Blessed by the four elements The Indian stone temple also included, in its architectural form, the means for being blessed by the four elements—earth, wind, water, fire. Before entering the temple gates, one removed one's shoes to touch and be blessed by the earth. Then upon passing through the temple gateway, one is blessed by the air with a gust of wind. A blessing by water is obtained by bathing in the temple tank, or at least descending its steps to touch the water. Finally, on entering the cool interior of the sanctuary, the worshipper is given a mark on the forehead with ashes taken from a sacred flame by an attendant priest. Even this blessing by fire has a slight cooling sensation to it. Perhaps it is only coincidental that each of these four blessings is associated with a cooling sensation; and yet, the use of forms and materials that inevitably create coolness is quite remarkable. Lisa Heschong, Thermal Delight in Architecture Avatar: The Last AirbenderThe Legend of KorraA hierarchical system of sense elements
A hierarchical system of sense During the Renaissance, the five senses were understood to form a hierarchical system from the highest sense of vision down to touch. Vision was correlated to fire and light, hearing to air, smell to vapour, taste to water, and touch to earth. Juhani Pallasmaa, The Eyes of the Skin: Architecture and the Senses Avatar: The Last AirbenderPrometheusBlessed by the four elements fireelementssenses
Avatar: The Last Airbender A Series The Legend of KorraBlessed by the four elementsA hierarchical system of sense spiritelements
The Legend of Korra A Series If you look for the lightWhen we hit our lowest point Avatar: The Last AirbenderBlessed by the four elements spiritelements
Learning to walk through walls An Article by David R. MacIver drmaciver.substack.com I have a running joke that one of the most useful things I do when coaching or consulting is to say to people “Yes, that does sound like a problem. Have you tried solving it?” Part of why this is a joke is that actually most of the useful work happens prior to the point - the hard part is actually articulating what is going wrong well enough that it seems like a soluble problem - but there is genuinely something useful about this, because often it feels people are looking for permission. Without the external prompt, solving their problem is not something they noticed that they were allowed to do. A Burglar's Guide to the City problemsgames