 7
  39. building 16
  40. bureaucracy 12
  41. Burnham, Bo 9
  42. business 15
  43. Byron, Lord 14
  44. Cagan, Marty 8
  45. Calvino, Italo 21
  46. Camus, Albert 13
  47. Carruth, Shane 15
  48. Cegłowski, Maciej 6
  49. Cervantes, Miguel de 7
  50. chance 11
  51. change 17
  52. Chiang, Ted 4
  53. childhood 6
  54. Chimero, Frank 17
  55. choice 8
  56. cities 51
  57. Cleary, Thomas 8
  58. Cleary, J.C. 8
  59. code 20
  60. Coelho, Paulo 31
  61. collaboration 18
  62. collections 31
  63. color 23
  64. commonplace 11
  65. communication 31
  66. community 7
  67. complexity 11
  68. connection 24
  69. constraints 25
  70. construction 9
  71. content 9
  72. Corbusier, Le 13
  73. Coyier, Chris 4
  74. craft 67
  75. creativity 59
  76. crime 9
  77. Critchlow, Tom 5
  78. critique 10
  79. Cross, Nigel 12
  80. Cross, Anita Clayburn 10
  81. css 11
  82. culture 13
  83. curiosity 11
  84. cycles 7
  85. Danielewski, Mark Z. 4
  86. darkness 28
  87. Darwin, Will 10
  88. data 8
  89. death 38
  90. Debord, Guy 6
  91. decisions 10
  92. design 132
  93. desire 6
  94. destiny 6
  95. details 31
  96. Dickinson, Emily 9
  97. Dieste, Eladio 4
  98. discovery 9
  99. doors 7
  100. Dorn, Brandon 11
  101. drawing 23
  102. dreams 8
  103. Drucker, Peter F. 15
  104. Duany, Andres 18
  105. Eatock, Daniel 4
  106. economics 13
  107. efficiency 7
  108. Eisenman, Peter 8
  109. Eliot, T.S. 14
  110. emotion 8
  111. ending 14
  112. engineering 12
  113. Eno, Brian 4
  114. ethics 14
  115. euphony 38
  116. Evans, Benedict 4
  117. evolution 9
  118. experience 14
  119. exploration 6
  120. farming 8
  121. fashion 11
  122. fear 7
  123. features 25
  124. flaws 10
  125. Flexner, Abraham 8
  126. food 16
  127. form 19
  128. Fowler, Martin 4
  129. Franklin, Ursula M. 30
  130. fun 7
  131. function 31
  132. games 13
  133. gardens 26
  134. Garfield, Emily 4
  135. Garfunkel, Art 6
  136. geography 8
  137. geometry 18
  138. goals 9
  139. Gombrich, E. H. 4
  140. goodness 13
  141. Graham, Paul 37
  142. graphics 13
  143. Greene, Erick 6
  144. Hamming, Richard 45
  145. happiness 18
  146. Harford, Tim 4
  147. Harper, Thomas J. 15
  148. Hayes, Brian 28
  149. heat 7
  150. Heinrich, Bernd 7
  151. Herbert, Frank 4
  152. Heschong, Lisa 27
  153. Hesse, Herman 6
  154. history 14
  155. Hoffman, Yoel 10
  156. Hofstadter, Douglas 6
  157. home 15
  158. Hoy, Amy 4
  159. Hoyt, Ben 5
  160. html 11
  161. Hudlow, Gandalf 4
  162. humanity 16
  163. Huxley, Aldous 7
  164. hypermedia 22
  165. i 18
  166. ideas 21
  167. identity 33
  168. images 10
  169. industry 9
  170. information 42
  171. infrastructure 17
  172. innovation 15
  173. interaction 10
  174. interest 10
  175. interfaces 37
  176. intuition 9
  177. invention 10
  178. Irwin, Robert 65
  179. Isaacson, Walter 28
  180. Ishikawa, Sara 33
  181. iteration 13
  182. Ive, Jonathan 6
  183. Jackson, Steven J. 14
  184. Jacobs, Jane 54
  185. Jacobs, Alan 5
  186. Jobs, Steve 20
  187. Jones, Nick 5
  188. Kahn, Louis 4
  189. Kakuzō, Okakura 23
  190. Kaufman, Kenn 4
  191. Keith, Jeremy 6
  192. Keller, Jenny 10
  193. Keqin, Yuanwu 8
  194. Ketheswaran, Pirijan 6
  195. Kingdon, Jonathan 5
  196. Kitching, Roger 7
  197. Klein, Laura 4
  198. Kleon, Austin 13
  199. Klinkenborg, Verlyn 24
  200. Klyn, Dan 20
  201. knowledge 29
  202. Kohlstedt, Kurt 12
  203. Kramer, Karen L. 10
  204. Krishna, Golden 10
  205. Kuma, Kengo 18
  206. language 21
  207. learning 31
  208. life 60
  209. light 32
  210. loneliness 12
  211. love 29
  212. Lovell, Sophie 16
  213. Lupton, Ellen 11
  214. Luu, Dan 8
  215. Lynch, Kevin 12
  216. MacIver, David R. 8
  217. MacWright, Tom 5
  218. Magnus, Margaret 12
  219. making 77
  220. management 14
  221. Manaugh, Geoff 27
  222. Markson, David 16
  223. Mars, Roman 13
  224. material 39
  225. math 16
  226. McCarter, Robert 21
  227. meaning 33
  228. media 16
  229. melancholy 53
  230. memory 29
  231. metaphor 10
  232. metrics 19
  233. microsites 49
  234. Miller, J. Abbott 10
  235. Mills, C. Wright 9
  236. minimalism 10
  237. Miyazaki, Hayao 30
  238. Mod, Craig 15
  239. modularity 6
  240. Mollison, Bill 31
  241. morality 8
  242. Murakami, Haruki 21
  243. music 16
  244. Müller, Boris 7
  245. Naka, Toshiharu 8
  246. names 11
  247. Naskrecki, Piotr 5
  248. nature 51
  249. networks 15
  250. Neustadter, Scott 3
  251. Noessel, Christopher 7
  252. notetaking 35
  253. novelty 11
  254. objects 16
  255. order 10
  256. ornament 9
  257. Orwell, George 7
  258. Ott, Matthias 4
  259. ownership 7
  260. Pallasmaa, Juhani 41
  261. Palmer, John 8
  262. patterns 11
  263. Patton, James L. 9
  264. Pawson, John 21
  265. perception 22
  266. perfection 7
  267. performance 17
  268. Perrine, John D. 9
  269. Petroski, Henry 24
  270. photography 20
  271. Pinker, Steven 8
  272. place 14
  273. planning 15
  274. Plater-Zyberk, Elizabeth 18
  275. poetry 13
  276. politics 9
  277. Pollan, Michael 6
  278. practice 10
  279. problems 31
  280. process 22
  281. production 7
  282. productivity 12
  283. products 21
  284. programming 9
  285. progress 16
  286. Pye, David 42
  287. quality 26
  288. questions 8
  289. Radić, Smiljan 20
  290. Rams, Dieter 16
  291. Rao, Venkatesh 14
  292. reading 17
  293. reality 13
  294. Reichenstein, Oliver 5
  295. religion 12
  296. Rendle, Robin 12
  297. repair 28
  298. research 17
  299. Reveal, James L. 4
  300. Richards, Melanie 3
  301. Richie, Donald 10
  302. Rougeux, Nicholas 4
  303. Rowe, Peter G. 10
  304. Rupert, Dave 4
  305. Ruskin, John 5
  306. Satyal, Parimal 9
  307. Saval, Nikil 13
  308. Sayers, Dorothy 32
  309. Schaller, George B. 7
  310. Schwulst, Laurel 5
  311. science 17
  312. seeing 36
  313. Sennett, Richard 45
  314. senses 11
  315. Seuss, Dr. 14
  316. Shakespeare, William 4
  317. Shorin, Toby 8
  318. silence 9
  319. Silverstein, Murray 33
  320. Simms, Matthew 19
  321. Simon, Paul 6
  322. simplicity 14
  323. Singer, Ryan 12
  324. skill 17
  325. Sloan, Robin 5
  326. Smith, Cyril Stanley 29
  327. Smith, Justin E. H. 6
  328. Smith, Rach 4
  329. socializing 7
  330. society 23
  331. software 69
  332. solitude 12
  333. Somers, James 8
  334. Sorkin, Michael 56
  335. sound 14
  336. space 20
  337. Speck, Jeff 18
  338. spirit 10
  339. streets 10
  340. structure 13
  341. Strunk, William 15
  342. Ström, Matthew 13
  343. style 30
  344. Sun, Chuánqí 15
  345. symbols 12
  346. systems 18
  347. Sōetsu, Yanagi 34
  348. Sōseki, Natsume 8
  349. Tanaka, Tomoyuki 9
  350. Tanizaki, Jun'ichirō 15
  351. taste 10
  352. Taylor, Dorian 16
  353. teaching 21
  354. teamwork 17
  355. technology 41
  356. texture 7
  357. thinking 31
  358. Thoreau, Henry David 8
  359. time 55
  360. Tolkien, J.R.R. 6
  361. tools 32
  362. touch 8
  363. transportation 16
  364. Trombley, Nick 45
  365. truth 15
  366. Tufte, Edward 31
  367. Turrell, James 6
  368. typography 25
  369. understanding 33
  370. urbanism 68
  371. ux 100
  372. Victor, Bret 9
  373. Viollet-le-Duc, Eugène 4
  374. vision 7
  375. visualization 34
  376. Voltaire 4
  377. wabi-sabi 8
  378. walking 23
  379. Wallace, David Foster 33
  380. Wang, Shawn 6
  381. war 7
  382. waste 12
  383. Watterson, Bill 4
  384. Webb, Matt 14
  385. Webb, Marc 3
  386. Weber, Michael H. 3
  387. Wechler, Lawrence 37
  388. whimsy 11
  389. White, E.B. 15
  390. Wirth, Niklaus 6
  391. wisdom 21
  392. Wittgenstein, Ludwig 7
  393. Woolf, Virginia 11
  394. words 35
  395. work 81
  396. writing 55
  397. Wurman, Richard Saul 18
  398. www 89
  399. Yamada, Kōun 5
  400. Yamashita, Yuhki 4
  401. Yudkowsky, Eliezer 17
  402. zen 39
  403. ⁘  ⁘  ⁘
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humanity

Close
  • In the teacup

    Strangely enough
    humanity has so far met
    in the teacup.

    Okakura Kakuzō, The Book of Tea
    • tea
    • humanity
  • The gutting of our human subjecthood

    Someone who thinks about their place in the world in terms of the structural violence inflicted on them as they move through it is thinking of themselves, among other things, in structural terms, which is to say, again among other things, not as subjects. This gutting of our human subjecthood is currently being stoked and exacerbated, and integrated into a causal loop with, the financial incentives of the tech companies. People are now speaking in a way that results directly from the recent moneyballing of all of human existence.

    Justin E. H. Smith, It's All Over
    • humanity
    • identity
  • A sense reflected in the plans

    image.png

    When a space resonates with our humanity, when it feels really pleasant or splendid and beautiful—when you place yourself in such an environment, I've always believed that people will be drawn in. So I guess you could say it's this sense that I try to reflect in the plans; I believe that this will lead in the right direction, to an honest lifestyle.

    Akinori Abo, Kigumi House
    1. ​​When our forces are resolved​​
    • craft
    • beauty
    • place
    • humanity
  • An ethics of mutual care

    Foregrounding maintenance and repair as an aspect of technological work invites not only new functional but also moral relations to the world of technology. It references what is in fact a very old but routinely forgotten relationship of humans to things in the world: namely, an ethics of mutual care and responsibility.

    Steven J. Jackson, Rethinking Repair
    • ethics
    • humanity
    • morality
    • technology
  • I choose a world with pyramids

    Which would you choose: a world with pyramids? Or without?

    Humanity has always dreamt of flight, but the dream is cursed. My aircraft are destined to become tools for slaughter and destruction. But still, I choose a world with pyramids in it. Which world will you choose?

    Hayao Miyazaki, The Wind Rises
    1. ​​Beauty in flight​​
    • flight
    • humanity
    • innovation
    • morality

    Jiro responds: "I just want to make beautiful airplanes."

  • Cardinal sin

    Indifference towards people and the reality in which they live is actually the one and only cardinal sin in design.

    The duty of industrial design is first and foremost to users and the users are, generally, human beings, with all their complexities, habits, ideas and idiosyncrasies.

    Sophie Lovell & Dieter Rams, Dieter Rams: As Little Design as Possible
    • ux
    • humanity
    • design
  • Making Death a Victory

    Like thee, Man is in part divine,
    A troubled stream from a pure source;
    And Man in portions can foresee
    His own funereal destiny;
    His wretchedness, and his resistance,
    And his sad unallied existence:
    To which his Spirit may oppose
    Itself—and equal to all woes,
    And a firm will, and a deep sense,
    Which even in torture can descry
    Its own concenter'd recompense,
    Triumphant where it dares defy,
    And making Death a Victory.

    Lord Byron, Prometheus
    • death
    • destiny
    • humanity
  • Nature undisturbed

    My chief aim is simply to describe and explain the technological fabric of society, not to judge whether it is good or bad, beautiful or ugly. And yet I would not argue that technology is neutral or value-free. Quite the contrary: I suggest that the signs of human presence are the only elements of the landscape that have and moral or aesthetic significance at all. In nature undisturbed, a desert is not better or worse than a forest or a swamp; there is simply no scale on which to rank such things unless it is a human scale of utility or beauty. Only when people intervene in nature is there any question of right or wrong, better or worse.

    Brian Hayes, Infrastructure: A Guide to the Industrial Landscape
    • nature
    • morality
    • aesthetics
    • humanity
  • Creations of human artifice

    In the twenty-first century, the question most of us ask when disaster strikes is not "How could God let that happen?" but "Who screwed up?" This is a salutary development: We take responsibility for the world we live in. Whether or not our world is the best of all possible worlds, it is a world we have made for ourselves. We live in an engineered landscape, on an engineered planet. Our cities and farms, our dwellings and vehicles, our power plans and communication networks—these are all creations of human artifice. If we don't like it here, we have only ourselves to blame.

    Brian Hayes, Infrastructure: A Guide to the Industrial Landscape
    • humanity
    • infrastructure
    • technology
    • disaster
  • Humility

    Maybe what the real world of technology needs more than anything else are citizens with a sense of humility – the humility of Kepler or Newton, who studied the universe but knew they were not asked to run it.

    Ursula M. Franklin, The Real World of Technology
    • science
    • humanity
    • curiosity
  • Why I Walk

    An Article by Chris Arnade
    walkingtheworld.substack.com

    On my first day I literally walk across the city, to the extent it can be done…The next day I do another cross town walk, but in a different direction, filling in the blanks from the prior day’s walk.

    Then, over the next week(s), I walk between 10 to 20 miles per day, picking and choosing from what I have seen before, highlighting what I like, what I want to know more about, refining the path, till by the end of my trip, I have a daily route that is roughly the same.

    While that is certainly not the most efficient way to see a city, it is the most pleasant, insightful, and human. I don’t think you can know a place unless you walk it, because it isn’t about distance, but about content.

    • walking
    • humanity
    • cities
  • Makers and Making

    An Article by Alan Jacobs
    blog.ayjay.org

    The [Silmarils] are good; their making was at least potentially innocent; but afterward arose a lust for owning and controlling that led to great tragedy… The aspect of humanity which the elves represent most fully – both for good and ill – is the creative one.”

    And this is why “making” in and of itself is not the answer to our decadent moment. “Love of things, especially artificial things, could be seen as the besetting sin of modern civilisation, and in a way a new one, not quite Avarice and not quite Pride, but somehow attached to both” – and this is the Fëanor Temptation. It is in light of this temptation that I advocate repair, which is a mode of caring for what we have not made, but rather what we have inherited. We will not be saved by the making of artifacts — or from the repair of them, either; but the imperative of repair has these salutary effects: it reminds us of our debt to those who came before us and of the fragility of human constructs.

    1. ​​The Silmarillion​​
    2. ​​Rethinking Repair​​
    • repair
    • making
    • creativity
    • humanity
  • evermore, and other beautiful things

    An Article by Linus the Sephist
    linus.coffee

    If all evidence of civilization on Earth was destroyed, and humans had to re-build society from the ground up, what would be different? Feynman reckons that pivotal scientific moments, like the discovery of the atom, will still happen in the same way. Perhaps mathematics will be similarly rediscovered.

    Someone told me once in response to this question, no artwork would ever be recreated. The art we create – music, stories, dance, film – isn’t a fundamental element of the universe, or even of humanity. It’s unique to each artist. If you choose to create art, you leave something in the world that has never had a chance to exist before, and will never again have a chance to exist. There will never be another Beatles or Studio Ghibli or Picasso. Art, in its infinite variations of originality, is cosmically unique in a way the sciences will never be. Art immortalizes human experiences that would otherwise vanish in time.

    • art
    • science
    • humanity
    • society
  • The mortifying ordeal of being known

    A Fragment by Tim Kreider
    opinionator.blogs.nytimes.com

    Years ago a friend of mine had a dream about a strange invention; a staircase you could descend deep underground, in which you heard recordings of all the things anyone had ever said about you, both good and bad. The catch was, you had to pass through all the worst things people had said before you could get to the highest compliments at the very bottom. There is no way I would ever make it more than two and a half steps down such a staircase, but I understand its terrible logic: if we want the rewards of being loved we have to submit to the mortifying ordeal of being known.

    • love
    • humanity
  • sodelightful.com

    A Website by Christina Tran
    sodelightful.com
    Screenshot of sodelightful.com on 2021-03-02 at 12.39.44 PM.png

    I'm Christina Tran. If you want to trace the trails I've made in the world through the intermittent marks left on the interwebs, below is a map of my becoming in no particular order. But I also hope we get the chance to share a meal, explore nature, experience art, and/or create something together sometime. Because we are all multi-faceted, multi-dimensional beings who can't be TL;DR'd.

    • microsites
    • humanity
  • Sunshine

    A Film
    www.imdb.com

    A team of international astronauts are sent on a dangerous mission to reignite the dying Sun with a nuclear fission bomb in 2057.

    1. ​​If you wake up one morning​​
    2. ​​Darkness becomes you​​
    • aerospace
    • humanity

See also:
  1. morality
  2. technology
  3. science
  4. ux
  5. design
  6. nature
  7. aesthetics
  8. infrastructure
  9. disaster
  10. curiosity
  11. death
  12. destiny
  13. flight
  14. innovation
  15. love
  16. aerospace
  17. microsites
  18. ethics
  19. craft
  20. beauty
  21. place
  22. identity
  23. tea
  24. art
  25. society
  26. repair
  27. making
  28. creativity
  29. walking
  30. cities
  1. Brian Hayes
  2. Sophie Lovell
  3. Dieter Rams
  4. Ursula M. Franklin
  5. Lord Byron
  6. Hayao Miyazaki
  7. Tim Kreider
  8. Christina Tran
  9. Steven J. Jackson
  10. Akinori Abo
  11. Justin E. H. Smith
  12. Okakura Kakuzō
  13. Linus the Sephist
  14. Alan Jacobs
  15. Chris Arnade