Sleepers A Poem by Nick Trombley m o t i o n l e s s m o t i o n l s e s m o t i o n s l e s m o t i o s n l e s m o t i s o n l e s m o t s i o n l e s m o s t i o n l e s m s o t i o n l e s s m o t i o n l e s s o m t i o n l e s s o m t i n o l e s s o m t n i o l e s s o m n t i o l e s s o m n t o i l e s s o m n o t i l e s s o m n o t l i e s s o m n o l t i e s s o m n o l i t e s Concrete poetry sleepeuphony
Because we have to sleep Two nights later, as he was getting ready to bed down, the boy looked for the star they followed every night. He thought that the horizon was a bit lower than it had been, because he seemed to see stars on the desert itself. "It's the oasis," said the camel driver. "Well, why don't we go there right now?" the boy asked. "Because we have to sleep." Paulo Coelho, The Alchemist sleep
To carve a volume into the void of darkness The nocturnal sound is a reminder of human solitude and mortality, and it makes one conscious of the entire slumbering city. Anyone who has become entranced by the sound of dripping water in the darkness of a ruin can attest to the extraordinary capacity of the ear to carve a volume into the void of darkness. The space traced by the ear in the darkness becomes a cavity sculpted directly in the interior of the mind. Juhani Pallasmaa, The Eyes of the Skin: Architecture and the Senses sounddarknesssleepsolitude
Traced in the summer skies Yes, it was the hour when, a long time ago, I was perfectly content. What awaited me back then was always a night of easy, dreamless sleep. And yet something had changed, since it was back to my cell that I went to wait for the next day…as if familiar paths traced in summer skies could lead as easily to prison as to the sleep of the innocent. Albert Camus, The Stranger sleepcrime
Game feel An Article by Dave Rupert daverupert.com How do you make a game that’s fun? ...You have to focus on gameplay. In order for the final product to be fun and exciting, the core game play needs to be fun and exciting. The creator of Mario calls this 手応え (tegotae), which is often translated as “game feel”. To find this game feel, you need to build small prototypes around a single idea, play test them, and then follow the fun. Nintendo does this, indie game devs do this; this is the not-so-secret of the gaming industry. Follow the funFollow the brush prototypesmakinggames