Upstream Color Original Soundtrack Leaves Expanded May Be Prevailing Blue Mixed With Yellow Of The Sand I Used To Wonder At The Halo Of Light Around My Shadow And Would Fancy Myself One Of The Elect Fearing That They Would Be Light-headed For Want Of Food And Also Sleep Stirring Them Up As The Keeper Of A Menagerie His Wild Beasts The Finest Qualities Of Our Nature Like The Bloom On Fruits Can Be Preserved Perhaps The Wildest Sound That Is Ever Heard Here Making The Woods Ring Far And Wide I Love To Be Alone A Young Forest Growing Up Under Your Meadows Their Roots Reaching Quite Under The House The Rays Which Stream Through The Shutter Will Be No Longer Remembered When The Shutter Is Wholly Removed After Soaking Two Years And Then Lying High Six Months It Was Perfectly Sound Though Waterlogged Past Drying The Sun Is But A Morning Star A Low And Distant Sound Gradually Swelling And Increasing As If It Would Have A Universal And Memorable Ending A Sullen Rush And Roar Shane Carruth, Upstream Color www.discogs.com WaldenI love to be alone euphonynaturelonelinessmelancholysoundending
Upstream Color A Film by Shane Carruth www.imdb.com The same material as the sunWhen it goes wrongUpstream Color Original Soundtrack WaldenExtract (n)Authorisation vs. Consent connectioncycleslove
Primer A Film by Shane Carruth www.imdb.com A normal wooden pencilSomething moreAt the top of the pageParanoiaHe had but to speak+1 More timetechnologyexperiments
everything & everything & everything A Video by Shane Carruth www.youtube.com The oppressively vapid life of Morgan is forever transformed when a mystical blue pyramid - that inexplicably produces doorknobs - appears in his apartment. What follows is a tale of greed and loss as Morgan builds an impossible, absurd corporate empire of doorknobs. surrealism
The Fidelity Curve An Article by Ryan Singer m.signalvnoise.com How do we choose which level of fidelity is appropriate for a project? I think about it like this: The purpose of making sketches and mockups before coding is to gain confidence in what we plan to do. I’m trying to remove risk from the decision to build something by somehow “previewing” it in a cheaper form. There’s a trade-off here. The higher the fidelity of the mockup, the more confidence it gives me. But the longer it takes to create that mockup, the more time I’ve wasted on an intermediate step before building the real thing. I like to look at that trade-off economically. Each method reduces risk by letting me preview the outcome at lower fidelity, at the cost of time spent on it. The cost/benefit of each type of mockup is going to vary depending on the fidelity of the simulation and the work involved in building the real thing. Four levels of fidelityTime to build versus confidence gained prototypesinterfaces
Four levels of fidelity Suppose we have four levels of fidelity… Rough sketch (on paper or an iPad) Static mock-up (eg. Photoshop or Sketch) Interactive mock-up (eg. Framer, InVision) Working code prototype (HTML/CSS, iOS views) Depending on the feature you’re working on, these levels of fidelity take different amounts of time to create. If you plot them in terms of time to build versus confidence gained, you could imagine something like a per-feature fidelity curve.
Time to build versus confidence gained Show image 0 Show image 1 Show image 2 Take a simple CRUD web UI, where you’re just navigating between screens. It doesn’t take much more time to build the real version than it does to mock it when the design is simple. If you were to build out an interactive mock first, you would end up spending twice as much time in total without gaining much out of it. Contrast that with a complicated Javascript interaction. Or a native iOS feature that requires programmer time to build out. If it takes substantially more time to build the real code version, then it may be smart to do an interactive mockup first.