Against an Increasingly User-Hostile Web An Article by Parimal Satyal neustadt.fr We are quietly replacing an open web that connects and empowers with one that restricts and commoditizes people. We need to stop it. A fly in the spider's webIf you run a websiteI chose outWhat do we want the web to be? The Rise Of User-Hostile Software wwwtechnologyux
Rediscovering the Small Web An Article by Parimal Satyal neustadt.fr The vast open seasThe gatekeeperIt can also be art The small web is beautiful www
Follow the fun An Article by Dave Rupert daverupert.com Another great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes. A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features. The game discovering itselfBuilding is never a straight lineGame feel gamesfun