The Elephant Vanishes A Novel by Haruki Murakami On Seeing the 100% Perfect Girl One Beautiful April MorningThe Wind-Up Bird and Tuesday's WomenThe Last Lawn of the AfternoonBarn BurningSleep+1 More
Barn Burning A Short Story from The Elephant Vanishes by Haruki Murakami The first in agesFive barns worth burningI keep getting older
On Seeing the 100% Perfect Girl One Beautiful April Morning A Short Story from The Elephant Vanishes by Haruki Murakami 100% perfect
The Wind-Up Bird and Tuesday's Women A Short Story from The Elephant Vanishes by Haruki Murakami Who I was supposed to beQuittingA regular wind-up toy world this is
The Last Lawn of the Afternoon A Short Story from The Elephant Vanishes by Haruki Murakami She was wanting to break it off
A Slow Boat to China A Short Story from The Elephant Vanishes by Haruki Murakami Can you even call it memory?Never any place I was meant to be
Follow the fun An Article by Dave Rupert daverupert.com Another great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes. A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features. The game discovering itselfBuilding is never a straight lineGame feel gamesfun