Back to the Drawing Board An Article by Nick Jones www.the-possible.com The lost art of drawing for engineers and architects. You can almost tell which software they were designed inConversational drawingThe effort heuristicTablets have caught up Anatomical Drawings of Staircase SpacesThe Battle for the Life and Beauty of the EarthDrawing for parallel design thinking architecturedrawing
136 things every web developer should know before they burn out and turn to landscape painting or nude modelling An Article by Baldur Bjarnason www.baldurbjarnason.com The best way to improve software UX is regular direct observation, by everybody on the team, of the work done. Have some personality. Minimalism is garbage. Metaphors are fantastic. Naming things is fantastic. Try to write HTML that would make sense and be usable without the CSS. The buyer is quite often wrong. That fact never changes their mind. Working on a functioning app’s codebase does more to increase its quality than adding features. A good manager will debate you, and that’s awesome. The term ‘project’ is a poor metaphor for the horticultural activity that is software development. Two Hundred Fifty Things an Architect Should Know wwwworkuxcollections