On online collaboration and our obligations as makers of software An Essay by Baldur Bjarnason www.baldurbjarnason.com Is it the notetaking system that’s helping you think more clearly? Or is it the act of writing that forces you to clarify your thoughts? Is it the complex interlinked web of notes that helps you get new ideas? Or is it all the reading you’re doing to fill that notetaking app bucket? Is all of this notetaking work making you smarter? Or is it just indirectly forcing you into deliberate, goalless practice? Towards a crap decisionSo much knowledge not being applied notetakingbloggingsoftwarethinkingcommonplace
What do I need to read to be great at CSS? An Article by Baldur Bjarnason www.baldurbjarnason.com A rule of thumb is that the importance of a blog in your feed reader is inversely proportional to their posting cadence. Prioritise the blogs that post only once a month or every couple of weeks over those that post every day or multiple times a day...Building up a large library of sporadically updated blogs is much more useful and much easier to keep up with than trying to keep up with a handful of aggregation sites every day. bloggingcsscodelearningrss
136 things every web developer should know before they burn out and turn to landscape painting or nude modelling An Article by Baldur Bjarnason www.baldurbjarnason.com The best way to improve software UX is regular direct observation, by everybody on the team, of the work done. Have some personality. Minimalism is garbage. Metaphors are fantastic. Naming things is fantastic. Try to write HTML that would make sense and be usable without the CSS. The buyer is quite often wrong. That fact never changes their mind. Working on a functioning app’s codebase does more to increase its quality than adding features. A good manager will debate you, and that’s awesome. The term ‘project’ is a poor metaphor for the horticultural activity that is software development. Two Hundred Fifty Things an Architect Should Know wwwworkuxcollections
Nobody gives a hoot about groupthink An Article by Baldur Bjarnason www.baldurbjarnason.com Two relatively common ‘fashions’ today are real-time collaboration and shared data repositories of one kind or another. Both increase productivity in the naive sense. We work more; everybody is more active; the group feels more cohesive. The downside is that they also both tend to reduce the quality of the work and increase busywork. On that of the highest authorityPersonal Information Management (PIM) productivitycollaborationinformation
95%-ile isn't that good An Article by Dan Luu danluu.com Reaching 95Mistakes at the top Waste as little effort as possible on low competence talent
Reaching 95 Reaching 95%-ile isn't very impressive because it's not that hard to do. I think this is one of my most ridiculable ideas. It doesn't help that, when stated nakedly, that sounds elitist. But I think it's just the opposite: most people can become (relatively) good at most things. Note that when I say 95%-ile, I mean 95%-ile among people who participate, not all people (for many activities, just doing it at all makes you 99%-ile or above across all people). I'm also not referring to 95%-ile among people who practice regularly. The "one weird trick" is that, for a lot of activities, being something like 10%-ile among people who practice can make you something like 90%-ile or 99%-ile among people who participate. skillpractice
Mistakes at the top Personally, in every activity I've participated in where it's possible to get a rough percentile ranking, people who are 95%-ile constantly make mistakes that seem like they should be easy to observe and correct. "Real world" activities typically can't be reduced to a percentile rating, but achieving what appears to be a similar level of proficiency seems similarly easy. skillmistakes