Blessed by the four elements The Indian stone temple also included, in its architectural form, the means for being blessed by the four elements—earth, wind, water, fire. Before entering the temple gates, one removed one's shoes to touch and be blessed by the earth. Then upon passing through the temple gateway, one is blessed by the air with a gust of wind. A blessing by water is obtained by bathing in the temple tank, or at least descending its steps to touch the water. Finally, on entering the cool interior of the sanctuary, the worshipper is given a mark on the forehead with ashes taken from a sacred flame by an attendant priest. Even this blessing by fire has a slight cooling sensation to it. Perhaps it is only coincidental that each of these four blessings is associated with a cooling sensation; and yet, the use of forms and materials that inevitably create coolness is quite remarkable. Lisa Heschong, Thermal Delight in Architecture Avatar: The Last AirbenderThe Legend of KorraA hierarchical system of sense elements
A hierarchical system of sense During the Renaissance, the five senses were understood to form a hierarchical system from the highest sense of vision down to touch. Vision was correlated to fire and light, hearing to air, smell to vapour, taste to water, and touch to earth. Juhani Pallasmaa, The Eyes of the Skin: Architecture and the Senses Avatar: The Last AirbenderPrometheusBlessed by the four elements fireelementssenses
Avatar: The Last Airbender A Series The Legend of KorraBlessed by the four elementsA hierarchical system of sense spiritelements
The Legend of Korra A Series If you look for the lightWhen we hit our lowest point Avatar: The Last AirbenderBlessed by the four elements spiritelements
Don’t Be an Ostrich An Essay by Chuánqí Sun medium.com You just handed off a major redesign. Three months of research, twenty-seven major revisions, and hundreds cups of coffee have all culminated in this pinnacle of glory. It’s finally done! Except it’s not. It’s not, even after you have answered every single question the developers have about your red-line. It’s not, even after you have addressed all the technical constraints developers encountered during the implementation. It’s not, even after you meticulously documented all the patterns and styles into a library for reference and reuse. It’s not, because neither you nor the developers have talked to a real user. At the bottom of your heart, you are secretly wishing: My design looks great on paper, so let’s keep it on paper. You are an ostrich. Post-occupancy evaluation
Post-occupancy evaluation Post-occupancy evaluation (POE) is a practice in the building industry where an architect would visit the building after its occupancy and interview its residents. It sounds like a great opportunity for collecting feedback and learning from mistakes, but it’s rarely practiced. Why? Many awe-inspiring, prize-winning architectures are half building, half sculpture. Often made of specially molded concrete and steel, they are extremely expensive to alter, let alone any alteration would also attack the architect’s prestige and pride. So whatever usability issues the POE identifies will remain as issues, unless the architect wants to accept the public criticism and shame that comes with the remodeling. In fear of criticism, an architect would turn down the opportunity for POE, and continue to design the same roof that would leak water in future projects. In fear of criticism, a developer would use customer service representatives as a shield against user complaints, while focusing on the “technical” aspect of things. In fear of criticism, a designer would close the contract as soon as the client accepts the design, even though none of the real users are represented by the client. architectureux