Some of the more enjoyable surfaces (for example, the grain of a fine mahogany table top or a Japanese sword) have an interplay between pattern and texture which, though two-dimensional, suggests the unseen internal three-dimensional array.
As we draw closer, we see that the three-faceted planes of the museum are fabricated out of rectangular panels made of white bronze that was poured directly into dammed forms on the concrete floor of the foundry, producing a surface texture similar to both metal and stone.
I’m now more inclined to attribute Looseleaf’s power to its visual texture than to some cognitive media-style abstraction. And the visual texture owes more to the beauty (yes, beauty!) of the original pdfs from the Vasulka Archive. Perhaps the demo is best understood not as a prototype generic tool, but as a specific curated experience in its own right, with form and content claiming equal importance in its overall success.
Even so, I think there are some general lessons that can be drawn from this demo:
Content is not inert
Visual texture lets content breathe
Visual texture lets the eye wander without losing itself
Imagine a circle that contains all of human knowledge.
By the time you finish elementary school, you know a little.
By the time you finish high school, you know a bit more.
With a bachelor's degree, you gain a specialty.
A master's degree deepens that specialty:
Reading research papers takes you to the edge of human knowledge.
Once you're at the boundary, you focus.
You push at the boundary for a few years.
Until one day, the boundary gives way.
And, that dent you've made is called a Ph.D..
Of course, the world looks different to you now.
So, don't forget the bigger picture.
Keep pushing.