To see with eyes unclouded by hate Eboshi: What exactly are you here for? Ashitaka: To see with eyes unclouded by hate. Hayao Miyazaki, Princess Mononoke hateseeing
There's a demon inside of you There's a demon inside of you – it's inside both of you. Look, everyone! This is what hatred looks like. This is what it does when it catches hold of you. It's eating me alive and very soon now it will kill me. Fear and anger only make it grow faster. Hayao Miyazaki, Princess Mononoke hatefear
When you're interested in what you're working on It's never hard to work when you're interested in what you're working on. But what if you hate what you're working on? It helps to examine the content of your loathing. What is it you hate? Verlyn Klinkenborg, Several Short Sentences About Writing hatework
Follow the fun An Article by Dave Rupert daverupert.com Another great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes. A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features. The game discovering itselfBuilding is never a straight lineGame feel gamesfun