are.na An Application by Charles Broskoski www.are.na Build ideas mindfully. Save content, create collections, and connect ideas with other people. ObsidianRoam ResearchWhat this site isOn Motivation thinkingnetworkshypermedianotetaking
On Motivation An Essay by Charles Broskoski www.are.na I’ve had this (semi-vague) idea that I want to write about what keeps us excited to work on Are.na, on the occasion of its 10th (yes 10th) birthday. While writing generally is a tricky process for me, this subject motivation is even trickier. In turning this subject around in my mind, and thinking about all the people and things that have been influential, I have some idea about what keeps us going. Nodal pointsInfinite varieties of contextsA lifelong projectGrowing in the correct way are.naThe slow blade penetrates the shield
Follow the fun An Article by Dave Rupert daverupert.com Another great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes. A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features. The game discovering itselfBuilding is never a straight lineGame feel gamesfun