Silent Conversation tells classic stories, poems and haiku in an interactive way, inspired by Walter Savage Landor's motto What is reading but silent conversation?. They are presented as levels where the player controls a small line (similar to a text prompt) to go through the winding words.
Islands are possible only in literature. Topical islands are in a time without History. They are paragraphs. They are not part of the central body of the text. Isloated writing is always a testimonial. The castaway embodies the contradiction of beieng a speaker without a society.
We designers love artboards. From rough UI sketches to high fidelity mockups, we see ourselves as visual artists expressing ideas on artboards that have a pre-defined width and height. To start a new project, we declare the size of the artboard in the first step.
What about responsive design? Not a problem! We diligently design on three artboards — one for mobile, one for tablet, and one for desktop — with content elegantly adapting, scaling, reflowing, reordering, and reprioritizing. We proudly hand off the artboards to developers while patting ourselves on the back: this is how responsive design should be done.
After weeks of arduous engineering, the product finally comes out. We find, to our great dismay, that some copy is hanging off the grid, the focal point of the hero image has been cropped out, the font sizes don’t even come close to the type ramp. What went wrong? Can’t the developers just see everything on all those artboards?