css
What do I need to read to be great at CSS?
100 Bytes of CSS to look great everywhere
Changing Our Development Mindset
So many little design helper sites!
Whostyles
A Definition by Kicks CondorThe 'whostyle' is a way of styling syndicated hypertext from other writers. This could be a quoted excerpt or a complete article. A feed reader could use a 'whostyle' to show a post without stripping all of its layout.
This page is a truly naked, brutalist html quine
An Article by Leon BambrickI decided to make a truly naked, brutalist html page, that is itself a quine. And this page is it.
Viewing the source of this page should reveal a page identical to the page you are now seeing. Nothing is hidden. It's a true "What you see is what you get."
this vs. that
A Website by Phuoc NguyenAn Interactive Guide to CSS Transitions
A Reference Work by Josh W. ComeauIn this tutorial, we'll dig in and learn a bit more about CSS transitions, and how we can use them to create lush, polished animations.
CSS at the Intersection
A TalkThroughout the talk I discuss the mental models we construct in tech, the cognitive dissonance we experience when confronted with new ideas, specifically about CSS.
We know CSS has a separate mental model because we keep hearing the same debate rage on: “Is CSS broken or awesome?” This talk is about enabling teams to communicate and accommodate these different mental models. I share examples of effective tools, and how they change the way designers and developers interact.
The Great Divide
An Article by Chris CoyierOn one side, an army of developers whose interests, responsibilities, and skill sets are heavily revolved around JavaScript.
On the other, an army of developers whose interests, responsibilities, and skill sets are focused on other areas of the front end, like HTML, CSS, design, interaction, patterns, accessibility, etc.
The vanishing designer
Visionary designers have lost their conceptual integrity to an industrial complex optimized for consensus, predictability, and short-term business gain. The rise of customer-obsession mantra and data-driven culture cultivated a generation of designers who only take risk-free and success-guaranteed steps towards the inevitable local maxima of design monotony.
The same, the same, the same
Look around us. Every business is an app and every app feels the same, because every designer has the same resume, follows the same process, graduates from the same program, uses the same tool, scrolls the same Dribbble feed, reads the same Medium articles, expects the same career outcome, lives in the same ideology bubble.
Design as an engineering problem
The Silicon Valley giants, testifying with their runaway success, claimed to have “solved” design as an engineering problem. The solution substituted the human essence of design — intuition, ingenuity, and taste— with the tangibles, measurables, and deliverables.
Companies say they are “design-driven”, but designers are actually driven by dashboards filled with metrics like CSAT, NPS, CES, DAU, MAU. We rigorously run tests, studies, experiments as if innovative ideas are hidden in spreadsheets, waiting to be extracted by data scientists.
The heat death of design
Losing the design diversity means falling into a singular narrative of how design must be done, which grants unfair and self-reinforcing advantage to the mainstream while discouraging, stifling, or even punishing the idiosyncratic designers who bring unorthodox but remarkably innovative processes to the table. The true opportunity cost is the diverse future that humanity can no longer access.
A future without diversity is fundamentally stagnant: imagine designs so standardized that you can’t tell them apart. While every design is guaranteed to be good, none will be great. New designs are marginally better than previous ones with the rate of improvement eventually approaching zero. We have reached the heat death of design.
Design with courage
- Make a bold decision (that is controversial).
- Make a mistake (as a result of a bold decision).
- Challenge “conventional wisdom”.
- Challenge authority (that preaches conventional wisdom).
- Challenge hierarchy (that perpetuates conventional wisdom).
- Ignore the committee (and the need to converge).
- Decide who your clients are (and aren’t).
- Ignore clients that aren’t (especially those who pay the most).
- Cultivate clients if none exists (instead of compromising your design).
- Be a generalist (and ignore your job title).
- Be a specialist (who specializes in being a generalist).
- Design things from scratch (and build them yourself from scratch).
- Design things that no one wants (yet).
- Design freely (and think freely).