fun
Follow the fun
An Article by Dave RupertAnother great dissertation from Mark Brown of Game Maker’s Toolkit: The Games that Designed Themselves. It’s the radical idea that designers should ignore their preconceived notions and look to the game itself to find out where the development should lead. How does something design itself? Well… the answer is: Prototypes.
A lot of great indie game masterpieces are the result of experimentation and early gameplay demos that changed the course of game’s development. As Brown points out, there’s a whole history of groundbreaking games that were developed “almost by accident” where bugs and glitches were turned into features.
Exit pages
An Idea by Brad EnslenToday I made an Exit page. So many people end their visit by hitting the Back button on their browser. The exit page is a last attempt to get them to explore the Blog Directory to find an entertaining blog. Or failing that to try a search on a search engine they may have never tried before.
The Whimsical Web
A Website by Max BöckA curated list of sites with an extra bit of fun.
APL386 Unicode
A Font by Adám BrudzewskyAPL font based on Adrian Smith's APL385 font with a fun, whimsical look, inspired by Comic Sans Serif.
APL (named after the book A Programming Language) is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the multidimensional array. It uses a large range of special graphic symbols to represent most functions and operators, leading to very concise code. It has been an important influence on the development of concept modeling, spreadsheets, functional programming, and computer math packages. It has also inspired several other programming languages.
The Taft Test
A Tool by Maciej CegłowskiDoes your page design improve when you replace every image with William Howard Taft?
Party in a shared google doc
An Article by Marie FoulstonIn the absence of the cultural spaces my work usually occupies, I’ve found myself chasing the social rituals they evoke and the reverence they embody through abstract digital recreations and pastiche. In these spaces, familiar feelings and experiences reverberate and mix with new ones.
They are events that all at once feel both practical and absurd.
In a time of such flux and uncertainty, maybe that is as good a place as any to be.
The Collected Poems of Emily Dickinson
The brain is wider than the sky
The brain is wider than the sky,
For, put them side by side,
The one the other will include
With ease, and you beside.The brain is deeper than the sea,
For, hold them, blue to blue,
The one the other will absorb,
As sponges, buckets do.The brain is just the weight of God,
For, lift them, pound for pound,
And they will differ, if they do,
As syllable from sound.The brain within its groove
The brain within its groove
Runs evenly and true;
But let a splinter swerve,
T'were easier for you
To put the water back
When floods have slit the hills,
And scooped a turnpike for themselves,
And blotted out the mills!What if I say I shall not wait?
What if I say I shall not wait?
What if I burst the fleshly gate
And pass, escaped, to thee?The Caspian
The Caspian has its realms of sand,
Its other realm of sea;
Without the sterile perquisite
No Caspian could be.We outgrow love
We outgrow love like other things
And put it in the drawer,
Till it an antique fashion shows
Like costumes grandsires wore.I died for beauty
I died for beauty, but was scarce
Adjusted in the tomb,
When one who died for truth was lain
In an adjoining room.He questioned softly why I failed?
"For beauty," I replied.
"And I for truth, — the two are one;
We brethren are," he said.The morning after death
The bustle in a house
The morning after death
Is solemnest of industries
Enacted upon earth,—The sweeping up the heart,
And putting love away
We shall not want to use again
Until eternity.Because I could not stop for Death
Because I could not stop for Death,
He kindly stopped for me;
The carriage held but just ourselves
And Immortality.