Models and iterations Every month or so, Manock and Oyama would present a new iteration based on Jobs's previous criticisms. The latest plaster model would be dramatically unveiled, and all the previous attempts would be lined up next to it. That not only helped them gauge the design's evolution, but it prevented Jobs from insisting that one of his suggestions had been ignored. Walter Isaacson, Steve Jobs iterationprototypes
The fastest way to learn something is to do something An Article by David R. MacIver notebook.drmaciver.com Suppose you have a problem to solve. What do you do? Well, you sit down and think real hard, and after extensive and careful planning you try the well thought out and rigorous solution that you have thought up. Right? No, wrong! Bad. The correct thing to do when you have a problem is: Think for a short amount of time. Make sure it is safe to try things. Try something you think will work. Observe the result. If you succeeded, yay you solved the problem! If it didn't work, think about what that means for the nature of the problem and try again. The Feynman Algorithm problemsprototypesfeedback
Game feel An Article by Dave Rupert daverupert.com How do you make a game that’s fun? ...You have to focus on gameplay. In order for the final product to be fun and exciting, the core game play needs to be fun and exciting. The creator of Mario calls this 手応え (tegotae), which is often translated as “game feel”. To find this game feel, you need to build small prototypes around a single idea, play test them, and then follow the fun. Nintendo does this, indie game devs do this; this is the not-so-secret of the gaming industry. Follow the funFollow the brush prototypesmakinggames
The Fidelity Curve An Article by Ryan Singer m.signalvnoise.com How do we choose which level of fidelity is appropriate for a project? I think about it like this: The purpose of making sketches and mockups before coding is to gain confidence in what we plan to do. I’m trying to remove risk from the decision to build something by somehow “previewing” it in a cheaper form. There’s a trade-off here. The higher the fidelity of the mockup, the more confidence it gives me. But the longer it takes to create that mockup, the more time I’ve wasted on an intermediate step before building the real thing. I like to look at that trade-off economically. Each method reduces risk by letting me preview the outcome at lower fidelity, at the cost of time spent on it. The cost/benefit of each type of mockup is going to vary depending on the fidelity of the simulation and the work involved in building the real thing. Four levels of fidelityTime to build versus confidence gained prototypesinterfaces
Functional Prototyping. A Missed Opportunity in Web Design An Essay by Chuánqí Sun medium.com Prototyping allows engineers in various industries to “fail fast, fail cheap”, “select the best from the pool”, and “bring in the reality”. prototypessoftware
Childe Harold's Pilgrimage A Poem by Lord Byron www.gutenberg.org And thus the heart will breakWords which are thingsThere is a pleasure in the pathless woods lovenaturelonelinessmelancholy
And thus the heart will break They mourn, but smile at length; and, smiling, mourn: The tree will wither long before it fall: The hull drives on, though mast and sail be torn; The roof-tree sinks, but moulders on the hall In massy hoariness; the ruined wall Stands when its wind-worn battlements are gone; The bars survive the captive they enthral; The day drags through though storms keep out the sun; And thus the heart will break, yet brokenly live on. SceneryA little act of hope timelovemelancholyi
Words which are things I have not loved the world, nor the world me; I have not flattered its rank breath, nor bowed To its idolatries a patient knee,— Nor coined my cheek to smiles, nor cried aloud In worship of an echo; in the crowd They could not deem me one of such; I stood Among them, but not of them; in a shroud Of thoughts which were not their thoughts, and still could, Had I not filed my mind, which thus itself subdued. I have not loved the world, nor the world me,— But let us part fair foes; I do believe, Though I have found them not, that there may be Words which are things,—hopes which will not deceive, And virtues which are merciful, nor weave Snares for the falling: I would also deem O'er others' griefs that some sincerely grieve; That two, or one, are almost what they seem,— That goodness is no name, and happiness no dream. solitudegoodness
There is a pleasure in the pathless woods There is a pleasure in the pathless woods, There is a rapture on the lonely shore, There is society where none intrudes, By the deep Sea, and music in its roar: I love not Man the less, but Nature more. nature