The 'whostyle' is a way of styling syndicated hypertext from other writers. This could be a quoted excerpt or a complete article. A feed reader could use a 'whostyle' to show a post without stripping all of its layout.
I decided to make a truly naked, brutalist html page, that is itself a quine. And this page is it.
Viewing the source of this page should reveal a page identical to the page you are now seeing. Nothing is hidden. It's a true "What you see is what you get."
Throughout the talk I discuss the mental models we construct in tech, the cognitive dissonance we experience when confronted with new ideas, specifically about CSS.
We know CSS has a separate mental model because we keep hearing the same debate rage on: “Is CSS broken or awesome?” This talk is about enabling teams to communicate and accommodate these different mental models. I share examples of effective tools, and how they change the way designers and developers interact.
On one side, an army of developers whose interests, responsibilities, and skill sets are heavily revolved around JavaScript.
On the other, an army of developers whose interests, responsibilities, and skill sets are focused on other areas of the front end, like HTML, CSS, design, interaction, patterns, accessibility, etc.
The contents of the city's images which are referable to physical forms can conveniently be classified into five types of elements: paths, edges, districts, nodes, and landmarks.
Paths are the channels along which the observer customarily, occasionally, or potentially moved.
Edges are the linear elements not used or considered as paths by the observer. They are the boundaries.
Districts are the medium-to-large sections of the city, conceived of as having two-dimensional extent.
Nodes are points, the strategic spots in a city into which an observer can enter, and which are the intensive foci to and from which they are traveling.
Landmarks are another type of point-reference, but in this case the observer does not enter within them, they are external. They are usually a rather simply defined physical object: building, sign, store, or mountain.