Controlled environments “Controlled environments” are another of modernism’s great obsessions. Extravagant amounts of energy are spent to keep buildings—as well as skyway systems, shopping malls, and domed stadia—at a constant temperature year-round via entirely mechanical means. The folly is not simply a touchy-feely isolation from the authenticities of nature, which can admittedly be cruel, but a larger disciplinary presumption that seeks to extend the centralized authority (central air, central government) of power ever more comprehensively. It is possible that this particular hubris may have pushed Gaia to the tipping point. Michael Sorkin, 20 Minutes in Manhattan At a uniformly comfortable termperatureFascination with control sustainabilitycontrol
Protected, yet tuned in Karen Terry's house in Sante Fe, designed by architect David Wright, is perhaps one of the most compelling passive designs. Stepping down its hillside site in four tiers, it nestles low into the ground. Thick adobe sidewalls create a strong sense of shelter and its banks of windows look resolutely to the sun. The image is very much of a house attuned to sun and earth. Rather than providing the convenience of a constant indoor temperature regulated by a thermostat, a passively solar-heated house may go through an air temperature flux as great as 20ºF per day. People learn to live with this flux. Living in a solar house is a whole new awareness, another dimension. I have the comfort of a house with the serenity of being outdoors—protected, yet tuned in. Lisa Heschong, Thermal Delight in Architecture Deep InterlockIntroduction to Permaculture239. Small Panes sustainability
Let the goals suggest themselves There are several ways to start the design process, depending on your nature and needs. You can start out by defining your goals, as precisely as possible, and then look at the site with these goals in mind. Or you can take the site with all its characteristics (both good and bad), and let goals suggest themselves. Of the two questions—"What can I make this land do?"—or—"What does this land have to give me?"—the first may lead to exploitation of the land without regard to long-term consequences, while the second to a sustained ecology guided by our intelligent control. Bill Mollison, Introduction to Permaculture Do not propose solutions goalsdesignsustainability
Genuinely sustainable architecture The received version of modern architecture, with its social simplification and technical sophistication, has gotten it exactly backward. Genuinely sustainable architecture must begin with the simplest technical solutions (sunshades, cross ventilation, correct solar orientation) but conduce the most complex social relations (variety before uniformity). Invention will come not simply from the fevered acts of lonely imagination but from the constant reframing of questions raised at the intersection of climate, culture, technology, politics, and taste, by the understanding that architectural meanings are produced, not inherent. Michael Sorkin, 20 Minutes in Manhattan sustainability
Cities designed to facilitate walking It seems clear that for reasons of both sustainability and sociability, human power as a means of locomotion in the city should be optimized. Cities designed to facilitate walking will—because of their accessible dimensions—likely be more neighborhood-focused and compact as well as more mixed in use. To be reached by walking, a destination—whether a school, office, or shop—must be close at hand. A reasonable walking time (in this culture) for basic necessities is generally considered to be about ten minutes, which translates (at an average walking speed of three to four miles per hour) into six to eight short blocks (or three to four long ones). Using this dimension as a radius, we might begin to think of a comfortable scale for a neighborhood as ten to fifteen New York City blocks. Michael Sorkin, 20 Minutes in Manhattan walkingsustainabilitysocializing
Introduction to Permaculture A Book by Bill Mollison modernfarmer.com The conscious design and maintenance of agriculturally productive systems which have the diversity, stability, and resilience of natural ecosystems. It is the harmonious integration of the landscape with people providing their food, energy, shelter and other material and non-material needs in a sustainable way. About PermaculturePermaculture ethicsUsing akido on the landscapePermaculture principlesDesign is a connection between things+25 More 172. Garden Growing WildProtected, yet tuned inHints towards a non-extractive economy farmingnatureecosystemssustainabilityagriculture
The Best Interface is No Interface A Book by Golden Krishna www.nointerface.com "There's an app for that."Slap an interface on it!Aim higherThis is UXThe most seamless and wonderful way+4 More The answer to a brief is not necessarily a building
Slap an interface on it! How do you make a better car? How do you make a better fridge? How do you make a better trash can? How do you make a better restaurant? How do you make a better vending machine?
Aim higher “There’s one more thing you need to do: Aim higher the merely trying to recreate Silicon Valley. You should try to kick our butt instead.” — Guy Kawasaki
This is UX When you hire someone to generate UI, you won’t get new, innovative solutions. You’ll get more UI, not better UX. This is UI: Navigation, sub navigation, menus, drop-downs, buttons, links, windows, rounded corners, shadowing, error messages, alerts, updates, checkboxes, password fields, text inputs, radio selections, text areas, hover states, selection states, pressed states, tooltips, banner ads, embedded videos, swipe animations, scrolling, clicking, iconography, colors, lists, slideshows, alt text, badges, notifications, gradients, pop-ups, carousels, OK.cancel, etc. etc. etc. This is UX: People, happiness, solving problems, understanding needs, love, efficiency, entertainment, pleasure, delight, smiles, soul, warmth, personality, joy, satisfaction, gratification, elation, exhilaration, bliss, euphoria, convenience, enchantment, magic, productivity, effectiveness, etc. etc. etc. uxcollections
The most seamless and wonderful way I believe our job as designers is to give you what you need as quickly and elegantly as we can. Our job as designers is to take you away from technology. Our job as designers is to make you smile. To make a profit by providing you something that enhances your life in the most seamless and wonderful way possible. technologyux
The best interface Let’s end the confusion between UI and UX. Let’s stop slapping sirens on children’s toys. Let’s prioritize personal goals over addiction. Let’s get our lives and our health back in balance by interacting with the real world instead of staring into a light, checking new notifications. Let’s think beyond screens. The best result for any technology is to solve meaningful problems in impactful ways. The best design reduces work. The best computer is unseen. The best interaction is natural. The best interface is no interface.
Adapt Digital products can do so much more than have a fancy front end. Even if your company’s core product is an interface, not everything that comes after has to be an interface. If things were that rigid, Apple Computer, the personal computer company, would never become Apple Inc., the world’s largest consumer electronics company. If companies didn’t go after opportunities beyond what they do today, Netflix would still be mailing DVDs in red envelopes. Great thinkers adapt. Great companies offer their customers the best possible solutions, whether they have a graphical user interface or not.
Forgetting Inactivity could be another automatic trigger to erase any stored information. If they haven’t utilized the system in a long time, their food data could automatically clear. With so many services out there trying to grab out attention, knowing that a system collecting more general information will just forget everything it knows about you if you don’t use it for a long time might ease the resistance to trying out the new software in the first place.