1. ⁘  ⁘  ⁘
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  7. Alexander, Christopher 135
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  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 58
  25. Behrensmeyer, Anna K. 7
  26. Bell, Larry 3
  27. Bjarnason, Baldur 5
  28. Blake, William 5
  29. blogging 21
  30. body 11
  31. Boeing, Geoff 7
  32. boredom 9
  33. Botton, Alain de 38
  34. Brand, Stewart 4
  35. Bringhurst, Robert 16
  36. Brooks, Frederick P. 22
  37. Broskoski, Charles 6
  38. brutalism 7
  39. building 16
  40. bureaucracy 12
  41. Burnham, Bo 9
  42. business 15
  43. Byron, Lord 14
  44. Cagan, Marty 6
  45. Calvino, Italo 21
  46. Camus, Albert 13
  47. care 6
  48. Carruth, Shane 15
  49. Cegłowski, Maciej 6
  50. Cervantes, Miguel de 7
  51. chance 11
  52. change 16
  53. Chiang, Ted 4
  54. Chimero, Frank 17
  55. choice 8
  56. cities 51
  57. Clark, Robin 3
  58. Cleary, Thomas 8
  59. Cleary, J.C. 8
  60. code 20
  61. collaboration 16
  62. collections 31
  63. Collison, Simon 3
  64. color 23
  65. commonplace 10
  66. communication 31
  67. community 7
  68. complexity 11
  69. connection 24
  70. constraints 25
  71. construction 9
  72. content 9
  73. Corbusier, Le 13
  74. Coyier, Chris 4
  75. craft 65
  76. creativity 58
  77. crime 9
  78. Critchlow, Tom 5
  79. critique 10
  80. Cross, Nigel 12
  81. Cross, Anita Clayburn 10
  82. css 11
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  84. curiosity 11
  85. cycles 7
  86. Danielewski, Mark Z. 4
  87. darkness 28
  88. Darwin, Will 10
  89. data 8
  90. death 38
  91. Debord, Guy 6
  92. decisions 9
  93. design 131
  94. details 30
  95. Dickinson, Emily 9
  96. Dieste, Eladio 4
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  101. Drucker, Peter F. 15
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  103. Eatock, Daniel 4
  104. economics 13
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  106. Eisenman, Peter 8
  107. Eliot, T.S. 14
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  114. Evans, Benedict 4
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  119. features 25
  120. feedback 6
  121. flaws 10
  122. Flexner, Abraham 8
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  125. Fowler, Martin 4
  126. Franklin, Ursula M. 30
  127. friendship 6
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  136. goals 9
  137. Gombrich, E. H. 4
  138. goodness 12
  139. Graham, Paul 37
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  154. Hofstadter, Douglas 6
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  157. Hoyt, Ben 5
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  160. humanity 16
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  162. Huxley, Aldous 7
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  165. ideas 19
  166. identity 33
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  170. infrastructure 17
  171. innovation 14
  172. interaction 10
  173. interest 10
  174. interfaces 36
  175. intuition 8
  176. invention 10
  177. Irwin, Robert 65
  178. Isaacson, Walter 28
  179. Ishikawa, Sara 33
  180. iteration 13
  181. Ive, Jonathan 6
  182. Jackson, Steven J. 14
  183. Jacobs, Jane 54
  184. Jacobs, Alan 5
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  186. Jones, Nick 5
  187. Kahn, Louis 4
  188. Kakuzō, Okakura 23
  189. Kaufman, Kenn 4
  190. Keith, Jeremy 6
  191. Keller, Jenny 10
  192. Kelly, Kevin 3
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  194. Ketheswaran, Pirijan 6
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  198. Kleon, Austin 13
  199. Klinkenborg, Verlyn 24
  200. Klyn, Dan 20
  201. knowledge 28
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  206. language 20
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  216. MacIver, David R. 8
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  218. Magnus, Margaret 12
  219. making 77
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  222. Markson, David 16
  223. Mars, Roman 13
  224. material 39
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  226. McCarter, Robert 21
  227. meaning 33
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  229. melancholy 51
  230. memory 28
  231. metaphor 10
  232. metrics 19
  233. microsites 49
  234. Miller, J. Abbott 10
  235. Mills, C. Wright 9
  236. minimalism 10
  237. Miyazaki, Hayao 30
  238. Mod, Craig 15
  239. modularity 6
  240. Mollison, Bill 31
  241. morality 8
  242. Murakami, Haruki 21
  243. music 16
  244. Müller, Boris 7
  245. Naka, Toshiharu 8
  246. names 11
  247. Naskrecki, Piotr 5
  248. nature 51
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  256. Orwell, George 7
  257. Ott, Matthias 4
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  322. Simon, Paul 6
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  324. Singer, Ryan 12
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  326. Sloan, Robin 5
  327. Smith, Cyril Stanley 29
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  329. Smith, Rach 4
  330. socializing 7
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  333. solitude 12
  334. Somers, James 8
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  350. Sōseki, Natsume 8
  351. Tanaka, Tomoyuki 9
  352. Tanizaki, Jun'ichirō 15
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efficiency

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  • A sensitively tailored combination of modes

    Efficiency is produced not by the sort of movement monoculture of cars-only American cities but by a sensitively tailored combination of modes sited to exploit the particular efficiencies of each and providing useful duplication and alternative.

    Michael Sorkin, 20 Minutes in Manhattan
    • efficiency
    • transportation
  • Conversations, not commandments

    Good software comes from a vision, combined with conversations not commandments. In a craft-focused environment, care for efficiency, simplicity, and details really do matter. I didn’t leave my last job just because I wanted to make something new. I left because I wanted to make it in a way I could be proud of.

    Pirijan Ketheswaran, Why Software is Slow and Shitty
    pketh.org
    • details
    • craft
    • simplicity
    • efficiency
  • Dwelling densities and diversity

    The reason dwelling densities can begin repressing diversity if they get too high is this: At some point, to accommodate so many dwellings on the land, standardization of the buildings must set in. This is fatal, because great diversity in age and types of buildings has a direct, explicit connection with diversity of population, diversity of enterprises and diversity of scenes.

    Among all the various kinds of buildings (old or new) in a city, some kinds are always less efficient than others in adding dwellings to the land. A three-story building will get fewer dwellings onto a given number of square feet of land than a five-story building; a five-story building, fewer than a ten-story building. If you want to go up far enough, the number of dwellings that can go onto a given plot of land is stupendous—as Le Corbusier demonstrated with his schemes for a city of repetitive skyscrapers in a park.

    But in this process of packing dwellings on given acreages of land, it does not do to get too efficient, and it never did. There must be leeway for variety among buildings. All those variations that are of less than maximum efficiency get crowded out. Maximum efficiency, or anything approaching it, means standardization.

    Jane Jacobs, The Death and Life of Great American Cities
    • efficiency
  • The mirror-image economy

    When we enter the world of refuse and waste, we cross over into a mirror-image economy. In the "normal" world, we pay to acquire things; on the other side of the looking glass, we pay to get rid of them. Junk isn't merely worthless; it has negative value.

    A chemical engineer once told me about a recent improvement in a manufacturing process; by fine-tuning a chemical synthesis he had increased the yield of a certain commodity from 98 percent to 99 percent. I congratulated him, but I couldn't help remarking that this seemed like a rather paltry improvement. "Ah, you miss the important point," he said. "The amount of waste goes from 2 percent down to 1 percent. It's cut in half. We save tremendously on disposal costs."

    Brian Hayes, Infrastructure: A Guide to the Industrial Landscape
    • waste
    • recycling
    • trash
    • efficiency
    • economics
  • Taylorism

    “In the past the man has been first. In the future the system must be first.” — Fred W. Taylor

    Taylorism was a way of thinking that came at the expense of the workers’ own knowledge of their system. Taylor summed up his philosophy thus:

    “It is only through enforced standardization of methods, enforced adoption of the best implements and working conditions, and enforced cooperation that this faster work can be assured. And the duty of enforcing the adoption of standard and enforcing this cooperation rests with the management alone.”

    The unscripted practices of the old offices would remain, but as a kind of subterfuge: in the future, a leisurely pace wouldn’t be the norm; time would not be given, but stolen.

    Nikil Saval, Cubed
    • systems
    • efficiency
  • Efficiency is the Enemy

    An Article
    fs.blog

    Many of us have come to expect work to involve no slack time because of the negative way we perceive it. In a world of manic efficiency, slack often comes across as laziness or a lack of initiative. Without slack time, however, we know we won’t be able to get through new tasks straight away, and if someone insists we should, we have to drop whatever we were previously doing. One way or another, something gets delayed. The increase in busyness may well be futile.

    1. ​​It’s Time to Embrace Slow Productivity​​
    • efficiency
    • productivity
    • work
  • Muda, Muri, Mura

    An Article
    mag.toyota.co.uk

    Eliminating waste is the key to efficiency – in the Toyota Production System, this is termed as:

    Muda (waste),
    Muri (overburden),
    and Mura (irregularity).

    • production
    • waste
    • management
    • efficiency

See also:
  1. waste
  2. systems
  3. recycling
  4. trash
  5. economics
  6. details
  7. craft
  8. simplicity
  9. transportation
  10. productivity
  11. work
  12. production
  13. management
  1. Nikil Saval
  2. Brian Hayes
  3. Jane Jacobs
  4. Pirijan Ketheswaran
  5. Michael Sorkin