The Evolution of Useful Things A Book by Henry Petroski Here, then, is the central idea: the form of made things is always subject to change in response to their real or perceived shortcomings, their failures to function properly. This principle governs all invention, innovation, ingenuity. Spike and sponShaped and reshapedForm follows failureTheir wrongness is somehow more immediateA small corner of the world of things+23 More The evolution of devices formfunctioninventionprogressfailure
Trees and graphs Show image 0 Show image 1 A tree is a kind of graph, but a graph can be considerably more complex than a tree. I have reason to believe, which for brevity’s sake I will treat elsewhere, that the most complex class of processes and structures we humans can consciously prescribe, reduces mathematically to a tree. A tree has a top, bottom, left and right. Its branches fan out from the trunk and they don’t intersect with one another. They are discrete, contiguous, identifiable objects which persist across time. Trees are Things. Software and websites, however, reduce to arbitrarily more complex structures: they are graphs. A graph has no meaningful orientation whatsoever. No sequence, no obvious start or end—at least none that we can intuit. It is better considered not as one Thing, but as a federation of Things, like the brain or a fungus network, or perhaps a composite artifact left behind from an ongoing process, like an ant colony or human city. Dorian Taylor, On the "Building" of Software and Websites A City Is Not a Tree networksthinkingmath