The saddest designer An Essay by Chia Amisola chias.blog I am tired of the premise that creation means productivity––especially in the laborious sense...Creation has become mangled with labor in a world that demands man to monetize all of their hobbies and pursuits. In return, it seems empty, almost sad, really––to be the designer spending weekends again on the screen. To tell you what I like to do in the weekends, I like to do the sad thing...The ‘good’ people tell you to detach your life from your workspace, but this summer, I think I’ve just realized how much I adore what I have the luxury of working on everyday. In the weekend, I make. I make not because it’s the only thing I have ever known, but because it’s the most certain way forward. To see the fulfillment of the workYour life adds up makingidentitywork
The web in decay is the web by design An Essay by Chia Amisola chias.blog When will there be a guide to best practices for archiving the web? Will the giants responsible for the platformization of the web make the act of digital archival any easier for us? Is it foolish for platforms like Snapchat or Instagram Stories to brand themselves as “temporary” when temporariness is impossible on our internet? Should the web exist as something organic, malleable, and destructible –– or as an eternal timekeeper? Is link rot more of a technological issue or a human one? Do humans want to know themselves forever? The Internet Is Rotting decaywww
In defense of disorder: on career, creativity, and professionalism An Essay by Chia Amisola chias.blog Professionalism is a lie, build what you love, explore everything. In today’s age of creation, anyone who attempts to tell you otherwise is lying. You’ll end up seeking what you traded for the rest of your life. Successful careers are not planned workcreativitybureaucracy
The Thing-deadline calculus Now, I understand deadlines. I understand that the plane will take off whether or not I’m on it, or the importance of beating the holiday retail rush, or that "the show must go on". It is perfectly clear to me how people use timekeeping technology to coordinate social activity. It’s actually quite remarkable when you step back and look at it. But, over the years, I have observed that there is a difference between those examples and the ones around the delivery of Things, which tend to be completely arbitrary. When you wrap an arbitrarily complex endeavor up in a neat launch date, the goal seems to be more about coercing the people beneath you to absorb the overhead of all the details you left out—that or sweating it yourself. As a tool for coordinating human activity, I have come to believe that the Thing-deadline calculus is, considering more sophisticated alternatives, unnecessarily crude. Dorian Taylor, On the "Building" of Software and Websites Deadlines are bullshitNever enough timeDriving engineers to an arbitrary date is a value destroying mistake planningproducts