The Elephant Vanishes A Novel by Haruki Murakami On Seeing the 100% Perfect Girl One Beautiful April MorningThe Wind-Up Bird and Tuesday's WomenThe Last Lawn of the AfternoonBarn BurningSleep+1 More
Barn Burning A Short Story from The Elephant Vanishes by Haruki Murakami The first in agesFive barns worth burningI keep getting older
On Seeing the 100% Perfect Girl One Beautiful April Morning A Short Story from The Elephant Vanishes by Haruki Murakami 100% perfect
The Wind-Up Bird and Tuesday's Women A Short Story from The Elephant Vanishes by Haruki Murakami Who I was supposed to beQuittingA regular wind-up toy world this is
The Last Lawn of the Afternoon A Short Story from The Elephant Vanishes by Haruki Murakami She was wanting to break it off
A Slow Boat to China A Short Story from The Elephant Vanishes by Haruki Murakami Can you even call it memory?Never any place I was meant to be
Game feel An Article by Dave Rupert daverupert.com How do you make a game that’s fun? ...You have to focus on gameplay. In order for the final product to be fun and exciting, the core game play needs to be fun and exciting. The creator of Mario calls this 手応え (tegotae), which is often translated as “game feel”. To find this game feel, you need to build small prototypes around a single idea, play test them, and then follow the fun. Nintendo does this, indie game devs do this; this is the not-so-secret of the gaming industry. Follow the funFollow the brush prototypesmakinggames