Permaculture principles There are two basic steps to good permaculture design. The first deals with laws and principles, while the second is more closely associated with practical techniques. The principles are inherent in any permaculture design, in any climate, and at any scale. They are, briefly: Relative location: every element is placed in relationship to another so that they assist each other Each element performs many functions. Each important function is supported by many elements. Efficient energy planning for house and settlement. Emphasis on the use of biological resources over fossil fuel resources. Energy recycling on site. Using and accelerating natural plant succession to establish favourable sites and soils. Polyculture and diversity of beneficial species for a productive, interactive system. Use of edge and natural patterns for best effect. Bill Mollison, Introduction to Permaculture principles
Software developers have stopped caring about reliability An Article by Drew DeVault drewdevault.com Of all the principles of software engineering which has fallen by the wayside in the modern “move fast and break things” mentality of assholes modern software developers, reliability is perhaps the most neglected, along with its cousin, robustness. Almost all software that users encounter in $CURRENTYEAR is straight-up broken, and often badly. softwareprinciples
A concept of style It is a concept based not on the classification of various physical features of architecture and urban design but on the problem-solving process itself. We have seen that the final outcome of a design process is strongly determined by at least three aspects of that process: the subject matter of the organizing principles which are adopted, the manner in which these principles are interpreted and reinterpreted in the context of the problem at hand, and the sequent of applying such organizing principles. Consistency in style among the output of designers can thus be understood as a habitual way of doing things, of solving problems. Peter G. Rowe, Design Thinking It was all change until the very last second style