Controlled environments “Controlled environments” are another of modernism’s great obsessions. Extravagant amounts of energy are spent to keep buildings—as well as skyway systems, shopping malls, and domed stadia—at a constant temperature year-round via entirely mechanical means. The folly is not simply a touchy-feely isolation from the authenticities of nature, which can admittedly be cruel, but a larger disciplinary presumption that seeks to extend the centralized authority (central air, central government) of power ever more comprehensively. It is possible that this particular hubris may have pushed Gaia to the tipping point. Michael Sorkin, 20 Minutes in Manhattan At a uniformly comfortable termperatureFascination with control sustainabilitycontrol
Protected, yet tuned in Karen Terry's house in Sante Fe, designed by architect David Wright, is perhaps one of the most compelling passive designs. Stepping down its hillside site in four tiers, it nestles low into the ground. Thick adobe sidewalls create a strong sense of shelter and its banks of windows look resolutely to the sun. The image is very much of a house attuned to sun and earth. Rather than providing the convenience of a constant indoor temperature regulated by a thermostat, a passively solar-heated house may go through an air temperature flux as great as 20ºF per day. People learn to live with this flux. Living in a solar house is a whole new awareness, another dimension. I have the comfort of a house with the serenity of being outdoors—protected, yet tuned in. Lisa Heschong, Thermal Delight in Architecture Deep InterlockIntroduction to Permaculture239. Small Panes sustainability
Let the goals suggest themselves There are several ways to start the design process, depending on your nature and needs. You can start out by defining your goals, as precisely as possible, and then look at the site with these goals in mind. Or you can take the site with all its characteristics (both good and bad), and let goals suggest themselves. Of the two questions—"What can I make this land do?"—or—"What does this land have to give me?"—the first may lead to exploitation of the land without regard to long-term consequences, while the second to a sustained ecology guided by our intelligent control. Bill Mollison, Introduction to Permaculture Do not propose solutions goalsdesignsustainability
Genuinely sustainable architecture The received version of modern architecture, with its social simplification and technical sophistication, has gotten it exactly backward. Genuinely sustainable architecture must begin with the simplest technical solutions (sunshades, cross ventilation, correct solar orientation) but conduce the most complex social relations (variety before uniformity). Invention will come not simply from the fevered acts of lonely imagination but from the constant reframing of questions raised at the intersection of climate, culture, technology, politics, and taste, by the understanding that architectural meanings are produced, not inherent. Michael Sorkin, 20 Minutes in Manhattan sustainability
Cities designed to facilitate walking It seems clear that for reasons of both sustainability and sociability, human power as a means of locomotion in the city should be optimized. Cities designed to facilitate walking will—because of their accessible dimensions—likely be more neighborhood-focused and compact as well as more mixed in use. To be reached by walking, a destination—whether a school, office, or shop—must be close at hand. A reasonable walking time (in this culture) for basic necessities is generally considered to be about ten minutes, which translates (at an average walking speed of three to four miles per hour) into six to eight short blocks (or three to four long ones). Using this dimension as a radius, we might begin to think of a comfortable scale for a neighborhood as ten to fifteen New York City blocks. Michael Sorkin, 20 Minutes in Manhattan walkingsustainabilitysocializing
Introduction to Permaculture A Book by Bill Mollison modernfarmer.com The conscious design and maintenance of agriculturally productive systems which have the diversity, stability, and resilience of natural ecosystems. It is the harmonious integration of the landscape with people providing their food, energy, shelter and other material and non-material needs in a sustainable way. About PermaculturePermaculture ethicsUsing akido on the landscapePermaculture principlesDesign is a connection between things+25 More 172. Garden Growing WildProtected, yet tuned inHints towards a non-extractive economy farmingnatureecosystemssustainabilityagriculture
Taste for Makers An Essay by Paul Graham paulgraham.com If there is such a thing as beauty, we need to be able to recognize it. We need good taste to make good things. Instead of treating beauty as an airy abstraction, to be either blathered about or avoided depending on how one feels about airy abstractions, let's try considering it as a practical question: how do you make good stuff? You feel this when you start to design thingsGood design is simpleGood design is timelessGood design is often slightly funnyGood design is hard, but looks easy+3 More Beauty in flight beautytastedesign
You feel this when you start to design things Saying that taste is just personal preference is a good way to prevent disputes. The trouble is, it's not true. You feel this when you start to design things. As in any job, as you continue to design things, you'll get better at it. Your tastes will change. And, like anyone who gets better at their job, you'll know you're getting better. If so, your old tastes were not merely different, but worse. Poof goes the axiom that taste can't be wrong. craft
Good design is simple Good design is simple. You hear this from math to painting. In math it means that a shorter proof tends to be a better one. Where axioms are concerned, especially, less is more. It means much the same thing in programming. For architects and designers it means that beauty should depend on a few carefully chosen structural elements rather than a profusion of superficial ornament. Similarly, in painting, a still life of a few carefully observed and solidly modeled objects will tend to be more interesting than a stretch of flashy but mindlessly repetitive painting of, say, a lace collar. In writing it means: say what you mean and say it briefly. When you're forced to be simple, you're forced to face the real problem. When you can't deliver ornament, you have to deliver substance. simplicity
Good design is timeless Good design is timeless. Aiming at timelessness is a way to make yourself find the best answer: if you can imagine someone surpassing you, you should do it yourself. Some of the greatest masters did this so well that they left little room for those who came after. Every engraver since Durer has had to live in his shadow. Aiming at timelessness is also a way to evade the grip of fashion. Fashions almost by definition change with time, so if you can make something that will still look good far into the future, then its appeal must derive more from merit and less from fashion. timefashion
Good design is often slightly funny Good design is often slightly funny. This one may not always be true. But Durer's engravings and Saarinen's womb chair and the Pantheon and the original Porsche 911 all seem to me slightly funny. Godel's incompleteness theorem seems like a practical joke. I think it's because humor is related to strength. To have a sense of humor is to be strong: to keep one's sense of humor is to shrug off misfortunes, and to lose one's sense of humor is to be wounded by them. humor
Good design is redesign Good design is redesign. It's rare to get things right the first time. Experts expect to throw away some early work. They plan for plans to change. It helps to have a medium that makes change easy. When oil paint replaced tempera in the fifteenth century, it helped painters to deal with difficult subjects like the human figure because, unlike tempera, oil can be blended and overpainted. mistakesplanningagile
Good design can copy Good design can copy. Attitudes to copying often make a round trip. A novice imitates without knowing it; next he tries consciously to be original; finally, he decides it's more important to be right than original. I think the greatest masters go on to achieve a kind of selflessness. They just want to get the right answer, and if part of the right answer has already been discovered by someone else, that's no reason not to use it. They're confident enough to take from anyone without feeling that their own vision will be lost in the process. Four stages of competence skill
I could do better than that As a practical matter, I think it's easier to see ugliness than to imagine beauty. Most of the people who've made beautiful things seem to have done it by fixing something that they thought ugly. Great work usually seems to happen because someone sees something and thinks, I could do better than that. Notes on the Synthesis of Form repair