fun
Follow the fun
An Article by Dave RupertAnother great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes.
A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features.
Exit pages
An Idea by Brad EnslenToday I made an Exit page. So many people end their visit by hitting the Back button on their browser. The exit page is a last attempt to get them to explore the Blog Directory to find an entertaining blog. Or failing that to try a search on a search engine they may have never tried before.
The Whimsical Web
A Website by Max BöckA curated list of sites with an extra bit of fun.
APL386 Unicode
A Font by Adám BrudzewskyAPL font based on Adrian Smith's APL385 font with a fun, whimsical look, inspired by Comic Sans Serif.
APL (named after the book A Programming Language) is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the multidimensional array. It uses a large range of special graphic symbols to represent most functions and operators, leading to very concise code. It has been an important influence on the development of concept modeling, spreadsheets, functional programming, and computer math packages. It has also inspired several other programming languages.
The Taft Test
A Tool by Maciej CegłowskiDoes your page design improve when you replace every image with William Howard Taft?
Party in a shared google doc
An Article by Marie FoulstonIn the absence of the cultural spaces my work usually occupies, I’ve found myself chasing the social rituals they evoke and the reverence they embody through abstract digital recreations and pastiche. In these spaces, familiar feelings and experiences reverberate and mix with new ones.
They are events that all at once feel both practical and absurd.
In a time of such flux and uncertainty, maybe that is as good a place as any to be.
Note-Taking for Pencilophobes
Mantis
One of the first relational databases for biologists was Biota. Unfortunately, in its early stages of implementation, Biota did not yet have all the elements that my work on taxonomy, systematics, and behavior of katydids required. I decided to develop my own solution, and Mantis was born.
There is a fairly long list of data points, but having a database designed specifically to record them simplifies the record-keeping process tremendously.
An extension of my brain
Mantis has become an extension of my brain, and extra memory storage space that never forgets anything and thus, I am convinced, is a reason for major memory lapses on my part. Why should I make an effort to remember the author of that paper on the courtship behavior of Cyphoderris when I can quickly look it up?
Recordings
Of course, I do not carry my laptop with me when out in the first at night, and if anything requires me to make a note I either record it as a voice message on the sound recorder (which I always carry with me), or make a note in a small, waterproof notebook.
The era of paper
Instant availability and portability of data make research in the field infinitely easier for scientists, but what is lost is the feeling of slow accumulation of knowledge and the physical evidence of one’s scientific prestige—the extensive shelves of important-looking volumes and journals.
There is no denying it, the era of paper is fading fast, and I can easily imagine a time when students will be perplexed by the strange, primitive implement known as the pencil. As far as I am concerned, this time cannot come soon enough.