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  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
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  14. Aptekar-Cassels, Wesley 5
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  16. architecture 110
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  18. Asimov, Isaac 5
  19. attention 17
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  27. Blake, William 5
  28. blogging 22
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  31. boredom 9
  32. Botton, Alain de 38
  33. Brand, Stewart 4
  34. Bringhurst, Robert 16
  35. Brooks, Frederick P. 22
  36. Broskoski, Charles 6
  37. brutalism 7
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  39. bureaucracy 12
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  41. business 15
  42. Byron, Lord 14
  43. Cagan, Marty 8
  44. Calvino, Italo 21
  45. Camus, Albert 13
  46. care 6
  47. Carruth, Shane 15
  48. Cegłowski, Maciej 6
  49. Cervantes, Miguel de 7
  50. chance 11
  51. change 16
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  53. childhood 6
  54. Chimero, Frank 17
  55. choice 8
  56. cities 51
  57. Clark, Robin 3
  58. Cleary, Thomas 8
  59. Cleary, J.C. 8
  60. code 20
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  64. commonplace 11
  65. communication 31
  66. community 7
  67. complexity 11
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  69. constraints 25
  70. construction 9
  71. content 9
  72. Corbusier, Le 13
  73. Coyier, Chris 4
  74. craft 66
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  76. crime 9
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  80. Cross, Anita Clayburn 10
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  86. darkness 28
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  100. Drucker, Peter F. 15
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  106. Eliot, T.S. 14
  107. emotion 8
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  111. ethics 14
  112. euphony 38
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  120. flaws 10
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  124. Fowler, Martin 4
  125. Franklin, Ursula M. 30
  126. friendship 6
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  177. Isaacson, Walter 28
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  179. iteration 13
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  232. Miller, J. Abbott 10
  233. Mills, C. Wright 9
  234. minimalism 10
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  236. Mod, Craig 15
  237. modularity 6
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  242. Müller, Boris 7
  243. Naka, Toshiharu 8
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  256. Ott, Matthias 4
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  294. Reichenstein, Oliver 5
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  299. Reveal, James L. 4
  300. Richards, Melanie 3
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  302. Rougeux, Nicholas 4
  303. Rowe, Peter G. 10
  304. Rupert, Dave 4
  305. Ruskin, John 5
  306. Satyal, Parimal 9
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  320. Simms, Matthew 19
  321. Simon, Paul 6
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  323. Singer, Ryan 12
  324. skill 17
  325. Sloan, Robin 5
  326. Smith, Cyril Stanley 29
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  328. Smith, Rach 4
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  333. Somers, James 8
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  343. style 30
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  348. Sōseki, Natsume 8
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  350. Tanizaki, Jun'ichirō 15
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  359. time 54
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Gandalf Hudlow

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  • Driving engineers to an arbitrary date is a value destroying mistake

    An Article by Gandalf Hudlow
    iism.org
    Image from iism.org on 2021-11-17 at 6.15.52 PM.jpeg

    What happens when you apply date pressure to software engineers working on high value software projects? The engineers will focus on delivering Something™ by the Date™! This fatal flaw results in delivery of a Something™ full of chaos and features that nobody really wants or needs.

    1. ​​The Thing-deadline calculus​​
    2. ​​The value-destroying effect of arbitrary date pressure on code​​
    3. ​​Deadlines are bullshit​​
    • planning
    • agile
    • software

    "Whether it takes 2 rounds or 10 rounds of estimate squashing, most teams eventually capitulate and figure out what date is politically acceptable. They do this so they can go back to work and stop trying to predict the future with insufficient information."

  • The value-destroying effect of arbitrary date pressure on code

    An Article by Gandalf Hudlow
    iism.org
    Image from iism.org on 2021-08-10 at 9.31.59 PM.jpeg

    The mandate from above is clear, just get it done! Avoid everything that's in the way: all advice, all expertise, all discovery efforts that detract from hitting the Date™!

    What these organizations don't realize is that all software change can be modeled as three components: Value, Filler and Chaos. Chaos destroys Value and Filler is just functionality that nobody wants. When date pressure is applied to software projects, the work needed to remove Chaos is subtly placed on the chopping block. Work like error handling, clear logging, chaos & load testing and other quality work is quietly deferred in favor of hitting the Date™.

    1. ​​Driving engineers to an arbitrary date is a value destroying mistake ​​
    • agile
    • planning
    • quality
    • discovery
  • Software that nobody wants

    An Article by Gandalf Hudlow
    iism.org
    Image from iism.org on 2020-08-17 at 9.31.09 AM.jpeg

    Finding value is the result of enabling individual and group-level discovery attempts. It's not the result of everyone following one leader's gut.

    What just happened is a new software product/feature was created that no customer wanted. This happens way too often. In fact, most hyper important software projects that must be done by date certain or else, have deep flaws that cause some variation of this phenomenon, flaws that include:

    • Not wanted - Company specified a solution to a problem that customers don't actually have
    • No Rarity - Company is pursuing an iKnockoff of existing products. The market already has two scaled competitors with working solutions, customers naturally spend budget on products that are already successful to avoid risk
    • Incorrect Packaging - Customers need a website, but the company created an iOS app instead
    • Incorrect Pricing - Customers need SaaS pricing, but the company created a shrink wrapped, on-premise solution with CapEx and maintenance agreements instead
    1. ​​The 'date scrum' anti-pattern​​
    • software
    • agile
    • products
    • features

See also:
  1. agile
  2. software
  3. planning
  4. products
  5. features
  6. quality
  7. discovery