In Praise of Shadows A Book by Jun'ichirō Tanizaki & Thomas J. Harper www.goodreads.com Things that shine and glitterA naked bulbThe Japanese toiletEmpty dreamsMost important of all are the pauses+9 More 125 Best Architecture BooksDaylight should not tyrannize architectureDeep shadows and darkness are essentialLights and lampsThe gentle light of shoji screens zendarknesslightmaterialmaking
Follow the fun An Article by Dave Rupert daverupert.com Another great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes. A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features. The game discovering itselfBuilding is never a straight lineGame feel gamesfun