fun
Follow the fun
An Article by Dave RupertAnother great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes.
A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features.
Exit pages
An Idea by Brad EnslenToday I made an Exit page. So many people end their visit by hitting the Back button on their browser. The exit page is a last attempt to get them to explore the Blog Directory to find an entertaining blog. Or failing that to try a search on a search engine they may have never tried before.
The Whimsical Web
A Website by Max BöckA curated list of sites with an extra bit of fun.
APL386 Unicode
A Font by Adám BrudzewskyAPL font based on Adrian Smith's APL385 font with a fun, whimsical look, inspired by Comic Sans Serif.
APL (named after the book A Programming Language) is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the multidimensional array. It uses a large range of special graphic symbols to represent most functions and operators, leading to very concise code. It has been an important influence on the development of concept modeling, spreadsheets, functional programming, and computer math packages. It has also inspired several other programming languages.
The Taft Test
A Tool by Maciej CegłowskiDoes your page design improve when you replace every image with William Howard Taft?
Party in a shared google doc
An Article by Marie FoulstonIn the absence of the cultural spaces my work usually occupies, I’ve found myself chasing the social rituals they evoke and the reverence they embody through abstract digital recreations and pastiche. In these spaces, familiar feelings and experiences reverberate and mix with new ones.
They are events that all at once feel both practical and absurd.
In a time of such flux and uncertainty, maybe that is as good a place as any to be.
Field Notes on Science and Nature
An endless living world
If there is a heaven, and I am allowed entrance, I will ask for no more than an endless living world to walk through and explore.
Why Sketch?
An Essay by Jenny KellerLetters to the Future
An Essay by John D. Perrine & James L. PattonOne and a Half Cheers for List-Keeping
An Essay by Kenn KaufmanLinking Researchers Across Generations
An Essay by Anna K. BehrensmeyerWhy Keep a Field Notebook?
An Essay by Erick GreeneThe Spoken and the Unspoken
An Essay by Karen L. KramerNote-Taking for Pencilophobes
An Essay by Piotr NaskreckiThe Evolution and Fate of Botanical Field Books
An Essay by James L. RevealThe Pleasure of Observing
An Essay by George B. SchallerIn the Eye of the Beholder
An Essay by Jonathan KingdonUntangling the Bank
An Essay by Bernd HeinrichA Reflection of the Truth
An Essay by Roger Kitching