Five Nice Things An Article by Siobhan O'Connor forge.medium.com At our dinners, we sometimes played a game we called Five Nice Things. It is what it sounds like: You take turns naming things that are nice. Five is the number. It can be a thing that makes you happy, a compliment for the other person, a win at work, “This broccoli is tasty,” whatever. It’s a bit sappy, but it’s not the sappiest, and the rules were: Don’t overthink it, and be specific. If I had The Sads happiness
The requirements of economy Economy is the mother of most inventions, not necessity, unless in the sense of poverty and hardship. A requirement for convenience is simply a diluted requirement for ease and economy. It seems to be invariably true that those characteristics which lead people to call a design functional are derived from the requirements of economy and not of use. David Pye, The Nature and Aesthetics of Design Form follows functionEconomy of material and labor function