Permaculture principles There are two basic steps to good permaculture design. The first deals with laws and principles, while the second is more closely associated with practical techniques. The principles are inherent in any permaculture design, in any climate, and at any scale. They are, briefly: Relative location: every element is placed in relationship to another so that they assist each other Each element performs many functions. Each important function is supported by many elements. Efficient energy planning for house and settlement. Emphasis on the use of biological resources over fossil fuel resources. Energy recycling on site. Using and accelerating natural plant succession to establish favourable sites and soils. Polyculture and diversity of beneficial species for a productive, interactive system. Use of edge and natural patterns for best effect. Bill Mollison, Introduction to Permaculture principles
Software developers have stopped caring about reliability An Article by Drew DeVault drewdevault.com Of all the principles of software engineering which has fallen by the wayside in the modern “move fast and break things” mentality of assholes modern software developers, reliability is perhaps the most neglected, along with its cousin, robustness. Almost all software that users encounter in $CURRENTYEAR is straight-up broken, and often badly. softwareprinciples
The State of Agile Software in 2018 A Talk by Martin Fowler martinfowler.com On the surface, the world of agile software development is bright, since it is now mainstream. But the reality is troubling, because much of what is done is faux-agile, disregarding agile's values and principles. The three main challenges we should focus on are: fighting the Agile Industrial Complex and its habit of imposing process upon teams, raising the importance of technical excellence, and organizing our teams around products (rather than projects). How we can do betterTaylorism in software A late change in requirements is a competitive advantageMake the change easy agilesoftware
How we can do better It actually doesn't matter whether you actually have a formal retrospective. It doesn't matter whether you have four or five labels of things on your retro board, or exactly how you do the retro. What does matter is the notion of thinking about what we're doing and how we can do better, and it is the team that's doing the work that does this, that is the central thing. agileprocess
Taylorism in software Interestingly, just as software people were talking about how we need to kind of follow this very Taylorist notion as the future of software development, the manufacturing world was moving away from it. The whole notion of what was going on in a lot in manufacturing places was the people doing the work need to have much more of a say in this because they actually see what's happening. craftwork