The Art of Looking Sideways A Book by Alan Fletcher www.alanfletcherarchive.com Cover art for Alan Fletcher's wonderfully expansive commonplace book. Thinking is drawing in your headThe picket fenceThe chicken was the egg's idea for getting more eggs The brain is wider than the skyWhat this site is graphicsdesigncommunicationcommonplacestylecollections
136 things every web developer should know before they burn out and turn to landscape painting or nude modelling An Article by Baldur Bjarnason www.baldurbjarnason.com The best way to improve software UX is regular direct observation, by everybody on the team, of the work done. Have some personality. Minimalism is garbage. Metaphors are fantastic. Naming things is fantastic. Try to write HTML that would make sense and be usable without the CSS. The buyer is quite often wrong. That fact never changes their mind. Working on a functioning app’s codebase does more to increase its quality than adding features. A good manager will debate you, and that’s awesome. The term ‘project’ is a poor metaphor for the horticultural activity that is software development. Two Hundred Fifty Things an Architect Should Know wwwworkuxcollections