1. ⁘  ⁘  ⁘
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  3. Abo, Akinori 9
  4. aesthetics 19
  5. agile 30
  6. Albers, Josef 17
  7. Alexander, Christopher 135
  8. Alexander, Scott 5
  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 59
  25. Behrensmeyer, Anna K. 7
  26. Bjarnason, Baldur 8
  27. Blake, William 5
  28. blogging 23
  29. body 11
  30. Boeing, Geoff 7
  31. books 6
  32. boredom 9
  33. Botton, Alain de 38
  34. Brand, Stewart 4
  35. Bringhurst, Robert 16
  36. Brooks, Frederick P. 22
  37. Broskoski, Charles 6
  38. brutalism 7
  39. building 16
  40. bureaucracy 12
  41. Burnham, Bo 9
  42. business 15
  43. Byron, Lord 14
  44. Cagan, Marty 8
  45. Calvino, Italo 21
  46. Camus, Albert 13
  47. Carruth, Shane 15
  48. Cegłowski, Maciej 6
  49. Cervantes, Miguel de 7
  50. chance 11
  51. change 17
  52. Chiang, Ted 4
  53. childhood 6
  54. Chimero, Frank 17
  55. choice 8
  56. cities 51
  57. Cleary, Thomas 8
  58. Cleary, J.C. 8
  59. code 20
  60. Coelho, Paulo 31
  61. collaboration 18
  62. collections 31
  63. color 23
  64. commonplace 11
  65. communication 31
  66. community 7
  67. complexity 11
  68. connection 24
  69. constraints 25
  70. construction 9
  71. content 9
  72. Corbusier, Le 13
  73. Coyier, Chris 4
  74. craft 67
  75. creativity 59
  76. crime 9
  77. Critchlow, Tom 5
  78. critique 10
  79. Cross, Nigel 12
  80. Cross, Anita Clayburn 10
  81. css 11
  82. culture 13
  83. curiosity 11
  84. cycles 7
  85. Danielewski, Mark Z. 4
  86. darkness 28
  87. Darwin, Will 10
  88. data 8
  89. death 38
  90. Debord, Guy 6
  91. decisions 10
  92. design 132
  93. desire 6
  94. destiny 6
  95. details 31
  96. Dickinson, Emily 9
  97. Dieste, Eladio 4
  98. discovery 9
  99. doors 7
  100. Dorn, Brandon 11
  101. drawing 23
  102. dreams 8
  103. Drucker, Peter F. 15
  104. Duany, Andres 18
  105. Eatock, Daniel 4
  106. economics 13
  107. efficiency 7
  108. Eisenman, Peter 8
  109. Eliot, T.S. 14
  110. emotion 8
  111. ending 14
  112. engineering 12
  113. Eno, Brian 4
  114. ethics 14
  115. euphony 38
  116. Evans, Benedict 4
  117. evolution 9
  118. experience 14
  119. exploration 6
  120. farming 8
  121. fashion 11
  122. fear 7
  123. features 25
  124. flaws 10
  125. Flexner, Abraham 8
  126. food 16
  127. form 19
  128. Fowler, Martin 4
  129. Franklin, Ursula M. 30
  130. fun 7
  131. function 31
  132. games 13
  133. gardens 26
  134. Garfield, Emily 4
  135. Garfunkel, Art 6
  136. geography 8
  137. geometry 18
  138. goals 9
  139. Gombrich, E. H. 4
  140. goodness 13
  141. Graham, Paul 37
  142. graphics 13
  143. Greene, Erick 6
  144. Hamming, Richard 45
  145. happiness 18
  146. Harford, Tim 4
  147. Harper, Thomas J. 15
  148. Hayes, Brian 28
  149. heat 7
  150. Heinrich, Bernd 7
  151. Herbert, Frank 4
  152. Heschong, Lisa 27
  153. Hesse, Herman 6
  154. history 14
  155. Hoffman, Yoel 10
  156. Hofstadter, Douglas 6
  157. home 15
  158. Hoy, Amy 4
  159. Hoyt, Ben 5
  160. html 11
  161. Hudlow, Gandalf 4
  162. humanity 16
  163. Huxley, Aldous 7
  164. hypermedia 22
  165. i 18
  166. ideas 21
  167. identity 33
  168. images 10
  169. industry 9
  170. information 42
  171. infrastructure 17
  172. innovation 15
  173. interaction 10
  174. interest 10
  175. interfaces 37
  176. intuition 9
  177. invention 10
  178. Irwin, Robert 65
  179. Isaacson, Walter 28
  180. Ishikawa, Sara 33
  181. iteration 13
  182. Ive, Jonathan 6
  183. Jackson, Steven J. 14
  184. Jacobs, Jane 54
  185. Jacobs, Alan 5
  186. Jobs, Steve 20
  187. Jones, Nick 5
  188. Kahn, Louis 4
  189. Kakuzō, Okakura 23
  190. Kaufman, Kenn 4
  191. Keith, Jeremy 6
  192. Keller, Jenny 10
  193. Keqin, Yuanwu 8
  194. Ketheswaran, Pirijan 6
  195. Kingdon, Jonathan 5
  196. Kitching, Roger 7
  197. Klein, Laura 4
  198. Kleon, Austin 13
  199. Klinkenborg, Verlyn 24
  200. Klyn, Dan 20
  201. knowledge 29
  202. Kohlstedt, Kurt 12
  203. Kramer, Karen L. 10
  204. Krishna, Golden 10
  205. Kuma, Kengo 18
  206. language 21
  207. learning 31
  208. life 60
  209. light 32
  210. loneliness 12
  211. love 29
  212. Lovell, Sophie 16
  213. Lupton, Ellen 11
  214. Luu, Dan 8
  215. Lynch, Kevin 12
  216. MacIver, David R. 8
  217. MacWright, Tom 5
  218. Magnus, Margaret 12
  219. making 77
  220. management 14
  221. Manaugh, Geoff 27
  222. Markson, David 16
  223. Mars, Roman 13
  224. material 39
  225. math 16
  226. McCarter, Robert 21
  227. meaning 33
  228. media 16
  229. melancholy 53
  230. memory 29
  231. metaphor 10
  232. metrics 19
  233. microsites 49
  234. Miller, J. Abbott 10
  235. Mills, C. Wright 9
  236. minimalism 10
  237. Miyazaki, Hayao 30
  238. Mod, Craig 15
  239. modularity 6
  240. Mollison, Bill 31
  241. morality 8
  242. Murakami, Haruki 21
  243. music 16
  244. Müller, Boris 7
  245. Naka, Toshiharu 8
  246. names 11
  247. Naskrecki, Piotr 5
  248. nature 51
  249. networks 15
  250. Neustadter, Scott 3
  251. Noessel, Christopher 7
  252. notetaking 35
  253. novelty 11
  254. objects 16
  255. order 10
  256. ornament 9
  257. Orwell, George 7
  258. Ott, Matthias 4
  259. ownership 7
  260. Pallasmaa, Juhani 41
  261. Palmer, John 8
  262. patterns 11
  263. Patton, James L. 9
  264. Pawson, John 21
  265. perception 22
  266. perfection 7
  267. performance 17
  268. Perrine, John D. 9
  269. Petroski, Henry 24
  270. photography 20
  271. Pinker, Steven 8
  272. place 14
  273. planning 15
  274. Plater-Zyberk, Elizabeth 18
  275. poetry 13
  276. politics 9
  277. Pollan, Michael 6
  278. practice 10
  279. problems 31
  280. process 22
  281. production 7
  282. productivity 12
  283. products 21
  284. programming 9
  285. progress 16
  286. Pye, David 42
  287. quality 26
  288. questions 8
  289. Radić, Smiljan 20
  290. Rams, Dieter 16
  291. Rao, Venkatesh 14
  292. reading 17
  293. reality 13
  294. Reichenstein, Oliver 5
  295. religion 12
  296. Rendle, Robin 12
  297. repair 28
  298. research 17
  299. Reveal, James L. 4
  300. Richards, Melanie 3
  301. Richie, Donald 10
  302. Rougeux, Nicholas 4
  303. Rowe, Peter G. 10
  304. Rupert, Dave 4
  305. Ruskin, John 5
  306. Satyal, Parimal 9
  307. Saval, Nikil 13
  308. Sayers, Dorothy 32
  309. Schaller, George B. 7
  310. Schwulst, Laurel 5
  311. science 17
  312. seeing 36
  313. Sennett, Richard 45
  314. senses 11
  315. Seuss, Dr. 14
  316. Shakespeare, William 4
  317. Shorin, Toby 8
  318. silence 9
  319. Silverstein, Murray 33
  320. Simms, Matthew 19
  321. Simon, Paul 6
  322. simplicity 14
  323. Singer, Ryan 12
  324. skill 17
  325. Sloan, Robin 5
  326. Smith, Cyril Stanley 29
  327. Smith, Justin E. H. 6
  328. Smith, Rach 4
  329. socializing 7
  330. society 23
  331. software 69
  332. solitude 12
  333. Somers, James 8
  334. Sorkin, Michael 56
  335. sound 14
  336. space 20
  337. Speck, Jeff 18
  338. spirit 10
  339. streets 10
  340. structure 13
  341. Strunk, William 15
  342. Ström, Matthew 13
  343. style 30
  344. Sun, Chuánqí 15
  345. symbols 12
  346. systems 18
  347. Sōetsu, Yanagi 34
  348. Sōseki, Natsume 8
  349. Tanaka, Tomoyuki 9
  350. Tanizaki, Jun'ichirō 15
  351. taste 10
  352. Taylor, Dorian 16
  353. teaching 21
  354. teamwork 17
  355. technology 41
  356. texture 7
  357. thinking 31
  358. Thoreau, Henry David 8
  359. time 55
  360. Tolkien, J.R.R. 6
  361. tools 32
  362. touch 8
  363. transportation 16
  364. Trombley, Nick 45
  365. truth 15
  366. Tufte, Edward 31
  367. Turrell, James 6
  368. typography 25
  369. understanding 33
  370. urbanism 68
  371. ux 100
  372. Victor, Bret 9
  373. Viollet-le-Duc, Eugène 4
  374. vision 7
  375. visualization 34
  376. Voltaire 4
  377. wabi-sabi 8
  378. walking 23
  379. Wallace, David Foster 33
  380. Wang, Shawn 6
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  383. Watterson, Bill 4
  384. Webb, Matt 14
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  387. Wechler, Lawrence 37
  388. whimsy 11
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culture

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  • As though born to them

    He shall know your ways as though born to them.

    Frank Herbert, Dune
    • culture
    • knowledge
  • Cupcakes and froyo

    Screenshot of www.ribbonfarm.com on 2020-04-17 at 12.29.53 PM.png

    Premium mediocre is the finest bottle of wine at Olive Garden. Premium mediocre is cupcakes and froyo. Premium mediocre is “truffle” oil on anything (no actual truffles are harmed in the making of “truffle” oil), and extra-leg-room seats in Economy. Premium mediocre is cruise ships, artisan pizza, Game of Thrones, and The Bellagio.

    Venkatesh Rao, Premium Mediocre
    www.ribbonfarm.com
    • culture
    • society
    • demography
  • A squeezable nugget of comfort

    Screenshot of www.ribbonfarm.com on 2020-04-17 at 12.36.37 PM.png

    I was waiting for the perfect image to start blogging the idea, and last week supplied one: the Celestial Buddies plush toy that rode on the Crew Dragon test flight. The symbolism is perfect: an oddly satisfying little squeezable nugget of comfort within the disorienting, weird domesticity of a spaceship.

    Domestic cozy is in an attitude, emerging socioeconomic posture, and aesthetic, that is in many ways the antithesis of premium mediocrity. Unsurprisingly, it takes its cues from the marginal shadow behaviors of premium mediocrity.

    Venkatesh Rao, Domestic Cozy
    www.ribbonfarm.com
    • culture
  • The Big Lie

    “We only give them what they want.”

    This is The Big Lie of mass culture and of debased art, and also it is the weak excuse for the cultural default of many designers.

    C. Wright Mills, Man in the Middle: The Designer
    • culture
  • Millennials and Gen. Z

    I made a prediction on Twitter on February 6th: If Millennials (b. 1980 – 2000) were the premium mediocre generation, Gen Z (b. 2000 – 2020) is going to be the domestic cozy generation.

    A squeezable nugget of comfort
    www.ribbonfarm.com
    • society
    • culture
    • demography
  • Cultural relevance

    More than ever, people are choosing how to spend their time based on the amount of attention they can garner—and you and I are no exception. Everyone is susceptible to this logic. But what I want to argue in this piece is that tech startup founders are particularly susceptible to this tendency.

    Working at and around startups for several years, I’ve noticed many founders prioritizing culture, visibility, and perception over product, customer development, and strategy. Maybe this is to be expected in a time where culture moves faster and is perceived as more important than ever. But I find it unusual that the tech industry seems unaware of a whole class of typical mistakes founders make in pursuit of cultural relevance.

    Toby Shorin, Building for the Culture
    subpixel.space
    • culture
    • strategy
    • business
  • Avant-Garde and Kitsch

    An Essay by Clement Greenberg
    theoria.art-zoo.com

    Capitalism in decline finds that whatever of quality it is still capable of producing becomes almost invariably a threat to its own existence.

    • quality
    • economics
    • culture
    • art
  • The Third Way

    An Article by Kevin Kelly
    kk.org

    But all the civilized cities of the world were also filled with third places that people loved. Not quite private, not quite public, these third places were intimate but open to anyone. Like settling down at a table at a cafe. It felt like your space, but you were not the landlord. They were public, open spaces that you could “own” for a while.

    …We need a new third category of work — something between “employee” and “not an employee”—that encompasses digital gig laborers. AirBnB is neither a hotel, nor a private resident. It is a third thing, and we need to create a new category to deal with it…This is the era of the third way.

    • place
    • society
    • work
    • culture
  • You Don't Need To Do The Farmhouse Home Aesthetic When You Decorate

    An Article by Kate Wagner
    www.bustle.com
    Image from www.bustle.com on 2021-12-06 at 8.32.15 PM.jpeg

    It took two decades for HGTV and its ilk to streamline the process of creating design hegemony — to perfect the concept of having multiple shows congeal around the same aesthetic rather than let them exist at the whims of their individual hosts, as was more the case in the 2000s. While previous eras of design (think midcentury modernism) were spearheaded by architects, interior designers, and other tastemakers, in the late ’90s, capital-A Architecture lost interest in the home — deconstructivist ideas and new, high-tech forms were better suited to museums and universities — and a coalition of real estate developers, home improvement and furniture stores, and TV decorators stepped in to take their place. The worlds of high culture and popular consumption in residential design have never been more separate, and, in this critic’s opinion, both suffer as a result.

    • culture
    • architecture
  • Class 1 / Class 2 Problems

    An Article by Kevin Kelly
    kk.org

    There are two classes of problems caused by new technology. Class 1 problems are due to it not working perfectly. Class 2 problems are due to it working perfectly.

    ...Class 1 problems arise early and they are easy to imagine. Usually market forces will solve them. You could say, most Class 1 problems are solved along the way as they rush to become Class 2 problems. Class 2 problems are much harder to solve because they require more than just the invisible hand of the market to overcome them.

    ...Class 1 problems are caused by technology that is not perfect, and are solved by the marketplace. Class 2 problems are caused by technology that is perfect, and must be solved by extra-market forces such as cultural norms, regulation, and social imagination.

    • problems
    • technology
    • culture
    • society
  • Monoskop

    A Website
    monoskop.org

    Monoskop is a wiki for the arts, media and humanities.

    1. ​​barnsworthburning.net​​
    • hypermedia
    • art
    • media
    • culture
  • Scenius

    A Definition by Brian Eno
    kk.org

    Scenius stands for the intelligence and the intuition of a whole cultural scene. It is the communal form of the concept of the genius.

    1. ​​The Small Group​​
    2. ​​Mutual appreciation​​
    3. ​​Tossing an idea around​​
    • culture
    • genius
    • creativity
    • collaboration
  • Premium Mediocre

    An Article from Ribbonfarm by Venkatesh Rao
    www.ribbonfarm.com
    1. ​​Cupcakes and froyo​​
    2. ​​Maya Millennial​​
    3. ​​What premium mediocre is not​​
    • society
    • culture

See also:
  1. society
  2. demography
  3. art
  4. strategy
  5. business
  6. genius
  7. creativity
  8. collaboration
  9. hypermedia
  10. media
  11. knowledge
  12. problems
  13. technology
  14. architecture
  15. place
  16. work
  17. quality
  18. economics
  1. Venkatesh Rao
  2. Kevin Kelly
  3. C. Wright Mills
  4. Toby Shorin
  5. Brian Eno
  6. Frank Herbert
  7. Kate Wagner
  8. Clement Greenberg