Memory
From the head of Jove
Ise Shrines, Nagoya, 685–Present
Amassing the archive
What were you trying to protect?
Retained as a quality
The significance of love's burden
Mental infrastructure
Memory prompts
To serve as a reminder
The bloodless ghosts of memory
Can you even call it memory?
In our bodies
Memory & Fantasy
I can't remember
Refuges
The odor of raisins
To fill in the gaps
Homes at Night
The brag document
An Article by Julia EvansIt’s frustrating to have done something really important and later realize that you didn’t get rewarded for it just because the people making the decision didn’t understand or remember what you did.
The tactic is pretty simple! Instead of trying to remember everything you did with your brain, maintain a “brag document” that lists everything so you can refer to it when you get to performance review season!
The primacy of interpretation over sensation
A Fragment by Mark LibermanOur memory of exact word sequences usually fades more quickly than our memory of (contextually interpreted) meanings.
More broadly, the exact auditory sensations normally fade very quickly; the corresponding word sequences fade a bit more slowly; and the interpreted meanings last longest.
These generalizations can be overcome to some extent if the sound or the text has especially memorable characteristics. (And the question of what "memorable" means in this context is interesting.)
On Memory Palaces & Visual Computation
An Essay by Taulant SulkoI now use Are.na as a Memory Palace, separating my channels into rooms. For example, I have a channel that I call the Computation Room. It’s pretty generic and includes any type of block that relates to computation.
If I notice a pattern in the computation room I create a more specific channel in that room. I think of that more specific topic as an object within the room.
Then there are the adjacent topics that I often find even more exciting to focus on. For those, I choose a name that corresponds with the nature of a room and also its size. For example I have a channel called the Visual Computing Observatory. In my head I am imagining an actual observatory where I am looking and observing and studying a given topic.
The Method of Loci
An ArticleFrom the time we learn to walk, we start building up spatial memories—recollections of the layouts of physical spaces and their relationships to the objects in them. These memories tend to form fast and stick around for a long time.
The method of loci hijacks our innate aptitude for remembering physical spaces, using it to help us remember other kinds of information with greater ease.
Derrière les fagots
A DefinitionA fagot is a bundle of branches tied with a string. They used to be kept in a corner of a barn or shed, and people used to hide things (wine, valuables, etc) behind them often for a long time, and forget about them. It is a way of saying that [a thing] is very good, but has been forgotten for a long time and recently re-discovered.
Nototo
An ApplicationThe visual workspace for notes. Humans have incredible visual-spatial memory. Leverage that with Nototo.
Art is memory's mise-en-scène
A QuoteRe-learning to learn
An Article by Erica Heinz- Pause at the end of each chapter and try to recall it (Recall)
- Highlight relevant passages for later comparative reading
- Analyze the book once I’m finished
- Explain it to unfamiliar audiences (The Feynman technique)
- Review topics I care about at regular intervals (Space repetition)
Walking through doorways causes forgetting
A Research PaperEntering or exiting through a doorway serves as an ‘event boundary’ in the mind, which separates episodes of activity and files them away. Recalling the decision or activity that was made in a different room is difficult because it has been compartmentalized.
That the mind may not be taxed
A Quote by Thomas FarnabyIn order that the mind may not be taxed, moreover, by the manifold and confused reading of so many such things, and in order to prevent the escape of something valuable that we have read, heard, or discovered through the process of thinking itself, it will be found very useful to entrust to notebooks...those things which seem noteworthy and striking.
Pair Design: Better Together
Pair design is the counterintuitive practice of getting more and better UX design done by putting two designers together as thought partners to solve design problems. It’s counterintuitive because you might expect that you could split them up to work in parallel to get double the design done, but for many situations, you’d be wrong. This document will help explain what pair design is, how it works, and tour through the practicalities of implementing it in your practice.
It involves two brains
It involves two brains on a project at the same time. This doesn’t mean part time, checking in with each other on work that’s been accomplished separately.
Pair design really means being in the same room, working on the same problem, with both brains focused on the problem simultaneously for the duration of the project.
A distinct and complementary stance
Each person in the pair takes a distinct and complementary stance toward the design problem as they work together. One generates solutions. That is, one individual materializes solutions to the problem at hand for discussion and iteration. The other synthesizes the proposed solutions.
Gens and synths
Gens are generally comfortable drawing and drawing in front of their partner. Additionally, the generator needs to have “fearless generativity,” to be able to come up with a dozen pretty good solutions to a problem even with incomplete information.
Designers in the synthesizer role need to be skilled at describing designs and explaining rationale in writing. The role requires the designer to be detail oriented and have a strong memory, to keep the big picture of the system, stakeholders, and users in mind as a reference for designs on the table.
We come as a team
There is a legend at Cooper of one team who found pairing with each other so powerful and fruitful that when they left that company, they sought out opportunities and even interviewed at other organizations as a pair.
Starting off with pair design
It’s better to start small. Find the “genniest” designer you can and pair her with the “synthiest,” have them work through a few projects as a pair to see how it goes, evolve a process that works for your organization, smooth out the wrinkles, and become resident experts. Then, split them up, assign them with new pairs, and begin to spread.
What are the benefits of pair design?
It Makes for Better Design
- Pairing forces constant iteration: idea testing and course-correction.
- It brings to bear two brains and two stances.
It Makes for Better Designers and Better Design Organizations
- They are happier.
- Pair design makes it easier to focus on core aptitudes.
- They cross-pollinate: a mechanism for a learning organization.
Pair Design Makes for a More Effective Process
- Pairing avoids the problem of dueling whiteboards.
- It encourages designers to materialize ideas early.
- It encourages designers to vocalize their rationale.
- It encourages constant course-correction.