Like designing things for the first time Gordon Murray insists on keeping experience 'at the back of your mind, not the front' and to work from first principles when designing. For instance, in designing a component such as a suspension wishbone, 'it's all too easy - and the longer you're in design the easier it is - to say, I know all about wishbones, this is how it's going to look because that's what wishbones look like.' But if you want to make a step forward, if you're looking for ways of making it much better and much lighter, than you have to go right back to load path analysis. It is like designing things for the first time, rather than the nth time. Nigel Cross & Anita Clayburn Cross, Winning by Design: The Methods of Gordon Murray The eyes of a travelerZen Mind, Beginner's MindTotal collaboration experience
I have failed my art The novice goes astray and says, “The art has failed me.” The master goes astray and says, “I have failed my art." Eliezer Yudkowsky, Rationality: From AI to Zombies experiencewisdom
Memory prompts Journals are memory prompts and perhaps capture exquisite (and not so exquisite) moments of experience. Roger Kitching, A Reflection of the Truth notetakingmemoryexperience
Iconography It is understandable that those students who must work from reproductions of works of art are usually more interested in iconography than in the more subtle questions of technique and quality, but it is regrettable that technical ignorance should so frequently prevent art historians from considering the whole experience of the artist. Cyril Stanley Smith, A Search for Structure artexperiencetechnique
The scale of human experience It is the scale of human experience, from which thought and imagination take off, and to which they must return. Cyril Stanley Smith, A Search for Structure creativityexperience
The downgrading of experience Today scientific constructs have become the model of describing reality rather than one of the ways of describing life around us. As a consequence there has been a very marked decrease in the reliance of people on their own experience and their own senses. The downgrading of experience and the glorification of expertise is a very significant feature of the real world of technology. Ursula M. Franklin, The Real World of Technology scienceexperience
There and not there For what Bob was trying to capture in these efforts was the incidental, the transitory, the peripheral—that aspect of our experience that is both there and not there, the object and not the object of our sensations, perceived but seldom attended to. Lawrence Wechler & Robert Irwin, Seeing Is Forgetting the Name of the Thing One Sees experienceperception
You leave with the art If we define art as part of the realm of experience, we can assume that after a viewer looks at a piece, they "leave" with the art, because the "art" has been experienced. We are dealing with the limits of an experience—not, for instance, with the limits of painting. Robert Irwin, James Turrell & Ed Wortz, Report on the Art and Technology Program of the Los Angeles County Museum of Art, 1967–1971 experience
Tetlock and the Taliban An Essay by Richard Hanania richardhanania.substack.com How a humiliating military loss proves that so much of our so-called "expertise" is fake, and the case against specialization and intellectual diversity. The lesson of Tetlock (and the Afghanistan War), is that while you certainly shouldn’t be getting all your information from your uncle’s Facebook Wall, there is no reason to start with a strong prior that people with medical degrees know more than any intelligent person who honestly looks at the available data. What excellence is experienceacademiaexpertise
The Helsinki Bus Station Theory An Article by Arno Rafael Minkkinen www.fotocommunity.com Stay on the bus. Stay on the f*cking bus. Why? Because if you do, in time you will begin to see a difference. The buses that move out of Helsinki stay on the same line but only for a while, maybe a kilometer or two. Then they begin to separate, each number heading off to its own unique destination. Bus 33 suddenly goes north, bus 19 southwest. ...It’s the separation that makes all the difference, and once you start to see that difference in your work from the work you so admire (that’s why you chose that platform after all), it’s time to look for your breakthrough. Suddenly your work starts to get noticed. Now you are working more on your own, making more of the difference between your work and what influenced it. Your vision takes off. creativitypracticephotographyexperience
Seventeen Years A Song by Ratatat & Young Churf en.wikipedia.org I've been rapping for about seventeen years, okay? I don't write my stuff anymore, I just kick it from my head, you know what I'm saying? I can do that. No disrespect— But that's how I am Everything has been composed experienceskill
I completely ignored the front end development scene for 6 months. It was fine An Article by Rach Smith rachsmith.com What I’ve learnt through experience is that the number of languages I’ve learned or the specific frameworks I’ve gained experience with matters very little. What actually matters is my ability to up-skill quickly and effectively. If you focus on: learning how you best learn, and practicing effectively communicating the things you've learned you can't go wrong. learningprogrammingskillexperiencepractice
The brag document An Article by Julia Evans jvns.ca It’s frustrating to have done something really important and later realize that you didn’t get rewarded for it just because the people making the decision didn’t understand or remember what you did. The tactic is pretty simple! Instead of trying to remember everything you did with your brain, maintain a “brag document” that lists everything so you can refer to it when you get to performance review season! workexperiencememorycollections
Eyes on the ground A Quote by Akira Kurosawa www.youtube.com When you go mountain climbing, the first thing you’re told is not to look at the peak but to keep your eyes on the ground as you climb. You just keep climbing patiently one step at a time. If you keep looking at the top, you’ll get frustrated. I think writing is similar. You need to get used to the task of writing. You must make an effort to learn to regard it not as something painful but as routine. writingexperienceskill
Man in the Middle: The Designer A Book by C. Wright Mills www.carlosvieirareis.com The old unityDefining craftsmanshipThe central value for which they standThe star systemAs if it were an advertisement+3 More designsociety
The old unity The most fundamental splits in contemporary life occur because of the break-up of the old unity of design, production and enjoyment. life
Defining craftsmanship By craftsmanship I refer to a style of work and a way of life having the following characteristics: In craftsmanship there is no ulterior motive for work other than the product being made and the processes of its creation. In craftsmanship, plan and performance are unified, and in both, the craftsman is master of the activity and of himself in the process. The craftsman is free to begin his working according to his own plan, and during the work he is free to modify its shape and the manner of its shaping. Since he works freely, the craftsman is able to learn from his work, to develop as well as use his capacities. The craftsman’s way of livelihood determines and infuses his entire mode of living. For him there is no split of work and play, of work and culture. His work is the mainspring of his life; he does not flee from work into a separate sphere of leisure; he brings to his non-working hours the values and qualities developed and employed in his working time. craftwork
The central value for which they stand What I am suggesting to you is that designers ought to take the value of craftsmanship as the central value for which they stand; that in accordance with it they ought to do their work; and that they ought to use its norms in their social and economic and political visions of what society ought to become. designcraft
The star system The distributor is ascendant over many producers who become the rank-and-file workmen of the commercially established cultural apparatus. The star system of American culture – along with the commercial hacks – tend to kill off the chance of the cultural workman to be a worthy craftsman. work
As if it were an advertisement He designs the product itself as if it were an advertisement, for his aim and his task – acknowledged by the more forthright – is less to make better products than to make products sell better.
The Big Lie “We only give them what they want.” This is The Big Lie of mass culture and of debased art, and also it is the weak excuse for the cultural default of many designers. culture
The Fetish of human life To understand the case of America today, one must understand the economic trends and the selling mechanics of a capitalist world in which the mass production and the mass sale of goods has become The Fetish of human life, the pivot both of work and of leisure. Existing commodities must be worn out more quickly for as the market is saturated, the economy becomes increasingly dependent upon what is called replacement. It is then that obsolescence comes to be planned and the economic cycle deliberately shortened. economics
The big split The big split among designers and their frequent guilt; the enriched muddle of ideals they variously profess and the insecurity they often feel about the practice of their craft; their often great disgust and their crippling frustration. design