The Mind of the Maker A Book by Dorothy Sayers en.wikipedia.org Looking at man, [the author of Genesis] sees in him something essentially divine, but when we turn back to see what he says about the original upon which the “image” of God was modelled, we find only the single assertion, “God created”. The characteristic common to God and man is apparently that: the desire and the ability to make things. Only in terms of other thingsI mix it with two in my thoughtTowards a synthesis of experienceAnd these three are one"The right phrase"+28 More religion
136 things every web developer should know before they burn out and turn to landscape painting or nude modelling An Article by Baldur Bjarnason www.baldurbjarnason.com The best way to improve software UX is regular direct observation, by everybody on the team, of the work done. Have some personality. Minimalism is garbage. Metaphors are fantastic. Naming things is fantastic. Try to write HTML that would make sense and be usable without the CSS. The buyer is quite often wrong. That fact never changes their mind. Working on a functioning app’s codebase does more to increase its quality than adding features. A good manager will debate you, and that’s awesome. The term ‘project’ is a poor metaphor for the horticultural activity that is software development. Two Hundred Fifty Things an Architect Should Know wwwworkuxcollections