games
There is no app that replicates a deck of cards
Disorientation
Learning to walk through walls
The things that you’re meant to do
List of games that Buddha would not play
Right-Angle Doodling Machine
Follow the fun
An Article by Dave RupertAnother great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes.
A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features.
Game feel
An Article by Dave RupertHow do you make a game that’s fun? ...You have to focus on gameplay. In order for the final product to be fun and exciting, the core game play needs to be fun and exciting. The creator of Mario calls this 手応え (tegotae), which is often translated as “game feel”. To find this game feel, you need to build small prototypes around a single idea, play test them, and then follow the fun. Nintendo does this, indie game devs do this; this is the not-so-secret of the gaming industry.
When Customer Journeys Don’t Work: Arcs, Loops, & Terrain
An Article by Stephen P. AndersonThinking [in terms of loops and arcs] allows us to let go of a specific journey or sequence, and imagine dozens of scenarios and possible sequences in which these skills can be learned. This doesn’t mean there aren’t more fundamental skills that other skills build upon, but we can let go the tyranny of how, precisely, a person will move through a system. We’re free to zoom in and obsess on these loops, which does two things for us:
- Approach the design of a system as the design of these as small but significant moments of learning.
- Consider the many ways these loops might be sequenced, with the exact order being less important.
If we were allowed to visit
A Poetry CollectionIf We Were Allowed To Visit is an anthology of poems by Gemma Mahadeo rendered by Ian MacLarty.
As you move through the game's environment, the poems are rearranged into the shapes of the objects they're about, each frame becoming a new generative poem.
Withered or seasoned?
An Article by Robin SloanThe Nintendo way of adapting technology is not to look for the state of the art but to utilize mature technology that can be mass-produced cheaply.
This is the reason a Nintendo console never has the fastest chips or the beefiest specs of its generation; instead, its remixes components in an interesting and generative way. Think of the Gameboy’s monochrome screen, the Wii’s motion controller, the Switch’s smartphone form.
[Gunpei Yokoi] is talking about reliability and predictability, in performance and supply alike. He wants the components to be boring, so their application can be daring.
Crashlands: Design by Chaos
A Talk by Seth Coster
Letters to the Future
The lapse of many years
At this point I wish to emphasize what I believe will ultimately prove to be the greatest purpose of our museum. This value will not, however, be realized until the lapse of many years, possibly a century, assuming that our material is safely preserved. And this is that the student of the future will have access to the original record of faunal conditions in California and the west, wherever we now work. He will know the proportional constituency of our faunae by species, the relative numbers of each species and the extent of the ranges of species as they exist today.
— Joseph Grinnell, 1910
The Grinnell System
The recording of field notes was common practice for biological surveyors and naturalists generations before Grinnell. His system continues this tradition but is distinguished by its distinctive standardized format. It consists of three sections:
- The journal contains a narrative account describing the study site and summarizing each day’s activities and observations, including a list of species encountered. This section is often peppered with sketches, photographs, or maps.
- The catalog is a sequential record of all voucher specimens collected, each with a unique field number and the information needed for the specimen’s museum tag, such as its sex, mass, breeding status, and standard body measurements.
- Species accounts are species-specific summaries of information and observations, gradually accumulated over multiple days at a site or across multiple sites, that eventually grow to detailed summaries of physical description, seasonal behaviors, microhabitat associations, and other characteristics.
Separating the notebook in this fashion allows each section to have its own context-specific structure and format.
Jim's system
From the earliest days of my fieldwork until now, throughout a given day I jotted notes, typically in pencil, into a small, spiral-bound pocket notebook, remembering the admonition not to trust one’s memory but to record observations as continually as possible. I then transcribes these notes into my handwritten journal in the evenings on the best of days or every few days when an intense field effort allowed.
From 2000 onward, I would still takes pencil notes in a small pocket notebook in the field, but I transcribes these into a word-processor document with margins set for the size of our field note pages. I combined this document with my field catalog for a particular trip and eventually both would be bound in the same manner as standard, handwritten field notes.
This approach had the advantage of producing both an archival paper copy as well as an electronic copy. It was also easy to intersperse specialized maps and digital photographs, which had become the norm by this time, throughout the journal text.
John's system
I have two field notebooks: a “raw" notebook and my formal Grinnellian notebook.
In the field, I take all my raw notes in a waterproof notebook using a fine-point permanent pen (or pencil when its raining). The entries have virtually no structure other than the date at the top of (almost) every page.
At the end of the day, I transcribe the notes into my Grinnellian journal as if I were writing a latter to a colleague.
Record them all
You can’t tell often in advance which observations will prove valuable. Do record them all!
— Joseph Grinnell, 1908
Recommendations for field notes
Being an end-user of someone else’s field notes certainly gives you insight into the benefits of good note-taking skills. Our experiences as end-users and creators of archival field notes lead us to a few specific recommendations:
(1) Don’t get bogged down in the details of format or style.
Rules are counterproductive if they prevent a researcher from taking field notes in the first place.
You will get more return by focusing on your content than by refining your formatting.
(2) Compose your notes as if you were writing a letter to someone a century in the future.
Writing for an external audience requires you to be more explicit in your descriptions and to take less knowledge for granted. Avoid the use of abbreviations, symbols, and other shortcuts that only you will understand.
Ask yourself: How would you describe this to someone over the phone?
(3) It is better to spend five minutes writing the important details than twenty minutes writing the trivial ones.
Field notes
Field notes example.
Camp's notes
Grinnell-era field notes example, Charles L. Camp.