Great cities attract ambitious people. You can sense it when you walk around one. In a hundred subtle ways, the city sends you a message: you could do more; you should try harder.
The surprising thing is how different these messages can be. New York tells you, above all: you should make more money. There are other messages too, of course. You should be hipper. You should be better looking. But the clearest message is that you should be richer.
What I like about Boston (or rather Cambridge) is that the message there is: you should be smarter. You really should get around to reading all those books you've been meaning to.
B&W photo is from my camera, second photo of shelves from linked article.
Upon stumbling upon it, you might imagine a story of a college athlete who fell from society’s grace, but rumor has it, this unusual sight is actually an art installation that just “popped up” in May of 2014 and has been steadily expanding and attracting visitors who sometimes add their own trophies to the collection. Although the trophies are not bolted to the four metal shelves in any way, free to be taken, people just don’t.
The most serious model shortcoming is that the designer often has a vague, incompletely specified goal, or primary objective. In such cases, the hardest part of design is deciding what to design.
I came to realize that the most useful service I was performing for my client was helping him decide what he really wanted.
Today, we recognize that rapid prototyping is an essential tool for formulating precise requirements. Not only is the design process iterative; the design-goal-setting process is itself iterative. Knowing complete product requirements up front is a quite rare exception, not the norm. Therefore, goal iteration must be considered an inherent part of the design process.