Love
Love without ownership
Someone in the world awaits you
And thus the heart will break
The productions of time
You are what you love
We need an object for our affections
The people we love
For their own concealed passion
Perhaps one did not want to be loved so much as to be understood.
The significance of love's burden
We outgrow love
I marshmallow you
100% perfect
That delicate and complex instrument
When it goes wrong
Exploiting emotion
Upstream Color
Childe Harold's Pilgrimage
Narcissus and Goldmund
The Alchemist
500 Days of Summer
the speed of God
155-217-155
Trust beyond reason
An Article by David R. MacIverIn this sense, trust is a polarizing strategy, and it's one that is important to apply early on in the relationship before someone becomes important to you. If you trust someone excessively and it goes badly, but they don't matter to you, you can just kick them to the curb. In general, trusting someone at a level that seems slightly excessive for their level of importance to you will help you sort people in your life who you want to be more important to you than they are from those who you want to be less important than they are.
And it does need to be excessive. It needs to be trust beyond reason. Not beyond all reason, but somewhat beyond what currently seems reasonable. If it is not, then unless they are prepared to take the first move, you will never find the signs you need to move to a higher level of mutual trust.
Sometimes this will go badly, but you need to be able to try bad things.
The mortifying ordeal of being known
A Fragment by Tim KreiderYears ago a friend of mine had a dream about a strange invention; a staircase you could descend deep underground, in which you heard recordings of all the things anyone had ever said about you, both good and bad. The catch was, you had to pass through all the worst things people had said before you could get to the highest compliments at the very bottom. There is no way I would ever make it more than two and a half steps down such a staircase, but I understand its terrible logic: if we want the rewards of being loved we have to submit to the mortifying ordeal of being known.
Which Books You Truly Love
An Essay by Salman RushdieI believe that the books and stories we fall in love with make us who we are, or, not to claim too much, the beloved tale becomes a part of the way in which we understand things and make judgments and choices in our daily lives. A book may cease to speak to us as we grow older, and our feeling for it will fade. Or we may suddenly, as our lives shape and hopefully increase our understanding, be able to appreciate a book we dismissed earlier; we may suddenly be able to hear its music, to be enraptured by its song.
All There Is
A Song by Gregory Alan IsakovAnd I lied to you when I knocked upon your door.
See, I was nowhere near your neighborhood.The life and death of an internet onion
In her piece "A drop of love in the cloud" (2018), artist Fei Liu writes about the like/heart button as a flattening affordance of giving affirmation and love. The text-editor provides a much more expressive input.
But even people who can't communicate well because of language barriers can express love through actions, like cooking food. Can we create other "love inputs" that might allow us to "reach across the chasm of a seamless signal"?
What is expressing "real" love or affirmation about? Is it about effort, thoughtfulness, generosity, something else? What might a thoughtful or generous interface feel or behave like?
Why Software is Slow and Shitty
Roman empire military
Rome military diagram.
Most company structures are based on the Roman empire military. CEO Caesar says he wants something, and the lieutenant managers below him on the org chart break it down into smaller tasks for the soldiers to accomplish.
On a development team, programmers are the soldiers of these shitty new armies. They open their Jira issues and add whatever feature it says to add, or fix what it says to fix. If I can save time by adding another dependency, or skip a meeting by implementing a mockup exactly as designed, why should I care?
Building is never a straight line
You might think that Mario 64 was built with tickets and sprints, but, according to interviews, there was no master plan, only the principles that the game should feel good and be fun. They started with just Mario in a small room, and tuned his animations and physics until he felt nice and responsive. After that, the levels were also created as they went, with the designers, developers, and director going back and forth using sketches and prototypes.
Building like this is never a straight line. Ideas and code get left on the cutting room floor because part of innovation is questioning whether what you made should exist. The process is cyclical and iterative, looking something like this.
Conversations, not commandments
Good software comes from a vision, combined with conversations not commandments. In a craft-focused environment, care for efficiency, simplicity, and details really do matter. I didn’t leave my last job just because I wanted to make something new. I left because I wanted to make it in a way I could be proud of.