Function, Functionality, Functionalism
The requirements of economy
Useless work on useful things
The minimum condition
Form eschews function
Feeble and ugly
Functionalism can be a kind of religion
Each element performs many functions
The informing idea of functionalism
Same name in the same basket
The plan must anticipate all that is needed
The element becomes a sign
Classical absurdity
205. Structure Follows Social Spaces
Roaming and capricious
What are those borders made of?
Presentable
A strangely negative character
Sine qua non
The contribution that something in them yet compelled them to make
Something more is required
Mechanisms and organisms
The center of the way
The Evolution of Useful Things
The usages of life
Form follows function
Against form follows function
UI and Capability
Embracing design constraints
An Article by Adrian RoselliConstraints have been shown to generally improve innovation. Giving targets and parameters helps ensure a team is working in unison. Identifying what is out of bounds can further focus that team.
A Plea for Lean Software
An Essay by Niklaus WirthSoftware's girth has surpassed its functionality, largely because hardware advances make this possible. The way to streamline software lies in disciplined methodologies and a return to the essentials.
Beauty in flight
A QuoteAll of us had been trained by Kelly Johnson and believed fanatically in his insistence that an airplane that looked beautiful would fly the same way.
— Ben Rich, Skunk Works
Wonder Plots
Working from first principles, and working in a highly organized way seem to come naturally to him, but his personal design process is much less structured than the results might suggest. Although he can tightly organize his team and run a complex racing organisation, his personal ways of designing are relatively unstructured, based on annotated, thumb-nail sketches. ‘I don't sit down and say, OK, now I've had the idea, let's see, this is a solution, these are the different ways to go, if I do this, and do that; I do lots of scribbles just to save it, before I forget.’
Gordon’s design process is based on starting with a quick sketch of a whole idea, which is then developed through many different refinements. ‘I do a quick sketch of the whole idea, and then if there's one bit that looks good, instead of rubbing other bits out, I'd put that bit to one side; I'd do it again and expand on the good bit, and drop out the bad bit, and keep doing it, doing it; and end up with all these sketches, and eventually you end up throwing ninety percent of these away.’ He also talks to himself - or rather, writes notes to himself on the sketches; notes such as ‘rubbish’, ‘too heavy’ or ‘move it this way 30mm.’ Eventually he gets to the stage of more formal, orthographic drawings, but still drawing annotated plans, elevations and sections all together, ‘Until at the end of the day the guys at Brabham used to call them “Wonder Plots”, because they used to say “It's a wonder anybody could see what was on them”!’