1. ⁘  ⁘  ⁘
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  3. Abo, Akinori 9
  4. aesthetics 19
  5. agile 30
  6. Albers, Josef 17
  7. Alexander, Christopher 135
  8. Alexander, Scott 5
  9. Allsopp, John 4
  10. Ammer, Ralph 6
  11. Anderson, Gretchen 7
  12. anxiety 9
  13. Appleton, Maggie 5
  14. Aptekar-Cassels, Wesley 5
  15. Arango, Jorge 4
  16. architecture 110
  17. art 86
  18. Asimov, Isaac 5
  19. attention 17
  20. Auping, Michael 6
  21. Aurelius, Marcus 14
  22. Bachelard, Gaston 12
  23. Baker, Nicholson 10
  24. beauty 58
  25. Behrensmeyer, Anna K. 7
  26. Bell, Larry 3
  27. Bjarnason, Baldur 8
  28. Blake, William 5
  29. blogging 22
  30. body 11
  31. Boeing, Geoff 7
  32. boredom 9
  33. Botton, Alain de 38
  34. Brand, Stewart 4
  35. Bringhurst, Robert 16
  36. Brooks, Frederick P. 22
  37. Broskoski, Charles 6
  38. brutalism 7
  39. building 16
  40. bureaucracy 12
  41. Burnham, Bo 9
  42. business 15
  43. Byron, Lord 14
  44. Cagan, Marty 8
  45. Calvino, Italo 21
  46. Camus, Albert 13
  47. care 6
  48. Carruth, Shane 15
  49. Cegłowski, Maciej 6
  50. Cervantes, Miguel de 7
  51. chance 11
  52. change 16
  53. Chiang, Ted 4
  54. childhood 6
  55. Chimero, Frank 17
  56. choice 8
  57. cities 51
  58. Clark, Robin 3
  59. Cleary, Thomas 8
  60. Cleary, J.C. 8
  61. code 20
  62. collaboration 18
  63. collections 31
  64. Collison, Simon 3
  65. color 23
  66. commonplace 11
  67. communication 31
  68. community 7
  69. complexity 11
  70. connection 24
  71. constraints 25
  72. construction 9
  73. content 9
  74. Corbusier, Le 13
  75. Coyier, Chris 4
  76. craft 66
  77. creativity 59
  78. crime 9
  79. Critchlow, Tom 5
  80. critique 10
  81. Cross, Nigel 12
  82. Cross, Anita Clayburn 10
  83. css 11
  84. culture 13
  85. curiosity 11
  86. cycles 7
  87. Danielewski, Mark Z. 4
  88. darkness 28
  89. Darwin, Will 10
  90. data 8
  91. death 38
  92. Debord, Guy 6
  93. decisions 10
  94. design 131
  95. details 31
  96. Dickinson, Emily 9
  97. Dieste, Eladio 4
  98. discovery 9
  99. doors 7
  100. Dorn, Brandon 11
  101. drawing 23
  102. Drucker, Peter F. 15
  103. Duany, Andres 18
  104. Eatock, Daniel 4
  105. economics 13
  106. efficiency 7
  107. Eisenman, Peter 8
  108. Eliot, T.S. 14
  109. emotion 8
  110. ending 14
  111. engineering 11
  112. Eno, Brian 4
  113. ethics 14
  114. euphony 38
  115. Evans, Benedict 4
  116. evolution 9
  117. experience 14
  118. farming 8
  119. fashion 11
  120. features 25
  121. feedback 6
  122. flaws 10
  123. Flexner, Abraham 8
  124. food 16
  125. form 19
  126. Fowler, Martin 4
  127. Franklin, Ursula M. 30
  128. friendship 6
  129. fun 7
  130. function 31
  131. games 13
  132. gardens 26
  133. Garfield, Emily 4
  134. Garfunkel, Art 6
  135. geography 8
  136. geometry 18
  137. goals 9
  138. Gombrich, E. H. 4
  139. goodness 12
  140. Graham, Paul 37
  141. graphics 13
  142. Greene, Erick 6
  143. Hamming, Richard 45
  144. happiness 17
  145. Harford, Tim 4
  146. Harper, Thomas J. 15
  147. Hayes, Brian 28
  148. heat 7
  149. Heinrich, Bernd 7
  150. Herbert, Frank 4
  151. Heschong, Lisa 27
  152. Hesse, Herman 6
  153. history 13
  154. Hoffman, Yoel 10
  155. Hofstadter, Douglas 6
  156. home 15
  157. Hoy, Amy 4
  158. Hoyt, Ben 5
  159. html 11
  160. Hudlow, Gandalf 4
  161. humanity 16
  162. humor 6
  163. Huxley, Aldous 7
  164. hypermedia 22
  165. i 18
  166. ideas 21
  167. identity 33
  168. images 10
  169. industry 9
  170. information 42
  171. infrastructure 17
  172. innovation 15
  173. interaction 10
  174. interest 10
  175. interfaces 37
  176. intuition 8
  177. invention 10
  178. Irwin, Robert 65
  179. Isaacson, Walter 28
  180. Ishikawa, Sara 33
  181. iteration 13
  182. Ive, Jonathan 6
  183. Jackson, Steven J. 14
  184. Jacobs, Jane 54
  185. Jacobs, Alan 5
  186. Jobs, Steve 20
  187. Jones, Nick 5
  188. Kahn, Louis 4
  189. Kakuzō, Okakura 23
  190. Kaufman, Kenn 4
  191. Keith, Jeremy 6
  192. Keller, Jenny 10
  193. Kelly, Kevin 3
  194. Keqin, Yuanwu 8
  195. Ketheswaran, Pirijan 6
  196. Kingdon, Jonathan 5
  197. Kitching, Roger 7
  198. Klein, Laura 4
  199. Kleon, Austin 13
  200. Klinkenborg, Verlyn 24
  201. Klyn, Dan 20
  202. knowledge 29
  203. Kohlstedt, Kurt 12
  204. Kramer, Karen L. 10
  205. Krishna, Golden 10
  206. Kuma, Kengo 18
  207. language 20
  208. learning 30
  209. life 59
  210. light 31
  211. loneliness 12
  212. love 25
  213. Lovell, Sophie 16
  214. Lupton, Ellen 11
  215. Luu, Dan 8
  216. Lynch, Kevin 12
  217. MacIver, David R. 8
  218. MacWright, Tom 5
  219. Magnus, Margaret 12
  220. making 77
  221. management 14
  222. Manaugh, Geoff 27
  223. Markson, David 16
  224. Mars, Roman 13
  225. material 39
  226. math 16
  227. McCarter, Robert 21
  228. meaning 33
  229. media 16
  230. melancholy 51
  231. memory 28
  232. metaphor 10
  233. metrics 19
  234. microsites 49
  235. Miller, J. Abbott 10
  236. Mills, C. Wright 9
  237. minimalism 10
  238. Miyazaki, Hayao 30
  239. Mod, Craig 15
  240. modularity 6
  241. Mollison, Bill 31
  242. morality 8
  243. Murakami, Haruki 21
  244. music 16
  245. Müller, Boris 7
  246. Naka, Toshiharu 8
  247. names 11
  248. Naskrecki, Piotr 5
  249. nature 51
  250. networks 15
  251. Noessel, Christopher 7
  252. notetaking 35
  253. novelty 11
  254. objects 16
  255. order 10
  256. ornament 9
  257. Orwell, George 7
  258. Ott, Matthias 4
  259. ownership 6
  260. Pallasmaa, Juhani 41
  261. Palmer, John 8
  262. patterns 11
  263. Patton, James L. 9
  264. Pawson, John 21
  265. perception 22
  266. perfection 7
  267. performance 17
  268. Perrine, John D. 9
  269. Petroski, Henry 24
  270. philosophy 6
  271. photography 20
  272. physics 6
  273. Pinker, Steven 8
  274. place 14
  275. planning 15
  276. Plater-Zyberk, Elizabeth 18
  277. poetry 13
  278. politics 9
  279. Pollan, Michael 6
  280. practice 10
  281. problems 31
  282. process 22
  283. production 7
  284. productivity 12
  285. products 21
  286. programming 9
  287. progress 16
  288. Pye, David 42
  289. quality 26
  290. questions 8
  291. Radić, Smiljan 20
  292. Rams, Dieter 16
  293. Rao, Venkatesh 14
  294. reading 16
  295. reality 13
  296. Reichenstein, Oliver 5
  297. religion 11
  298. Rendle, Robin 12
  299. repair 28
  300. research 17
  301. Reveal, James L. 4
  302. Richards, Melanie 3
  303. Richie, Donald 10
  304. Rougeux, Nicholas 4
  305. Rowe, Peter G. 10
  306. Rupert, Dave 4
  307. Ruskin, John 5
  308. Satyal, Parimal 9
  309. Saval, Nikil 13
  310. Sayers, Dorothy 32
  311. Schaller, George B. 7
  312. Schwulst, Laurel 5
  313. science 17
  314. seeing 36
  315. Sennett, Richard 45
  316. senses 11
  317. Seuss, Dr. 14
  318. Shakespeare, William 4
  319. Shorin, Toby 8
  320. silence 9
  321. Silverstein, Murray 33
  322. Simms, Matthew 19
  323. Simon, Paul 6
  324. simplicity 14
  325. Singer, Ryan 12
  326. skill 17
  327. Sloan, Robin 5
  328. Smith, Cyril Stanley 29
  329. Smith, Justin E. H. 6
  330. Smith, Rach 4
  331. socializing 7
  332. society 23
  333. software 68
  334. solitude 12
  335. Somers, James 8
  336. Sorkin, Michael 56
  337. sound 14
  338. space 20
  339. Speck, Jeff 18
  340. spirit 10
  341. streets 10
  342. structure 13
  343. Strunk, William 15
  344. Ström, Matthew 13
  345. style 30
  346. Sun, Chuánqí 15
  347. symbols 12
  348. systems 18
  349. Sōetsu, Yanagi 34
  350. Sōseki, Natsume 8
  351. Tanaka, Tomoyuki 9
  352. Tanizaki, Jun'ichirō 15
  353. taste 10
  354. Taylor, Dorian 16
  355. teaching 21
  356. teamwork 17
  357. technology 41
  358. texture 7
  359. thinking 31
  360. Thoreau, Henry David 8
  361. time 54
  362. Tolkien, J.R.R. 6
  363. tools 32
  364. touch 8
  365. transportation 16
  366. Trombley, Nick 44
  367. truth 15
  368. Tufte, Edward 31
  369. Turrell, James 6
  370. typography 25
  371. understanding 32
  372. urbanism 68
  373. ux 100
  374. Victor, Bret 9
  375. Viollet-le-Duc, Eugène 4
  376. vision 7
  377. visualization 34
  378. Voltaire 4
  379. wabi-sabi 8
  380. walking 23
  381. Wallace, David Foster 33
  382. Wang, Shawn 6
  383. war 7
  384. waste 12
  385. Watterson, Bill 4
  386. Webb, Matt 14
  387. Wechler, Lawrence 37
  388. whimsy 11
  389. White, E.B. 15
  390. Wirth, Niklaus 6
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  392. Wittgenstein, Ludwig 7
  393. Woolf, Virginia 11
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  397. Wurman, Richard Saul 18
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industry

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  • Such an enormous machine

    132-49163.jpg

    In cities across the world, industrial zones beside rivers and canals have become the focus of attention, with their unique vivacity associated with places where things are made.

    ...Because the area is designated as a semi-industrial zone, we were able to get away with such an enormous machine inside [the Starbucks Reserve Roastery].

    Kengo Kuma, My Life as an Architect in Tokyo
    www.starbucksreserve.com
    • industry
    • urbanism
  • Dark satanic mills

    And did the Countenance Divine,
    Shine forth upon our clouded hills?
    And was Jerusalem builded here,
    Among these dark Satanic Mills?

    William Blake, And did those feet in ancient time
    1. ​​Dark satanic steel​​
    2. ​​Stepping out of the firehose​​
    • industry
  • Monumental structures

    16.jpeg

    These disused gas cylinders occupy a site on the outskirts of Stockholm. For the first ten years after moving to London, the view west across the train tracks was of a similar pair of monumental structures, transfigured by every sunset. One has since been dismantled to make way for the expanding national and international railway stations.

    John Pawson, A Visual Inventory
    • industry
    • infrastructure
  • Savage, hostile, and cruel

    Some may find puzzling or distasteful the parallel I am drawing between the study of nature and the study of technology. After all, nature is good and good for you, whereas everyone knows that technology is ugly, evil, and dangerous.

    A few centuries ago—say, on the American western frontier—a quite different view prevailed. Nature was seen as savage, hostile, cruel. Mountains and forests were barriers, not refuges. The lights of civilization were a comforting sight. We took our charter from the book of Genesis, which grants mankind dominion over the beasts, and felt it was both our entitlement and our duty to tame the wilderness, fell the trees, plow the land, and dam the rivers.

    Brian Hayes, Infrastructure: A Guide to the Industrial Landscape
    • nature
    • technology
    • industry
    • infrastructure
  • Infrastructure: A Guide to the Industrial Landscape

    A Book by Brian Hayes
    industrial-landscape.com
    1. ​​Savage, hostile, and cruel​​
    2. ​​Nature undisturbed​​
    3. ​​The raw materials of society​​
    4. ​​The dragline​​
    5. ​​Dark satanic steel​​
    1. ​​The Factory Photographs​​
    • infrastructure
    • technology
    • urbanism
    • industry
    • networks
  • The Factory Photographs

    A Book by David Lynch
    www.goodreads.com
    3025449-slide-s-lynch-04.jpg
    3025449-slide-lynch-687x457.jpg
    3025449-slide-s-lynch-09-692x457.jpg
    3025449-slide-s-lynch-04.jpg

    I love industry. Pipes. I love fluid and smoke. I love man-made things. I like to see people hard at work, and I like to see sludge and man-made waste.

    1. ​​Electrical pylon near Gary, Indiana​​
    2. ​​Grid substation​​
    3. ​​Infrastructure: A Guide to the Industrial Landscape​​
    • industry
    • infrastructure
    • photography
    • waste
  • Scales of cities, scales of software

    An Article by Linus the Sephist
    linus.coffee

    American cities seem like a product of industrial processes where older European cities seem like a product of human processes. This is because most American cities were built after and alongside the car and the industrial revolution – the design of cities took into account what was easily possible, and that guided the shape and scale of everything.

    Software has similar analogues. There are software codebases that feel much more industrially generated than hand written, and they’re usually written in automation-rich environments fitting into frameworks and other orchestrating code.

    …But despite the availability of cars, I still much prefer the scale and ambiance of European, human-scale cities, because ultimately cities are places humans must inhabit and understand. In the same way, I still much prefer the scale and ambiance of hand-written codebases even in the presence of heavy programming tooling, because ultimately codebases are places humans must inhabit.

    • urbanism
    • software
    • scale
    • industry
  • Age of Invention

    A Series by Anton Howes
    antonhowes.substack.com

    I’m a historian of innovation. I write mostly about the causes of Britain’s Industrial Revolution, focusing on the lives of the individual innovators who made it happen. I’m interested in everything from the exploits of sixteenth-century alchemists to the schemes of Victorian engineers. My research explores why they became innovators, and the institutions they created to promote innovation even further.

    1. ​​Upstream, Downstream​​
    • invention
    • innovation
    • history
    • industry
  • Life-friendly design

    An Article by Ralph Ammer
    ralphammer.com
    Image from ralphammer.com on 2020-07-27 at 5.02.21 PM.gif

    I suggest that our industrial heritage has been an important preliminary stage. The next step is to carefully examine and implement design values that nurture our joy of life. Just like our “industrial design” illustrated our industrial values, a life-friendly design could express our biophilic values.

    This optimistic design approach differs from naive nostalgia or fear of extinction. There is no way back to nature but only forward to nature.

    • nature
    • industry
    • progress

    See also: Interaction design is dead. What now?


See also:
  1. infrastructure
  2. urbanism
  3. nature
  4. technology
  5. progress
  6. networks
  7. photography
  8. waste
  9. invention
  10. innovation
  11. history
  12. software
  13. scale
  1. Brian Hayes
  2. Ralph Ammer
  3. William Blake
  4. David Lynch
  5. John Pawson
  6. Anton Howes
  7. Kengo Kuma
  8. Linus the Sephist