Every Thing An Essay from Every So Often a Talking Dog Appears by Smiljan Radić A crumpled drawingThe tower
Every So Often a Talking Dog Appears A Book by Smiljan Radić www.artbook.com AssemblagesPlaces I will never goNo Objection to the Moon...A Guide to AbandonmentDeath at Home+3 More
No Objection to the Moon... An Essay from Every So Often a Talking Dog Appears by Smiljan Radić The deeper unconscious intentions
A Guide to Abandonment An Essay from Every So Often a Talking Dog Appears by Smiljan Radić These loose notesHours
Death at Home An Essay from Every So Often a Talking Dog Appears by Smiljan Radić To build a follySimple moments of clarity
Some Remains of My Heroes Found Scattered Across a Vacant Lot An Essay from Every So Often a Talking Dog Appears by Smiljan Radić To prove it in purityRaindrops leaving an erratic trail euphony
The Circus An Essay from Every So Often a Talking Dog Appears by Smiljan Radić EnduranceThere it is againPreparing a stage
When Customer Journeys Don’t Work: Arcs, Loops, & Terrain An Article by Stephen P. Anderson stephenanderson.medium.com Thinking [in terms of loops and arcs] allows us to let go of a specific journey or sequence, and imagine dozens of scenarios and possible sequences in which these skills can be learned. This doesn’t mean there aren’t more fundamental skills that other skills build upon, but we can let go the tyranny of how, precisely, a person will move through a system. We’re free to zoom in and obsess on these loops, which does two things for us: Approach the design of a system as the design of these as small but significant moments of learning. Consider the many ways these loops might be sequenced, with the exact order being less important. uxsystemsfeedbackgames