1. ⁘  ⁘  ⁘
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  3. Abo, Akinori 9
  4. aesthetics 19
  5. agile 30
  6. Albers, Josef 17
  7. Alexander, Christopher 135
  8. Alexander, Scott 5
  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 58
  25. Behrensmeyer, Anna K. 7
  26. Bell, Larry 3
  27. Bjarnason, Baldur 8
  28. Blake, William 5
  29. blogging 22
  30. body 11
  31. Boeing, Geoff 7
  32. boredom 9
  33. Botton, Alain de 38
  34. Brand, Stewart 4
  35. Bringhurst, Robert 16
  36. Brooks, Frederick P. 22
  37. Broskoski, Charles 6
  38. brutalism 7
  39. building 16
  40. bureaucracy 12
  41. Burnham, Bo 9
  42. business 15
  43. Byron, Lord 14
  44. Cagan, Marty 8
  45. Calvino, Italo 21
  46. Camus, Albert 13
  47. care 6
  48. Carruth, Shane 15
  49. Cegłowski, Maciej 6
  50. Cervantes, Miguel de 7
  51. chance 11
  52. change 16
  53. Chiang, Ted 4
  54. childhood 6
  55. Chimero, Frank 17
  56. choice 8
  57. cities 51
  58. Clark, Robin 3
  59. Cleary, Thomas 8
  60. Cleary, J.C. 8
  61. code 20
  62. collaboration 18
  63. collections 31
  64. Collison, Simon 3
  65. color 23
  66. commonplace 11
  67. communication 31
  68. community 7
  69. complexity 11
  70. connection 24
  71. constraints 25
  72. construction 9
  73. content 9
  74. Corbusier, Le 13
  75. Coyier, Chris 4
  76. craft 66
  77. creativity 59
  78. crime 9
  79. Critchlow, Tom 5
  80. critique 10
  81. Cross, Nigel 12
  82. Cross, Anita Clayburn 10
  83. css 11
  84. culture 13
  85. curiosity 11
  86. cycles 7
  87. Danielewski, Mark Z. 4
  88. darkness 28
  89. Darwin, Will 10
  90. data 8
  91. death 38
  92. Debord, Guy 6
  93. decisions 10
  94. design 131
  95. details 31
  96. Dickinson, Emily 9
  97. Dieste, Eladio 4
  98. discovery 9
  99. doors 7
  100. Dorn, Brandon 11
  101. drawing 23
  102. Drucker, Peter F. 15
  103. Duany, Andres 18
  104. Eatock, Daniel 4
  105. economics 13
  106. efficiency 7
  107. Eisenman, Peter 8
  108. Eliot, T.S. 14
  109. emotion 8
  110. ending 14
  111. engineering 11
  112. Eno, Brian 4
  113. ethics 14
  114. euphony 38
  115. Evans, Benedict 4
  116. evolution 9
  117. experience 14
  118. farming 8
  119. fashion 11
  120. features 25
  121. feedback 6
  122. flaws 10
  123. Flexner, Abraham 8
  124. food 16
  125. form 19
  126. Fowler, Martin 4
  127. Franklin, Ursula M. 30
  128. friendship 6
  129. fun 7
  130. function 31
  131. games 13
  132. gardens 26
  133. Garfield, Emily 4
  134. Garfunkel, Art 6
  135. geography 8
  136. geometry 18
  137. goals 9
  138. Gombrich, E. H. 4
  139. goodness 12
  140. Graham, Paul 37
  141. graphics 13
  142. Greene, Erick 6
  143. Hamming, Richard 45
  144. happiness 17
  145. Harford, Tim 4
  146. Harper, Thomas J. 15
  147. Hayes, Brian 28
  148. heat 7
  149. Heinrich, Bernd 7
  150. Herbert, Frank 4
  151. Heschong, Lisa 27
  152. Hesse, Herman 6
  153. history 13
  154. Hoffman, Yoel 10
  155. Hofstadter, Douglas 6
  156. home 15
  157. Hoy, Amy 4
  158. Hoyt, Ben 5
  159. html 11
  160. Hudlow, Gandalf 4
  161. humanity 16
  162. humor 6
  163. Huxley, Aldous 7
  164. hypermedia 22
  165. i 18
  166. ideas 21
  167. identity 33
  168. images 10
  169. industry 9
  170. information 42
  171. infrastructure 17
  172. innovation 15
  173. interaction 10
  174. interest 10
  175. interfaces 37
  176. intuition 8
  177. invention 10
  178. Irwin, Robert 65
  179. Isaacson, Walter 28
  180. Ishikawa, Sara 33
  181. iteration 13
  182. Ive, Jonathan 6
  183. Jackson, Steven J. 14
  184. Jacobs, Jane 54
  185. Jacobs, Alan 5
  186. Jobs, Steve 20
  187. Jones, Nick 5
  188. Kahn, Louis 4
  189. Kakuzō, Okakura 23
  190. Kaufman, Kenn 4
  191. Keith, Jeremy 6
  192. Keller, Jenny 10
  193. Kelly, Kevin 3
  194. Keqin, Yuanwu 8
  195. Ketheswaran, Pirijan 6
  196. Kingdon, Jonathan 5
  197. Kitching, Roger 7
  198. Klein, Laura 4
  199. Kleon, Austin 13
  200. Klinkenborg, Verlyn 24
  201. Klyn, Dan 20
  202. knowledge 29
  203. Kohlstedt, Kurt 12
  204. Kramer, Karen L. 10
  205. Krishna, Golden 10
  206. Kuma, Kengo 18
  207. language 20
  208. learning 30
  209. life 59
  210. light 31
  211. loneliness 12
  212. love 25
  213. Lovell, Sophie 16
  214. Lupton, Ellen 11
  215. Luu, Dan 8
  216. Lynch, Kevin 12
  217. MacIver, David R. 8
  218. MacWright, Tom 5
  219. Magnus, Margaret 12
  220. making 77
  221. management 14
  222. Manaugh, Geoff 27
  223. Markson, David 16
  224. Mars, Roman 13
  225. material 39
  226. math 16
  227. McCarter, Robert 21
  228. meaning 33
  229. media 16
  230. melancholy 51
  231. memory 28
  232. metaphor 10
  233. metrics 19
  234. microsites 49
  235. Miller, J. Abbott 10
  236. Mills, C. Wright 9
  237. minimalism 10
  238. Miyazaki, Hayao 30
  239. Mod, Craig 15
  240. modularity 6
  241. Mollison, Bill 31
  242. morality 8
  243. Murakami, Haruki 21
  244. music 16
  245. Müller, Boris 7
  246. Naka, Toshiharu 8
  247. names 11
  248. Naskrecki, Piotr 5
  249. nature 51
  250. networks 15
  251. Noessel, Christopher 7
  252. notetaking 35
  253. novelty 11
  254. objects 16
  255. order 10
  256. ornament 9
  257. Orwell, George 7
  258. Ott, Matthias 4
  259. ownership 6
  260. Pallasmaa, Juhani 41
  261. Palmer, John 8
  262. patterns 11
  263. Patton, James L. 9
  264. Pawson, John 21
  265. perception 22
  266. perfection 7
  267. performance 17
  268. Perrine, John D. 9
  269. Petroski, Henry 24
  270. philosophy 6
  271. photography 20
  272. physics 6
  273. Pinker, Steven 8
  274. place 14
  275. planning 15
  276. Plater-Zyberk, Elizabeth 18
  277. poetry 13
  278. politics 9
  279. Pollan, Michael 6
  280. practice 10
  281. problems 31
  282. process 22
  283. production 7
  284. productivity 12
  285. products 21
  286. programming 9
  287. progress 16
  288. Pye, David 42
  289. quality 26
  290. questions 8
  291. Radić, Smiljan 20
  292. Rams, Dieter 16
  293. Rao, Venkatesh 14
  294. reading 16
  295. reality 13
  296. Reichenstein, Oliver 5
  297. religion 11
  298. Rendle, Robin 12
  299. repair 28
  300. research 17
  301. Reveal, James L. 4
  302. Richards, Melanie 3
  303. Richie, Donald 10
  304. Rougeux, Nicholas 4
  305. Rowe, Peter G. 10
  306. Rupert, Dave 4
  307. Ruskin, John 5
  308. Satyal, Parimal 9
  309. Saval, Nikil 13
  310. Sayers, Dorothy 32
  311. Schaller, George B. 7
  312. Schwulst, Laurel 5
  313. science 17
  314. seeing 36
  315. Sennett, Richard 45
  316. senses 11
  317. Seuss, Dr. 14
  318. Shakespeare, William 4
  319. Shorin, Toby 8
  320. silence 9
  321. Silverstein, Murray 33
  322. Simms, Matthew 19
  323. Simon, Paul 6
  324. simplicity 14
  325. Singer, Ryan 12
  326. skill 17
  327. Sloan, Robin 5
  328. Smith, Cyril Stanley 29
  329. Smith, Justin E. H. 6
  330. Smith, Rach 4
  331. socializing 7
  332. society 23
  333. software 68
  334. solitude 12
  335. Somers, James 8
  336. Sorkin, Michael 56
  337. sound 14
  338. space 20
  339. Speck, Jeff 18
  340. spirit 10
  341. streets 10
  342. structure 13
  343. Strunk, William 15
  344. Ström, Matthew 13
  345. style 30
  346. Sun, Chuánqí 15
  347. symbols 12
  348. systems 18
  349. Sōetsu, Yanagi 34
  350. Sōseki, Natsume 8
  351. Tanaka, Tomoyuki 9
  352. Tanizaki, Jun'ichirō 15
  353. taste 10
  354. Taylor, Dorian 16
  355. teaching 21
  356. teamwork 17
  357. technology 41
  358. texture 7
  359. thinking 31
  360. Thoreau, Henry David 8
  361. time 54
  362. Tolkien, J.R.R. 6
  363. tools 32
  364. touch 8
  365. transportation 16
  366. Trombley, Nick 44
  367. truth 15
  368. Tufte, Edward 31
  369. Turrell, James 6
  370. typography 25
  371. understanding 32
  372. urbanism 68
  373. ux 100
  374. Victor, Bret 9
  375. Viollet-le-Duc, Eugène 4
  376. vision 7
  377. visualization 34
  378. Voltaire 4
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  381. Wallace, David Foster 33
  382. Wang, Shawn 6
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  387. Wechler, Lawrence 37
  388. whimsy 11
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  390. Wirth, Niklaus 6
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complexity

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  • A realization that this leaves out something essential

    Nothing so fundamental lies in the realm of concern to us aggregate humans, where the need is, now, for the study of real complexity, not idealized simplicity. In every field except high-energy physics on one hand, and cosmology on the other, one hears the same. The immense understanding that has come from digging deeper to atomic explanations has been followed by a realization that this leaves out something essential. In its rapid advance, science has had to ignore the fact that a whole is more than the sum of its parts.

    Matter versus Materials: A Historical View
    • knowledge
    • complexity
    • holism
  • Measured by the number of its features

    A primary cause of complexity is that software vendors uncritically adopt almost any feature that users want. Any incompatibility with the original system concept is either ignored or passes unrecognized, which renders the design more complicated and its use more cumbersome. When a system's power is measured by the number of its features, quantity becomes more important than quality. Every new release must offer additional features, even if some don't add functionality.

    Niklaus Wirth, A Plea for Lean Software
    • features
    • quality
    • complexity

    Emphasis mine.

  • Features and complexity

    Niklaus Wirth of Pascal fame wrote a famous paper in 1995 called A Plea for Lean Software. His take is that “a primary cause for the complexity is that software vendors uncritically adopt almost any feature that users want”, and “when a system’s power is measured by the number of its features, quantity becomes more important than quality”.

    Ben Hoyt, The small web is beautiful
    benhoyt.com
    1. ​​A Plea for Lean Software​​
    2. ​​Speed is a feature​​
    3. ​​Requirements proliferation​​
    • features
    • complexity
  • The multiplicity of living patterns

    The more living patterns there are in a thing—a room, a building, or a town—the more it comes to life as an entirety, the more it glows, the more it has this self-maintaining fire, which is the quality without a name.

    Christopher Alexander, The Timeless Way of Building
    1. ​​The right overlap​​
    2. ​​Each element performs many functions​​
    • complexity
  • The kind of problem a city is

    Dr. Weaver lists three stages of development in the history of scientific thought: (1) ability to deal with problems of simplicity; (2) ability to deal with problems of disorganized complexity; and (3) ability to deal with problems of organized complexity.

    The history of modern thought about cities is unfortunately very different from the history of modern thought about the life sciences. The theorists of conventional modern city planning have consistently mistaken cities as problems of simplicity and of disorganized complexity, and have tried to analyze and treat them thus.

    Jane Jacobs, The Death and Life of Great American Cities
    1. ​​Order Out of Chaos​​
    2. ​​Order Without Design​​
    • problems
    • cities
    • complexity
  • The difficulty of designing complexity

    Designers, limited as they must be by the capacity of the mind to form intuitively accessible structures, cannot achieve the complexity of the semilattice in a single mental act. The mind has an overwhelming predisposition to see trees wherever it looks and cannot escape the tree conception.

    Experiments suggest strongly that people have an underlying tendency, when faced by a complex organization, to reorganize it mentally in terms of non-overlapping units. The complexity of the semilattice is replaced by the simpler and more easily grasped tree form.

    Christopher Alexander, A City Is Not a Tree
    • complexity
    • intuition
    • design
  • Structural complexity

    The idea of overlap, ambiguity, multiplicity of aspect, and the semilattice are not less orderly than the right tree, but more so. They represent a thicker, tougher, more subtle and more complex view of structure.

    Christopher Alexander, A City Is Not a Tree
    • structure
    • complexity
  • Losing meaning

    The people who’ve proven that they can make very good individual products with the radical focus of a spotlight seem to be pushed ever further from making good ecosystems.

    Products are being made “consistent” with the application of so-called “design patterns,” and rather than bringing coherence to these various touch-points, the painting-on of interface standards and interaction patterns did something far less valuable.

    Rote consistency, in the way many seem to be going about it (Material Design being just one example), is at odds with making things be good. It simplifies what needs to remain complex.

    Always, when simplification is underway, meaning is being lost.

    Dan Klyn, What Good Means
    • complexity
    • software
  • Notes on the Legibility War

    An Article by David R. MacIver
    notebook.drmaciver.com

    The basic idea of legibility is that the act of making something comprehensible enough to control is itself an act that shapes the thing to be controlled, often with far greater consequences than the control itself. This is because it removes complexity that is deemed as irrelevant that makes it harder to control, and that complexity may be in some way essential to the health of the system.

    • control
    • systems
    • complexity
    • legibility
  • The return of fancy tools

    An Article by Tom MacWright
    macwright.com

    Technology is seeing a little return to complexity. Dreamweaver gave way to hand-coding websites, which is now leading into Webflow, which is a lot like Dreamweaver. Evernote give way to minimal Markdown notes, which are now becoming Notion, Coda, or Craft. Visual Studio was “disrupted” by Sublime Text and TextMate, which are now getting replaced by Visual Studio Code. JIRA was replaced by GitHub issues, which is getting outmoded by Linear. The pendulum swings back and forth, which isn’t a bad thing

    • complexity
    • simplicity
    • tools
    • software
    • technology
    • notetaking
  • On the other side of complexity

    A Quote

    "I would not give a fig for the simplicity this side of complexity, but I would give my life for the simplicity on the other side of complexity." — Oliver Wendell Holmes Jr.

    1. ​​Don't Rush to Simplicity​​
    • simplicity
    • complexity

See also:
  1. software
  2. features
  3. simplicity
  4. structure
  5. intuition
  6. design
  7. problems
  8. cities
  9. quality
  10. tools
  11. technology
  12. notetaking
  13. knowledge
  14. holism
  15. control
  16. systems
  17. legibility
  1. Christopher Alexander
  2. Dan Klyn
  3. Jane Jacobs
  4. Ben Hoyt
  5. Niklaus Wirth
  6. Tom MacWright
  7. David R. MacIver