Creations of human artifice In the twenty-first century, the question most of us ask when disaster strikes is not "How could God let that happen?" but "Who screwed up?" This is a salutary development: We take responsibility for the world we live in. Whether or not our world is the best of all possible worlds, it is a world we have made for ourselves. We live in an engineered landscape, on an engineered planet. Our cities and farms, our dwellings and vehicles, our power plans and communication networks—these are all creations of human artifice. If we don't like it here, we have only ourselves to blame. Brian Hayes, Infrastructure: A Guide to the Industrial Landscape humanityinfrastructuretechnologydisaster
When it goes wrong Kris: It's not my fault when it goes wrong. Jeff: Yes it is. Shane Carruth, Upstream Color lovedisaster
Menus, Metaphors and Materials: Milestones of User Interface Design An Article by Boris Müller medium.com Students traditionally learn art and design by studying the masters, analyzing, sketching and interpreting the grand visions of the past. In doing this, they get to understand the ideas, concepts and motivations behind the visual form. In user interface design, this practice is curiously absent. Interface design is ephemeralXerox StarMagic CapInformation LandscapesBeOS Icons+1 More The Mother of All DemosEssential vs. nice to haveMetaphors We Web By interfaceswwwhistorylearning
Interface design is ephemeral Compared to other design disciplines, interface design is ephemeral. You can still buy the Lounge Chair that was designed by Ray and Charles Eames in 1956. But we cannot enjoy the beautiful Calcbot app from 2010 on a current iPhone because the latest version of the operating system simply won’t run older apps.