Questions to ask on a new job search An Article by Sally Lait sallylait.com The role and expectations What does this job entail? What's driving the hire? What are the biggest challenges? What scope is there to do x, y, z? How/when/why would you consider hiring me to be successful? What does progression from here look like? What's the biggest mistake I could make? The wider business Can you tell me a bit about the company? What about the culture? How does diversity, equity, and inclusion play into this? What's the most exciting thing on the company horizon? What's been the impact of COVID-19 on company finances/strategy? What are the best and worst things about working here? Day to day What's the size/structure of the team I'd be around/have reporting to me? Which other people would I work most closely with? What technologies/tools would I work with? What could I do that would make your life easier? The practical bits What salary are you offering for this role? Additional package/benefits How do you approach distributed working, and is there scope for this? What timescales are you hoping for? Holiday Job title Give yourself an extra shot: Is there anything I've said today that makes you hesitate? work
The Fidelity Curve An Article by Ryan Singer m.signalvnoise.com How do we choose which level of fidelity is appropriate for a project? I think about it like this: The purpose of making sketches and mockups before coding is to gain confidence in what we plan to do. I’m trying to remove risk from the decision to build something by somehow “previewing” it in a cheaper form. There’s a trade-off here. The higher the fidelity of the mockup, the more confidence it gives me. But the longer it takes to create that mockup, the more time I’ve wasted on an intermediate step before building the real thing. I like to look at that trade-off economically. Each method reduces risk by letting me preview the outcome at lower fidelity, at the cost of time spent on it. The cost/benefit of each type of mockup is going to vary depending on the fidelity of the simulation and the work involved in building the real thing. Four levels of fidelityTime to build versus confidence gained prototypesinterfaces
Four levels of fidelity Suppose we have four levels of fidelity… Rough sketch (on paper or an iPad) Static mock-up (eg. Photoshop or Sketch) Interactive mock-up (eg. Framer, InVision) Working code prototype (HTML/CSS, iOS views) Depending on the feature you’re working on, these levels of fidelity take different amounts of time to create. If you plot them in terms of time to build versus confidence gained, you could imagine something like a per-feature fidelity curve.
Time to build versus confidence gained Show image 0 Show image 1 Show image 2 Take a simple CRUD web UI, where you’re just navigating between screens. It doesn’t take much more time to build the real version than it does to mock it when the design is simple. If you were to build out an interactive mock first, you would end up spending twice as much time in total without gaining much out of it. Contrast that with a complicated Javascript interaction. Or a native iOS feature that requires programmer time to build out. If it takes substantially more time to build the real code version, then it may be smart to do an interactive mockup first.