Models and iterations Every month or so, Manock and Oyama would present a new iteration based on Jobs's previous criticisms. The latest plaster model would be dramatically unveiled, and all the previous attempts would be lined up next to it. That not only helped them gauge the design's evolution, but it prevented Jobs from insisting that one of his suggestions had been ignored. Walter Isaacson, Steve Jobs iterationprototypes
The fastest way to learn something is to do something An Article by David R. MacIver notebook.drmaciver.com Suppose you have a problem to solve. What do you do? Well, you sit down and think real hard, and after extensive and careful planning you try the well thought out and rigorous solution that you have thought up. Right? No, wrong! Bad. The correct thing to do when you have a problem is: Think for a short amount of time. Make sure it is safe to try things. Try something you think will work. Observe the result. If you succeeded, yay you solved the problem! If it didn't work, think about what that means for the nature of the problem and try again. The Feynman Algorithm problemsprototypesfeedback
Game feel An Article by Dave Rupert daverupert.com How do you make a game that’s fun? ...You have to focus on gameplay. In order for the final product to be fun and exciting, the core game play needs to be fun and exciting. The creator of Mario calls this 手応え (tegotae), which is often translated as “game feel”. To find this game feel, you need to build small prototypes around a single idea, play test them, and then follow the fun. Nintendo does this, indie game devs do this; this is the not-so-secret of the gaming industry. Follow the funFollow the brush prototypesmakinggames
The Fidelity Curve An Article by Ryan Singer m.signalvnoise.com How do we choose which level of fidelity is appropriate for a project? I think about it like this: The purpose of making sketches and mockups before coding is to gain confidence in what we plan to do. I’m trying to remove risk from the decision to build something by somehow “previewing” it in a cheaper form. There’s a trade-off here. The higher the fidelity of the mockup, the more confidence it gives me. But the longer it takes to create that mockup, the more time I’ve wasted on an intermediate step before building the real thing. I like to look at that trade-off economically. Each method reduces risk by letting me preview the outcome at lower fidelity, at the cost of time spent on it. The cost/benefit of each type of mockup is going to vary depending on the fidelity of the simulation and the work involved in building the real thing. Four levels of fidelityTime to build versus confidence gained prototypesinterfaces
Functional Prototyping. A Missed Opportunity in Web Design An Essay by Chuánqí Sun medium.com Prototyping allows engineers in various industries to “fail fast, fail cheap”, “select the best from the pool”, and “bring in the reality”. prototypessoftware
Meditations A Book by Marcus Aurelius classics.mit.edu Gravity without affectationFlesh and a bit of breathAny lifeA little thingPraise has no part in it+8 More
Gravity without affectation From Sextus: The idea of what it means to live in accordance with nature; gravity without affectation, and a careful regard for the interests of one's friends.
Any life Even if you were to live for three thousand years or ten times as long, you should still remember this, that no one loses any life other than the one that he is living, nor does he live any life other than the one that he loses, so the shortest life and the longest amount to the same. life
A little thing Cast everything else aside, then, and hold to these few truths alone; and remember, furthermore, that each of us lives only in the present, this fleeting moment of time, and that the rest of one's life has either has either already been lived or lies in an unknowable future. The space of each person's existence is thus a little thing, and little too is the corner of earth on which it is lived. time
Praise has no part in it Everything that is in any way beautiful is beautiful of itself and complete in itself, and praise has no part in it; for nothing comes to be better or worse for being praised. beauty
Carrying a corpse around You are a little soul carrying a corpse around. As Epictetus used to say. death
Giving up the struggle How shameful it is that, in this life, when your body does not give up the struggle, your soul should do so first.
Why? The cucumber is bitter? Then cast it aside. There are brambles in the path? Step out of the way. That will suffice, and you need not ask in addition, "Why did such things ever come into the world?"
Poured The light of the sun seems to be poured down, and to be poured, indeed, in every direction, but not poured away. Wasting light
Wanting for nothing Some day, will you be satisfied and want for nothing, yearning for nothing, and desiring nothing, animate or inanimate, to cater to your pleasures? life