css
What do I need to read to be great at CSS?
100 Bytes of CSS to look great everywhere
Changing Our Development Mindset
So many little design helper sites!
Whostyles
A Definition by Kicks CondorThe 'whostyle' is a way of styling syndicated hypertext from other writers. This could be a quoted excerpt or a complete article. A feed reader could use a 'whostyle' to show a post without stripping all of its layout.
This page is a truly naked, brutalist html quine
An Article by Leon BambrickI decided to make a truly naked, brutalist html page, that is itself a quine. And this page is it.
Viewing the source of this page should reveal a page identical to the page you are now seeing. Nothing is hidden. It's a true "What you see is what you get."
this vs. that
A Website by Phuoc NguyenAn Interactive Guide to CSS Transitions
A Reference Work by Josh W. ComeauIn this tutorial, we'll dig in and learn a bit more about CSS transitions, and how we can use them to create lush, polished animations.
CSS at the Intersection
A TalkThroughout the talk I discuss the mental models we construct in tech, the cognitive dissonance we experience when confronted with new ideas, specifically about CSS.
We know CSS has a separate mental model because we keep hearing the same debate rage on: “Is CSS broken or awesome?” This talk is about enabling teams to communicate and accommodate these different mental models. I share examples of effective tools, and how they change the way designers and developers interact.
The Great Divide
An Article by Chris CoyierOn one side, an army of developers whose interests, responsibilities, and skill sets are heavily revolved around JavaScript.
On the other, an army of developers whose interests, responsibilities, and skill sets are focused on other areas of the front end, like HTML, CSS, design, interaction, patterns, accessibility, etc.
“Design” is now “Product”
Design has very little to do with what tools or methodologies you use, or what your job title is, or what you have a degree in, or even anything like “creativity”; design is about your relationship to constraints. Rather: to what extent are you defining constraints rather than just obeying them? Design is about taking a universe of possibilities and converging onto exactly one outcome. Being handed a set of constraints which you treat like immutable laws of physics (because many of them are) and solving within that envelope is what engineering is. To wit: what most designers are doing most of the time is actually a form of engineering, and engineers are always doing at least some design.
This is because genuine design—the power to define constraints—is a privileged political position within an organization, and not everybody can occupy it. In other words, the “seat at the table” comes first. Design is Steve Jobs infamously dropping an iPod prototype into his fish tank, pointing at the bubbles coming out and yelling at his staff to make it thinner. It doesn’t matter what your title is; Jobs is the designer in that scenario.